Player Matchup

Erlang Shen
Erlang Shen
DrakoG0dFall
Erlang Shen
Level 46
God Stats
5W - 6L
1,492 SR
Queue Stats
138W - 158L
1,426 Elo+
Party 1
Gilgamesh
Gilgamesh
IceXPAC1
Gilgamesh
Level 23
God Stats
4W - 2L
1,788 SR
Queue Stats
29W - 30L
1,413 Elo+
Party 1
Ra
Ra
KobesHellicopter
Ra
Level 67
God Stats
9W - 7L
1,516 SR
Queue Stats
53W - 41L
1,492 Elo+
Party 3
Skadi
Skadi
cosmicenergy
Skadi
Level 98
God Stats
12W - 9L
1,514 SR
Queue Stats
49W - 44L
1,438 Elo+
Party 3
Sobek
Sobek
levelchaos2
Sobek
Level 83
God Stats
10W - 9L
1,433 SR
Queue Stats
44W - 40L
1,400 Elo+
Party 3
Team Averages
Level 63
1,549 SR
1,434 Elo+

VS

Team Averages
Level 73
1,408 SR
1,428 Elo+
Chaac
Chaac
 
Chaac
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Discordia
Discordia
IMACTUALLYASIAN
Discordia
Level 67
God Stats
10W - 7L
1,565 SR
Queue Stats
25W - 28L
1,451 Elo+
Solo
Ne Zha
Ne Zha
bleeyzus
Ne Zha
Level 46
God Stats
3W - 5L
1,199 SR
Queue Stats
146W - 142L
1,456 Elo+
Party 2
Apollo
Apollo
efbuabgjsnguj
Apollo
Level 60
God Stats
3W - 4L
1,353 SR
Queue Stats
166W - 195L
1,334 Elo+
Party 2
Osiris
Osiris
zombified93
Osiris
Level 55
God Stats
0W - 1L
1,424 SR
Queue Stats
37W - 49L
1,401 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DrakoG0dFall
Erlang Shen
16
4 / 3 / 7
10,270
514
8,675
16,276
9,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
IceXPAC1
Gilgamesh
16
0 / 1 / 0
9,768
488
3,682
9,908
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 4 / 5
11,207
560
14,804
10,681
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
7 / 4 / 12
10,965
548
15,661
10,806
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
8 / 3 / 12
11,099
555
6,397
15,987
22,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
0 / 0 / 2
9,468
473
6,286
12,443
13,209
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
IMACTUALLYASIAN
Discordia
15
2 / 5 / 5
9,743
487
9,278
10,527
3,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
bleeyzus
Ne Zha
13
3 / 5 / 6
9,093
455
7,110
16,863
12,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 10 / 3
9,200
460
9,304
16,140
4,529
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
15
5 / 4 / 4
9,794
490
9,889
15,664
12,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
35
24
Kills
15
15
Deaths
24
36
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
2
1
W
Erlang Shen
DrakoG0dFall
Erlang Shen
4
3
7
2.5
L
Discordia
IMACTUALLYASIAN
Discordia
2
5
5
0.9
W
Gilgamesh
IceXPAC1
Gilgamesh
0
1
0
0
W
5
4
5
1.88
L
Ne Zha
bleeyzus
Ne Zha
3
5
6
1.2
W
7
4
12
3.25
L
5
10
3
0.65
W
8
3
12
4.67
L
Osiris
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,219
Damage
41,867
63,658
Taken
71,637
47,026
Mitigated
46,762
17,395
Healing
15,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,286
381
0
8,702
12,443
13,209
729
47
12,396
0
55,133
W
Erlang Shen
DrakoG0dFall
Erlang Shen
8,675
4,818
0
6,305
16,276
9,726
931
2,613
13,476
0
69,920
L
Discordia
IMACTUALLYASIAN
Discordia
9,278
496
0
2,286
10,527
3,805
0
6,317
3,904
62,313
0
W
Gilgamesh
IceXPAC1
Gilgamesh
3,682
1,007
0
2,365
9,908
5,390
0
258
9,646
0
49,468
W
14,804
1,990
750
2,159
10,681
5,335
325
4,304
6,043
74,905
0
L
Ne Zha
bleeyzus
Ne Zha
7,110
3,055
0
1,623
16,863
12,715
0
4,932
11,739
0
35,919
W
15,661
8,533
0
2,663
10,806
3,826
4,512
695
10,071
0
72,224
L
9,304
5,836
0
2,488
16,140
4,529
785
3,893
12,205
0
40,674
W
6,397
1,312
0
3,153
15,987
22,749
656
1,511
14,356
22,185
0
L
Osiris
9,889
4,826
0
873
15,664
12,504
299
5,166
10,192
0
59,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,309
Gold Earned
47,298
447
Minions Killed
437
0
Camps Cleared
0
1,938,367
Distance Traveled
1,908,133
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,468
473
109
5
0
407,970
7
W
Erlang Shen
10,270
514
110
6
0
401,083
2
L
Discordia
9,743
487
118
6
0
339,858
5
W
Gilgamesh
9,768
488
89
4
0
399,191
4
W
Ra
11,207
560
131
7
0
378,195
5
L
Ne Zha
9,093
455
43
2
0
389,015
9
W
Skadi
10,965
548
93
5
0
365,593
3
L
Apollo
9,200
460
67
3
0
347,541
1
W
Sobek
11,099
555
24
1
0
394,305
1
L
Osiris
9,794
490
100
5
0
423,749
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role