Player Matchup

Zeus
Zeus
FillisKillus
Zeus
Level 65
God Stats
9W - 3L
1,719 SR
Queue Stats
226W - 92L
1,732 Elo+
Party 2
Izanami
Izanami
Jamesonizlife
Izanami
Level 63
God Stats
6W - 9L
1,320 SR
Queue Stats
104W - 109L
1,463 Elo+
Party 2
Nike
Nike
Paradoxss
Nike
Level 103
God Stats
5W - 1L
1,701 SR
Queue Stats
137W - 137L
1,493 Elo+
Party 2
Team Averages
Level 77
1,580 SR
1,563 Elo+

VS

Team Averages
Level 21
1,333 SR
1,148 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
CrimsonOG
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 38L
996 Elo+
Party 1
Atlas
Atlas
XXNotYetLostXX
Atlas
Level 13
God Stats
0W - 8L
998 SR
Queue Stats
4W - 29L
947 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 8
10,716
714
16,173
8,400
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
13
3 / 3 / 9
9,849
657
8,710
8,762
2,568
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nike
15
8 / 4 / 6
10,752
717
7,618
13,156
8,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 6 / 5
8,285
552
8,159
14,967
9,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 6 / 2
8,779
585
4,637
9,585
3,592
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 4 / 2
9,897
660
8,608
12,618
5,172
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
16
Kills
6
7
Deaths
16
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
6
5
0.42
L
2
6
2
0.5
W
5
0
8
9
W
Izanami
3
3
9
2.5
W
Nike
8
4
6
2.75
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,501
Damage
21,404
30,318
Taken
37,170
14,472
Mitigated
18,285
6,389
Healing
5,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,159
1,609
231
1,182
14,967
9,521
0
5,092
9,358
0
17,322
L
4,637
346
1,092
1,579
9,585
3,592
52
5,809
3,656
31,048
0
W
16,173
1,308
63
1,562
8,400
2,947
1,074
3,573
4,827
57,427
0
W
Izanami
8,710
5,941
0
443
8,762
2,568
934
4,835
3,927
0
34,772
W
Nike
7,618
972
1,046
3,275
13,156
8,957
428
5,330
7,826
0
23,757
L
8,608
1,143
0
1,477
12,618
5,172
0
5,864
6,419
36,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,317
Gold Earned
26,961
188
Minions Killed
134
11
Camps Cleared
2
840,811
Distance Traveled
730,362
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,285
552
17
1
1
251,214
0
L
Ra
8,779
585
62
4
0
235,426
0
W
Zeus
10,716
714
83
6
7
292,849
3
W
Izanami
9,849
657
64
4
0
257,505
2
W
Nike
10,752
717
41
3
4
290,457
5
L
Atlas
9,897
660
55
4
1
243,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role