Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
 
Da Ji
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
KyleBrov
Sobek
Level 66
God Stats
2W - 0L
1,274 SR
Queue Stats
7W - 12L
1,199 Elo+
Party 2
Danzaburou
Danzaburou
basscadet_
Danzaburou
Level 45
God Stats
3W - 4L
1,406 SR
Queue Stats
3W - 10L
1,162 Elo+
Party 2
Cerberus
Cerberus
lSlip_l
Cerberus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 58L
1,438 Elo+
Solo
Team Averages
Level 77
1,436 SR
1,360 Elo+

VS

Team Averages
Level 59
1,403 SR
1,384 Elo+
Ares
Ares
Carlton Yanks
Ares
Level 45
God Stats
0W - 4L
1,156 SR
Queue Stats
76W - 84L
1,397 Elo+
Party 1
Izanami
Izanami
GrimReeferTHC
Izanami
Level 39
God Stats
31W - 28L
1,520 SR
Queue Stats
57W - 62L
1,361 Elo+
Party 1
Fenrir
Fenrir
HeyItsDawson
Fenrir
Level 75
God Stats
2W - 4L
1,315 SR
Queue Stats
163W - 148L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
Jormungund
Cthulhu
Level 31
God Stats
5W - 6L
1,562 SR
Queue Stats
32W - 49L
1,317 Elo+
Party 1
Scylla
Scylla
geronamo
Scylla
Level 106
God Stats
9W - 14L
1,461 SR
Queue Stats
464W - 536L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
5 / 2 / 2
10,172
565
8,637
7,250
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
 
Da Ji
14
2 / 2 / 6
8,708
484
7,423
12,235
4,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
KyleBrov
Sobek
13
3 / 1 / 4
8,829
491
6,828
18,859
17,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
basscadet_
Danzaburou
14
1 / 2 / 3
8,965
498
6,642
8,303
2,797
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
lSlip_l
Cerberus
16
3 / 0 / 6
9,831
546
10,765
13,310
10,398
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,798
433
7,951
15,538
11,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
13
0 / 2 / 3
7,608
423
7,269
8,749
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
15
5 / 5 / 1
8,987
499
9,351
16,664
7,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Jormungund
Cthulhu
14
0 / 4 / 2
8,344
464
5,164
9,878
3,160
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
geronamo
Scylla
17
2 / 0 / 1
9,901
550
6,935
6,036
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
14
Kills
7
7
Deaths
15
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
2
2
3
W
Da Ji
 
Da Ji
2
2
6
2.5
L
0
4
2
0.25
L
Izanami
0
2
3
0.75
L
Fenrir
5
5
1
1.1
L
Cthulhu
Jormungund
Cthulhu
0
4
2
0.25
W
Sobek
KyleBrov
Sobek
3
1
4
5
W
Danzaburou
basscadet_
Danzaburou
1
2
3
1.25
L
Scylla
geronamo
Scylla
2
0
1
2.5
W
Cerberus
lSlip_l
Cerberus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,295
Damage
36,670
59,957
Taken
56,865
37,337
Mitigated
27,949
20,652
Healing
12,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,637
1,834
0
1,040
7,250
2,617
3,972
3,446
3,804
70,347
0
W
Da Ji
 
Da Ji
7,423
1,723
0
4,632
12,235
4,358
1,081
2,880
9,355
0
49,702
L
7,951
630
1,826
3,384
15,538
11,796
128
3,669
11,869
20,625
0
L
Izanami
7,269
4,653
0
1,733
8,749
3,377
374
4,371
4,378
0
61,442
L
Fenrir
9,351
2,161
0
2,180
16,664
7,710
0
8,288
8,376
0
59,630
L
Cthulhu
Jormungund
Cthulhu
5,164
816
0
2,539
9,878
3,160
0
6,898
2,980
43,836
0
W
Sobek
KyleBrov
Sobek
6,828
1,032
404
8,494
18,859
17,167
13
5,201
13,658
26,437
0
W
Danzaburou
basscadet_
Danzaburou
6,642
3,199
0
1,243
8,303
2,797
920
2,242
6,061
0
57,877
L
Scylla
geronamo
Scylla
6,935
341
0
984
6,036
1,906
670
3,004
3,032
77,511
0
W
Cerberus
lSlip_l
Cerberus
10,765
1,301
0
4,839
13,310
10,398
958
6,281
7,029
63,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,505
Gold Earned
42,638
470
Minions Killed
466
0
Camps Cleared
0
1,738,734
Distance Traveled
1,763,360
32
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,172
565
121
7
0
336,193
11
W
Da Ji
8,708
484
76
4
0
351,375
6
L
Ares
7,798
433
26
1
0
373,135
5
L
Izanami
7,608
423
118
7
0
339,217
7
L
Fenrir
8,987
499
84
5
0
373,046
3
L
Cthulhu
8,344
464
72
4
0
327,950
5
W
Sobek
8,829
491
29
2
0
376,959
9
W
Danzaburou
8,965
498
123
7
0
338,560
6
L
Scylla
9,901
550
166
9
0
350,012
0
W
Cerberus
9,831
546
121
7
0
335,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role