Player Matchup

Nemesis
Nemesis
LIL THlCKY
Nemesis
Level 45
God Stats
0W - 1L
1,437 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Thy Prism
Amaterasu
Level 114
God Stats
3W - 3L
1,294 SR
Queue Stats
382W - 387L
1,510 Elo+
Party 1
Sol
Sol
Thy Reina
Sol
Level 66
God Stats
2W - 4L
1,529 SR
Queue Stats
189W - 221L
1,471 Elo+
Party 1
Team Averages
Level 75
1,420 SR
1,494 Elo+

VS

Team Averages
Level 130
1,515 SR
1,500 Elo+
Chaac
Chaac
Lucifer2779
Chaac
Level 85
God Stats
2W - 6L
1,623 SR
Queue Stats
4W - 12L
1,431 Elo+
Party 2
Sol
Sol
MommyKerro
Sol
Level 157
God Stats
3W - 3L
1,456 SR
Queue Stats
98W - 110L
1,531 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Superomegaman
Tsukuyomi
Level 147
God Stats
40W - 50L
1,466 SR
Queue Stats
979W - 1,085L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LIL THlCKY
Nemesis
15
5 / 2 / 4
11,251
662
9,297
23,746
19,051
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
Thy Prism
Amaterasu
12
2 / 6 / 3
9,681
569
10,963
23,459
22,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
3 / 5 / 5
10,735
631
18,232
15,569
5,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 9
11,294
664
17,392
20,311
14,939
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 3 / 8
10,239
602
15,742
14,089
5,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Superomegaman
Tsukuyomi
16
8 / 4 / 5
11,640
685
18,932
16,944
6,668
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
10
Kills
13
13
Deaths
11
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
LIL THlCKY
Nemesis
5
2
4
3.5
W
4
4
9
2.13
W
1
3
8
1.67
W
Tsukuyomi
Superomegaman
Tsukuyomi
8
4
5
2.63
L
Amaterasu
Thy Prism
Amaterasu
2
6
3
0.58
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,492
Damage
52,066
62,774
Taken
51,344
47,001
Mitigated
27,080
12,807
Healing
19,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
LIL THlCKY
Nemesis
9,297
1,000
0
4,081
23,746
19,051
147
4,553
19,193
9,284
22,080
W
17,392
1,504
1,413
7,482
20,311
14,939
168
8,962
11,042
111
39,112
W
15,742
6,314
0
4,447
14,089
5,473
2,085
6,320
7,538
45,967
4,891
W
Tsukuyomi
Superomegaman
Tsukuyomi
18,932
4,665
495
5,663
16,944
6,668
172
5,585
11,065
0
43,614
L
Amaterasu
Thy Prism
Amaterasu
10,963
2,175
0
4,572
23,459
22,379
0
6,366
17,093
0
33,033
L
18,232
3,959
0
4,154
15,569
5,571
792
3,729
11,840
53,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,667
Gold Earned
33,173
161
Minions Killed
173
3
Camps Cleared
10
948,667
Distance Traveled
914,319
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,251
662
35
2
0
366,254
0
W
Chaac
11,294
664
49
3
5
309,828
3
W
Sol
10,239
602
81
5
3
274,965
2
W
Tsukuyomi
11,640
685
43
3
2
329,526
4
L
Amaterasu
9,681
569
45
3
2
292,735
3
L
Sol
10,735
631
81
5
1
289,678
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role