Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Dynero
Ah Muzen Cab
Level 118
God Stats
2W - 0L
1,530 SR
Queue Stats
57W - 69L
1,456 Elo+
Solo
Ao Kuang
Ao Kuang
sskalation88946
Ao Kuang
Level 87
God Stats
1W - 1L
1,643 SR
Queue Stats
129W - 109L
1,544 Elo+
Solo
Kali
Kali
tonywesker
Kali
Level 96
God Stats
1W - 0L
1,532 SR
Queue Stats
44W - 73L
1,339 Elo+
Solo
Team Averages
Level 100
1,568 SR
1,446 Elo+

VS

Team Averages
Level 103
1,544 SR
1,635 Elo+
Kukulkan
Kukulkan
JR2PLAYER
Kukulkan
Level 5
God Stats
2W - 1L
1,653 SR
Queue Stats
2W - 1L
1,737 Elo+
Party 1
Da Ji
Da Ji
Thothifee
Da Ji
Level 159
God Stats
1W - 4L
1,430 SR
Queue Stats
71W - 65L
1,604 Elo+
Party 1
Chaac
Chaac
xXArtoraXx
Chaac
Level 146
God Stats
17W - 18L
1,547 SR
Queue Stats
160W - 144L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dynero
Ah Muzen Cab
15
3 / 5 / 8
11,415
671
14,206
13,817
4,945
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
17
9 / 2 / 8
12,785
752
15,344
14,309
6,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
8 / 9 / 8
13,776
810
11,147
17,079
7,858
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JR2PLAYER
Kukulkan
13
2 / 8 / 9
10,232
602
3,317
13,431
3,677
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Thothifee
Da Ji
16
10 / 5 / 5
12,642
744
17,740
17,689
8,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
15
3 / 7 / 10
11,478
675
9,504
18,462
22,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
39
20
Kills
15
16
Deaths
20
24
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Dynero
Ah Muzen Cab
3
5
8
1.4
L
Kukulkan
JR2PLAYER
Kukulkan
2
8
9
0.81
L
Da Ji
Thothifee
Da Ji
10
5
5
2.5
W
Ao Kuang
9
2
8
6.5
W
8
9
8
1.33
L
Chaac
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,697
Damage
30,561
45,205
Taken
49,582
19,654
Mitigated
34,763
14,004
Healing
7,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Dynero
Ah Muzen Cab
14,206
5,591
0
4,125
13,817
4,945
2,759
1,162
12,458
0
56,853
L
Kukulkan
JR2PLAYER
Kukulkan
3,317
1,697
34
865
13,431
3,677
0
1,388
12,043
16,247
0
L
Da Ji
Thothifee
Da Ji
17,740
5,088
0
1,814
17,689
8,436
0
6,564
11,125
0
40,499
W
Ao Kuang
15,344
4,713
0
6,232
14,309
6,851
100
1,314
12,594
44,036
5,343
W
11,147
7,146
0
3,647
17,079
7,858
715
2,803
14,021
117
32,566
L
Chaac
9,504
1,327
0
4,824
18,462
22,650
0
6,617
11,845
1,816
33,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,976
Gold Earned
34,352
163
Minions Killed
149
12
Camps Cleared
4
822,795
Distance Traveled
829,199
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,415
671
92
5
1
278,463
1
L
Kukulkan
10,232
602
40
2
2
247,823
0
L
Da Ji
12,642
744
51
3
2
298,083
6
W
Ao Kuang
12,785
752
38
2
7
285,991
3
W
Kali
13,776
810
33
2
4
258,341
2
L
Chaac
11,478
675
58
3
0
283,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role