Player Matchup

Hou Yi
Hou Yi
KinnyMane
Hou Yi
Level 80
God Stats
8W - 8L
1,682 SR
Queue Stats
281W - 361L
1,499 Elo+
Party 1
Vulcan
Vulcan
Two22sInMyShoes
Vulcan
Level 115
God Stats
1W - 2L
1,320 SR
Queue Stats
95W - 102L
1,481 Elo+
Party 1
Geb
Geb
dynamicrevenge
Geb
Level 135
God Stats
4W - 3L
1,586 SR
Queue Stats
82W - 73L
1,560 Elo+
Party 1
Team Averages
Level 110
1,529 SR
1,514 Elo+

VS

Team Averages
Level 90
1,655 SR
1,669 Elo+
Hel
Hel
MomoHiraiii
Hel
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Party 2
Medusa
Medusa
N3GATE
Medusa
Level 157
God Stats
6W - 2L
1,749 SR
Queue Stats
170W - 84L
1,868 Elo+
Solo
Nike
Nike
TrsT_-99hrs
Nike
Level 111
God Stats
3W - 6L
1,715 SR
Queue Stats
14W - 17L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
KinnyMane
Hou Yi
14
3 / 0 / 3
8,837
680
5,814
6,109
2,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 2 / 4
8,695
669
13,727
5,220
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 3
8,610
662
5,686
9,276
7,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
8,227
633
2,589
8,304
3,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
N3GATE
Medusa
13
4 / 3 / 0
8,787
676
9,823
11,378
3,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 4
7,708
593
3,285
9,153
5,736
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
7
Kills
4
4
Deaths
7
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
KinnyMane
Hou Yi
3
0
3
4.5
L
0
2
3
0.75
L
Medusa
N3GATE
Medusa
4
3
0
1.33
L
0
2
4
1
W
2
2
4
2
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,227
Damage
15,697
20,605
Taken
28,835
12,254
Mitigated
13,178
5,124
Healing
11,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
KinnyMane
Hou Yi
5,814
2,222
0
1,340
6,109
2,820
1,609
853
5,256
0
33,629
L
2,589
112
3,180
4,507
8,304
3,557
170
6,811
1,301
13,644
0
L
Medusa
N3GATE
Medusa
9,823
3,705
0
2,237
11,378
3,885
1,261
6,826
4,286
0
44,476
L
3,285
225
0
1,471
9,153
5,736
0
5,124
3,835
0
10,457
W
13,727
5,318
178
1,234
5,220
1,998
0
626
4,554
43,851
0
W
5,686
637
558
1,814
9,276
7,436
0
1,657
7,499
18,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,142
Gold Earned
24,722
166
Minions Killed
131
11
Camps Cleared
2
768,671
Distance Traveled
723,061
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,837
680
64
5
5
267,947
2
L
Hel
8,227
633
28
2
1
244,160
3
L
Medusa
8,787
676
75
6
1
230,368
4
L
Nike
7,708
593
28
2
0
248,533
4
W
Vulcan
8,695
669
82
6
4
268,706
5
W
Geb
8,610
662
20
2
2
232,018
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role