Player Matchup

Cerberus
Cerberus
Apolloson
Cerberus
Level 103
God Stats
22W - 38L
1,394 SR
Queue Stats
141W - 242L
1,318 Elo+
Party 1
Izanami
Izanami
Endoresun
Izanami
Level 36
God Stats
11W - 26L
1,357 SR
Queue Stats
81W - 130L
1,364 Elo+
Party 1
Tiamat
Tiamat
EnosWolfsbane
Tiamat
Level 80
God Stats
3W - 10L
1,371 SR
Queue Stats
245W - 360L
1,434 Elo+
Party 1
Da Ji
Da Ji
Thor9394
Da Ji
Level 84
God Stats
3W - 14L
1,193 SR
Queue Stats
308W - 465L
1,374 Elo+
Party 1
Nike
Nike
wildjosi
Nike
Level 79
God Stats
0W - 1L
1,278 SR
Queue Stats
217W - 324L
1,375 Elo+
Party 1
Team Averages
Level 76
1,319 SR
1,373 Elo+

VS

Team Averages
Level 65
1,521 SR
1,516 Elo+
King Arthur
King Arthur
Faetaly
King Arthur
Level 109
God Stats
7W - 3L
1,673 SR
Queue Stats
437W - 368L
1,563 Elo+
Party 3
Neith
Neith
NerfJunglers
Neith
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 11L
1,713 Elo+
Party 3
Tiamat
Tiamat
RickBootySmasher
Tiamat
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
73W - 82L
1,311 Elo+
Party 2
Thanatos
Thanatos
SweatieMeats
Thanatos
Level 68
God Stats
16W - 23L
1,389 SR
Queue Stats
326W - 363L
1,369 Elo+
Party 2
Aphrodite
Aphrodite
WednesdayXD
Aphrodite
Level 120
God Stats
36W - 30L
1,546 SR
Queue Stats
472W - 402L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Apolloson
Cerberus
12
1 / 11 / 3
7,913
440
4,893
24,414
16,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Endoresun
Izanami
12
0 / 11 / 4
7,272
404
4,019
13,954
2,356
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
4 / 8 / 3
8,914
495
7,235
12,434
5,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Thor9394
Da Ji
16
7 / 7 / 3
10,048
558
8,033
13,811
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
15
3 / 3 / 5
9,250
514
9,194
16,826
10,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Faetaly
King Arthur
18
4 / 5 / 8
11,371
632
10,659
17,560
13,959
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
20 / 2 / 14
12,429
691
35,261
15,216
6,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 3 / 12
10,045
558
4,823
8,919
3,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
SweatieMeats
Thanatos
16
8 / 4 / 6
10,121
562
7,650
8,549
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
WednesdayXD
Aphrodite
17
7 / 1 / 19
10,848
603
5,909
8,060
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
99
15
Kills
40
40
Deaths
15
18
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Apolloson
Cerberus
1
11
3
0.23
L
Izanami
Endoresun
Izanami
0
11
4
0.18
L
4
8
3
0.69
W
King Arthur
Faetaly
King Arthur
4
5
8
1.6
W
20
2
14
13.5
W
1
3
12
2.33
W
Thanatos
SweatieMeats
Thanatos
8
4
6
2.75
L
Da Ji
Thor9394
Da Ji
7
7
3
1.21
W
Aphrodite
WednesdayXD
Aphrodite
7
1
19
16.5
L
Nike
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,374
Damage
64,302
81,439
Taken
58,304
39,623
Mitigated
31,133
12,150
Healing
27,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Apolloson
Cerberus
4,893
310
0
4,960
24,414
16,796
0
3,971
20,337
24,199
0
L
Izanami
Endoresun
Izanami
4,019
2,914
0
1,291
13,954
2,356
235
739
13,215
0
42,207
L
7,235
624
0
1,960
12,434
5,198
0
3,305
8,885
44,530
0
W
King Arthur
Faetaly
King Arthur
10,659
1,620
120
3,300
17,560
13,959
46
2,264
14,521
5,942
73,364
W
35,261
18,250
0
3,718
15,216
6,701
5,114
4,000
10,916
0
112,027
W
4,823
709
0
2,393
8,919
3,988
815
1,852
6,846
48,465
0
W
Thanatos
SweatieMeats
Thanatos
7,650
1,518
0
5,476
8,549
3,401
921
2,031
6,312
0
37,643
L
Da Ji
Thor9394
Da Ji
8,033
1,363
0
2,743
13,811
4,403
0
1,753
11,996
0
54,671
W
Aphrodite
WednesdayXD
Aphrodite
5,909
610
6,810
5,799
8,060
3,084
1,451
2,744
5,216
37,402
0
L
Nike
9,194
1,161
0
1,196
16,826
10,870
0
2,015
14,719
4,365
41,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,397
Gold Earned
54,814
393
Minions Killed
532
0
Camps Cleared
0
1,642,978
Distance Traveled
1,868,637
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,913
440
42
2
0
304,503
1
L
Izanami
7,272
404
77
4
0
312,308
0
L
Tiamat
8,914
495
85
5
0
326,914
5
W
King Arthur
11,371
632
158
9
0
358,290
3
W
Neith
12,429
691
145
8
0
368,618
5
W
Tiamat
10,045
558
98
5
0
365,329
4
W
Thanatos
10,121
562
59
3
0
398,158
0
L
Da Ji
10,048
558
103
6
0
365,474
2
W
Aphrodite
10,848
603
72
4
0
378,242
7
L
Nike
9,250
514
86
5
0
333,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role