Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Grim_Reaper9519
Artio
Level 138
God Stats
14W - 8L
1,636 SR
Queue Stats
170W - 183L
1,504 Elo+
Party 2
Nu Wa
Nu Wa
Kurt_Angle58
Nu Wa
Level 89
God Stats
22W - 27L
1,480 SR
Queue Stats
61W - 78L
1,414 Elo+
Party 1
Pele
Pele
Sensei_Yogi
Pele
Level 145
God Stats
6W - 4L
1,844 SR
Queue Stats
94W - 93L
1,497 Elo+
Party 2
Thanatos
Thanatos
Seras_Grey
Thanatos
Level 144
God Stats
7W - 2L
1,763 SR
Queue Stats
118W - 106L
1,511 Elo+
Party 2
Team Averages
Level 129
1,645 SR
1,485 Elo+

VS

Team Averages
Level 105
1,504 SR
1,479 Elo+
Mercury
Mercury
 
Mercury
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
CTDYNAMO39
Hercules
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 111L
1,437 Elo+
Party 3
Geb
Geb
Onyx Infinity53
Geb
Level 128
God Stats
4W - 6L
1,499 SR
Queue Stats
194W - 184L
1,513 Elo+
Party 3
Scylla
Scylla
Raul1441
Scylla
Level 117
God Stats
2W - 3L
1,520 SR
Queue Stats
135W - 126L
1,472 Elo+
Party 4
Jing Wei
Jing Wei
slimben25
Jing Wei
Level 79
God Stats
17W - 22L
1,503 SR
Queue Stats
193W - 186L
1,472 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
4 / 0 / 1
6,660
512
4,666
5,520
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 2 / 7
6,515
501
3,413
12,816
8,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 1 / 7
7,355
566
5,576
3,971
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 1
8,199
631
7,413
10,919
4,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Seras_Grey
Thanatos
14
7 / 1 / 3
8,221
632
7,143
9,231
3,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
4 / 3 / 2
7,787
599
5,849
9,514
3,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
CTDYNAMO39
Hercules
12
1 / 3 / 2
6,660
512
3,185
7,041
2,905
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
0 / 3 / 2
5,512
424
3,936
8,916
6,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Raul1441
Scylla
11
0 / 3 / 0
6,525
502
1,363
4,690
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
slimben25
Jing Wei
10
2 / 3 / 1
6,511
501
5,204
8,702
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
15
Kills
7
8
Deaths
15
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
0
1
4.5
L
Mercury
 
Mercury
4
3
2
1.67
L
Hercules
CTDYNAMO39
Hercules
1
3
2
0.67
W
0
2
7
1.75
W
1
1
7
4.5
L
0
3
2
0.33
L
Scylla
Raul1441
Scylla
0
3
0
0
W
3
4
1
0.88
W
Thanatos
Seras_Grey
Thanatos
7
1
3
8.5
L
Jing Wei
slimben25
Jing Wei
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,211
Damage
19,537
42,457
Taken
38,863
18,984
Mitigated
14,914
19,077
Healing
7,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,666
1,934
0
1,250
5,520
1,517
900
1,176
4,344
0
31,264
L
Mercury
 
Mercury
5,849
2,899
0
0
9,514
3,065
0
1,164
8,350
0
51,030
L
Hercules
CTDYNAMO39
Hercules
3,185
585
0
1,064
7,041
2,905
0
83
6,958
0
30,462
W
3,413
134
1,992
4,037
12,816
8,816
0
2,811
9,959
10,987
0
W
5,576
1,403
39
1,947
3,971
1,226
1,724
514
3,405
52,184
0
L
3,936
433
233
2,772
8,916
6,162
248
3,116
5,800
17,591
0
L
Scylla
Raul1441
Scylla
1,363
178
0
674
4,690
982
0
1,872
2,818
38,888
0
W
7,413
1,880
0
1,883
10,919
4,031
0
0
10,919
0
56,175
W
Thanatos
Seras_Grey
Thanatos
7,143
1,793
0
7,929
9,231
3,394
0
907
8,300
0
53,286
L
Jing Wei
slimben25
Jing Wei
5,204
4,369
0
2,994
8,702
1,800
1,502
2,754
5,948
0
33,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,950
Gold Earned
32,995
345
Minions Killed
336
0
Camps Cleared
0
1,311,212
Distance Traveled
1,253,842
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,660
512
49
4
0
209,884
3
L
Mercury
7,787
599
105
8
0
297,065
1
L
Hercules
6,660
512
63
5
0
231,256
2
W
Artio
6,515
501
11
1
0
277,960
2
W
Nu Wa
7,355
566
84
6
0
266,145
3
L
Geb
5,512
424
22
2
0
252,400
1
L
Scylla
6,525
502
86
7
0
237,552
2
W
Pele
8,199
631
113
9
0
269,238
1
W
Thanatos
8,221
632
88
7
0
287,985
1
L
Jing Wei
6,511
501
60
5
0
235,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role