Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AzianJason
Cthulhu
Level 49
God Stats
7W - 7L
1,548 SR
Queue Stats
12W - 10L
1,366 Elo+
Party 1
Horus
Horus
NewBlueWorld
Horus
Level 78
God Stats
7W - 6L
1,513 SR
Queue Stats
49W - 46L
1,315 Elo+
Party 1
Team Averages
Level 72
1,520 SR
1,394 Elo+

VS

Team Averages
Level 88
1,367 SR
1,372 Elo+
Gilgamesh
Gilgamesh
AriasC12
Gilgamesh
Level 48
God Stats
7W - 14L
1,364 SR
Queue Stats
49W - 69L
1,264 Elo+
Party 2
Cupid
Cupid
PinkDragon05
Cupid
Level 66
God Stats
1W - 4L
1,057 SR
Queue Stats
42W - 69L
1,252 Elo+
Party 2
Zeus
Zeus
SpiritMadness
Zeus
Level 149
God Stats
69W - 51L
1,678 SR
Queue Stats
245W - 268L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
0 / 0 / 9
8,489
606
4,653
8,928
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
AzianJason
Cthulhu
13
3 / 1 / 6
9,893
707
7,404
15,745
14,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
7 / 1 / 3
10,346
739
10,616
18,927
11,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AriasC12
Gilgamesh
11
0 / 3 / 2
7,931
567
6,321
10,812
8,604
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 5 / 1
7,746
553
5,068
10,392
2,778
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 0
8,661
619
24,447
6,552
3,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
2
2
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
0
9
4.5
L
Gilgamesh
AriasC12
Gilgamesh
0
3
2
0.33
W
Cthulhu
AzianJason
Cthulhu
3
1
6
6
W
7
1
3
8.5
L
0
5
1
0.1
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,673
Damage
35,836
43,600
Taken
27,756
29,409
Mitigated
14,458
26,393
Healing
8,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,653
1,010
4,615
4,577
8,928
3,393
0
6,164
2,764
28,156
0
L
Gilgamesh
AriasC12
Gilgamesh
6,321
1,400
65
3,388
10,812
8,604
0
4,762
6,050
0
14,709
W
Cthulhu
AzianJason
Cthulhu
7,404
220
780
3,483
15,745
14,587
0
8,917
6,828
15,417
0
W
10,616
5,755
3,824
9,114
18,927
11,429
33
9,366
9,561
0
26,427
L
5,068
2,266
418
2,471
10,392
2,778
264
4,294
6,098
0
18,947
L
24,447
2,560
0
2,140
6,552
3,076
29
3,284
3,268
54,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,728
Gold Earned
24,338
136
Minions Killed
149
3
Camps Cleared
3
810,079
Distance Traveled
693,204
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,489
606
64
5
0
285,919
3
L
Gilgamesh
7,931
567
16
1
0
253,076
2
W
Cthulhu
9,893
707
29
2
1
271,974
0
W
Horus
10,346
739
43
3
2
252,186
0
L
Cupid
7,746
553
48
3
1
213,444
3
L
Zeus
8,661
619
85
6
2
226,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role