Player Matchup

Gilgamesh
Gilgamesh
DiosAmargo
Gilgamesh
Level 68
God Stats
4W - 2L
1,790 SR
Queue Stats
22W - 11L
1,716 Elo+
Solo
Sol
Sol
TinsellyCurve78
Sol
Level 89
God Stats
0W - 1L
1,669 SR
Queue Stats
87W - 96L
1,429 Elo+
Party 2
Neith
Neith
shortbus2448
Neith
Level 69
God Stats
3W - 2L
1,730 SR
Queue Stats
153W - 183L
1,419 Elo+
Party 2
Team Averages
Level 75
1,730 SR
1,521 Elo+

VS

Team Averages
Level 156
1,508 SR
1,513 Elo+
Chang'e
Chang'e
JiminyCrick3tt
Chang'e
Level 157
God Stats
8W - 1L
1,607 SR
Queue Stats
100W - 68L
1,517 Elo+
Party 1
Jormungandr
Jormungandr
ROSSTASTIC
Jormungandr
Level 154
God Stats
5W - 5L
1,366 SR
Queue Stats
717W - 646L
1,508 Elo+
Party 1
Gilgamesh
Gilgamesh
Sh4dowWolveZ
Gilgamesh
Level 157
God Stats
2W - 3L
1,550 SR
Queue Stats
270W - 215L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DiosAmargo
Gilgamesh
11
2 / 3 / 0
8,415
601
8,346
10,451
7,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
1 / 3 / 2
8,007
572
7,054
6,839
2,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 2 / 3
7,843
560
3,806
5,343
1,693
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
9,439
674
5,102
11,369
4,206
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
ROSSTASTIC
Jormungandr
13
3 / 1 / 4
9,984
713
9,019
9,627
4,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
Sh4dowWolveZ
Gilgamesh
14
3 / 0 / 4
9,419
673
5,780
7,993
3,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
3
Kills
8
8
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DiosAmargo
Gilgamesh
2
3
0
0.67
W
2
2
3
1.75
W
Jormungandr
ROSSTASTIC
Jormungandr
3
1
4
5
W
Gilgamesh
Sh4dowWolveZ
Gilgamesh
3
0
4
5
L
1
3
2
0.67
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,206
Damage
19,901
22,633
Taken
28,989
11,218
Mitigated
12,664
3,402
Healing
12,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DiosAmargo
Gilgamesh
8,346
3,187
0
547
10,451
7,296
0
5,752
4,699
0
14,979
W
5,102
193
1,524
5,560
11,369
4,206
686
3,778
7,322
41,530
0
W
Jormungandr
ROSSTASTIC
Jormungandr
9,019
1,314
241
3,149
9,627
4,854
432
1,089
8,428
37,291
0
W
Gilgamesh
Sh4dowWolveZ
Gilgamesh
5,780
1,218
0
1,867
7,993
3,604
776
2,344
5,362
0
34,811
L
7,054
741
0
2,063
6,839
2,229
0
4,536
2,303
28,933
1,982
L
3,806
1,210
0
792
5,343
1,693
0
3,857
1,486
0
19,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,265
Gold Earned
28,842
117
Minions Killed
194
2
Camps Cleared
11
642,783
Distance Traveled
827,830
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,415
601
19
1
0
219,066
1
W
Chang'e
9,439
674
100
7
4
266,271
0
W
Jormungandr
9,984
713
43
3
1
270,576
2
W
Gilgamesh
9,419
673
51
4
6
290,983
5
L
Sol
8,007
572
46
3
1
217,936
3
L
Neith
7,843
560
52
4
1
205,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role