Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Avaister
Gilgamesh
Level 30
God Stats
2W - 1L
1,716 SR
Queue Stats
52W - 63L
1,329 Elo+
Party 3
Nemesis
Nemesis
ChildOfPandora
Nemesis
Level 27
God Stats
0W - 7L
1,500 SR
Queue Stats
16W - 37L
1,266 Elo+
Party 3
Atlas
Atlas
Dre3w1143
Atlas
Level 24
God Stats
16W - 17L
1,544 SR
Queue Stats
25W - 37L
1,362 Elo+
Party 3
Artemis
Artemis
Skol_vikings1
Artemis
Level 51
God Stats
49W - 53L
1,484 SR
Queue Stats
130W - 150L
1,463 Elo+
Party 1
Team Averages
Level 35
1,549 SR
1,384 Elo+

VS

Team Averages
Level 96
1,578 SR
1,527 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
MrZoo1800
Gilgamesh
Level 49
God Stats
1W - 3L
1,544 SR
Queue Stats
50W - 43L
1,519 Elo+
Party 2
Merlin
Merlin
Shadownight936
Merlin
Level 121
God Stats
7W - 1L
1,688 SR
Queue Stats
40W - 33L
1,565 Elo+
Party 2
Jing Wei
Jing Wei
b1ump
Jing Wei
Level 75
God Stats
7W - 3L
1,604 SR
Queue Stats
41W - 33L
1,571 Elo+
Party 2
Hun Batz
Hun Batz
chupapimunyayo69
Hun Batz
Level 106
God Stats
3W - 1L
1,554 SR
Queue Stats
63W - 64L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
4 / 1 / 1
6,983
499
4,771
9,238
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Avaister
Gilgamesh
10
1 / 6 / 1
6,209
444
4,471
10,903
5,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 2 / 2
6,342
453
3,852
7,845
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Dre3w1143
Atlas
11
1 / 0 / 2
6,475
463
4,090
8,911
5,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
9
0 / 6 / 0
5,782
413
3,206
8,449
2,123
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 2 / 0
6,714
480
3,171
10,714
5,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
MrZoo1800
Gilgamesh
14
6 / 1 / 3
8,586
613
8,652
8,917
4,285
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 4 / 3
7,592
542
3,677
6,245
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
b1ump
Jing Wei
14
2 / 0 / 2
7,973
570
7,196
9,069
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
6 / 0 / 3
8,090
578
8,490
8,025
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
7
Kills
15
15
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
4
1
1
4.5
W
Sylvanus
 
Sylvanus
1
2
0
0.5
L
Gilgamesh
Avaister
Gilgamesh
1
6
1
0.25
L
1
2
2
1
L
Atlas
Dre3w1143
Atlas
1
0
2
2
W
Gilgamesh
MrZoo1800
Gilgamesh
6
1
3
7.5
W
0
4
3
0.38
L
Artemis
0
6
0
0
W
Jing Wei
b1ump
Jing Wei
2
0
2
3
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,390
Damage
31,186
45,346
Taken
42,970
18,359
Mitigated
17,038
11,856
Healing
14,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,771
291
1,198
4,150
9,238
2,514
25
1,675
7,383
34,171
0
W
Sylvanus
 
Sylvanus
3,171
1,695
1,171
5,200
10,714
5,150
362
1,972
8,700
34,826
11,708
L
Gilgamesh
Avaister
Gilgamesh
4,471
1,235
0
880
10,903
5,755
0
236
10,637
575
24,600
L
3,852
1,406
0
2,616
7,845
2,639
0
116
7,705
0
37,428
L
Atlas
Dre3w1143
Atlas
4,090
1,540
0
1,947
8,911
5,328
0
2,172
6,583
24,698
0
W
Gilgamesh
MrZoo1800
Gilgamesh
8,652
2,864
0
1,828
8,917
4,285
508
652
7,957
0
46,979
W
3,677
244
0
7
6,245
2,271
421
2,357
3,727
45,347
0
L
Artemis
3,206
1,368
203
862
8,449
2,123
0
1,570
6,879
0
33,719
W
Jing Wei
b1ump
Jing Wei
7,196
5,828
0
3,293
9,069
2,796
840
2,128
6,885
0
52,911
W
8,490
1,295
0
2,721
8,025
2,536
0
2,226
5,561
0
40,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,791
Gold Earned
38,955
291
Minions Killed
444
0
Camps Cleared
0
1,333,107
Distance Traveled
1,340,912
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,983
499
80
6
0
272,207
4
W
Sylvanus
6,714
480
88
6
0
212,639
8
L
Gilgamesh
6,209
444
44
3
0
281,948
0
L
Nemesis
6,342
453
66
5
0
290,878
4
L
Atlas
6,475
463
30
2
0
272,120
3
W
Gilgamesh
8,586
613
79
6
0
307,146
3
W
Merlin
7,592
542
99
7
0
225,104
1
L
Artemis
5,782
413
71
5
0
215,954
1
W
Jing Wei
7,973
570
95
7
0
277,699
7
W
Hun Batz
8,090
578
83
6
0
318,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role