Player Matchup

Odin
Odin
AVLTG
Odin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,459 Elo+
Party 3
Janus
Janus
GaryFerg
Janus
Level 62
God Stats
17W - 17L
1,544 SR
Queue Stats
134W - 157L
1,490 Elo+
Party 2
Anhur
Anhur
Psyclxne
Anhur
Level 86
God Stats
18W - 18L
1,487 SR
Queue Stats
290W - 285L
1,494 Elo+
Party 2
Bacchus
Bacchus
SpicyDipper13
Bacchus
Level 49
God Stats
7W - 5L
1,461 SR
Queue Stats
91W - 101L
1,523 Elo+
Party 2
Da Ji
Da Ji
optigan
Da Ji
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 66L
1,522 Elo+
Party 3
Team Averages
Level 50
1,498 SR
1,498 Elo+

VS

Team Averages
Level 49
1,442 SR
1,423 Elo+
Cerberus
Cerberus
Bokey34
Cerberus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
537W - 594L
1,372 Elo+
Solo
Scylla
Scylla
ItsFavo
Scylla
Level 40
God Stats
7W - 7L
1,499 SR
Queue Stats
125W - 142L
1,483 Elo+
Party 1
Sol
Sol
KhaMiloX4K
Sol
Level 6
God Stats
0W - 2L
1,307 SR
Queue Stats
5W - 11L
1,313 Elo+
Party 1
Ao Kuang
Ao Kuang
Thomas14nt
Ao Kuang
Level 48
God Stats
7W - 7L
1,531 SR
Queue Stats
160W - 178L
1,496 Elo+
Party 1
Bellona
Bellona
corrs14
Bellona
Level 44
God Stats
3W - 5L
1,373 SR
Queue Stats
114W - 138L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
AVLTG
Odin
9
0 / 2 / 1
5,530
553
814
5,503
2,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
GaryFerg
Janus
10
3 / 2 / 1
6,155
616
2,964
3,533
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Psyclxne
Anhur
12
7 / 0 / 5
7,310
731
7,116
5,094
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
9
1 / 1 / 8
5,554
555
2,000
8,138
5,452
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
optigan
Da Ji
10
7 / 1 / 1
6,572
657
3,814
5,934
1,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bokey34
Cerberus
7
0 / 5 / 1
4,538
454
1,608
7,619
2,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Scylla
ItsFavo
Scylla
8
1 / 3 / 0
4,621
462
1,488
3,799
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

5
1 / 3 / 0
4,140
414
3,721
4,509
530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Thomas14nt
Ao Kuang
10
3 / 4 / 1
5,719
572
3,704
7,232
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
corrs14
Bellona
5
1 / 3 / 1
4,438
444
2,975
4,592
2,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
18
Kills
6
6
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Odin
AVLTG
Odin
0
2
1
0.25
L
Cerberus
Bokey34
Cerberus
0
5
1
0.1
W
Janus
GaryFerg
Janus
3
2
1
1.75
L
Scylla
ItsFavo
Scylla
1
3
0
0.33
L
1
3
0
0.33
W
Anhur
Psyclxne
Anhur
7
0
5
9.5
W
Bacchus
1
1
8
5
L
Ao Kuang
Thomas14nt
Ao Kuang
3
4
1
0.88
L
Bellona
corrs14
Bellona
1
3
1
0.5
W
Da Ji
optigan
Da Ji
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,708
Damage
13,496
28,202
Taken
27,751
11,781
Mitigated
8,921
8,345
Healing
7,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
AVLTG
Odin
814
565
0
1,137
5,503
2,087
466
1,133
4,238
0
18,442
L
Cerberus
Bokey34
Cerberus
1,608
171
145
1,532
7,619
2,104
15
566
7,053
16,984
0
W
Janus
GaryFerg
Janus
2,964
292
0
500
3,533
944
0
1,401
2,092
33,188
0
L
Scylla
ItsFavo
Scylla
1,488
181
0
500
3,799
1,031
0
1,685
2,114
15,549
0
L
3,721
1,996
0
2,072
4,509
530
0
845
3,664
10,842
0
W
Anhur
Psyclxne
Anhur
7,116
4,139
0
2,062
5,094
1,413
510
2,012
2,921
0
41,245
W
Bacchus
2,000
484
93
1,687
8,138
5,452
0
3,658
4,276
12,735
0
L
Ao Kuang
Thomas14nt
Ao Kuang
3,704
1,334
0
1,783
7,232
2,278
0
1,600
5,632
21,664
7,813
L
Bellona
corrs14
Bellona
2,975
1,228
0
1,068
4,592
2,978
0
268
4,324
0
9,806
W
Da Ji
optigan
Da Ji
3,814
595
0
2,866
5,934
1,885
0
1,764
4,061
0
30,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,121
Gold Earned
23,456
264
Minions Killed
183
0
Camps Cleared
0
962,556
Distance Traveled
783,981
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,530
553
50
5
0
167,185
0
L
Cerberus
4,538
454
51
5
0
171,783
0
W
Janus
6,155
616
57
6
0
210,560
2
L
Scylla
4,621
462
29
3
0
186,684
0
L
Sol
4,140
414
17
2
0
94,975
0
W
Anhur
7,310
731
80
8
0
182,208
2
W
Bacchus
5,554
555
17
2
0
191,554
1
L
Ao Kuang
5,719
572
66
7
0
207,249
3
L
Bellona
4,438
444
20
2
0
123,290
0
W
Da Ji
6,572
657
60
6
0
211,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role