Player Matchup

Athena
Athena
Bradderall
Athena
Level 42
God Stats
1W - 1L
1,785 SR
Queue Stats
83W - 75L
1,586 Elo+
Party 3
Hou Yi
Hou Yi
ForbiddenButter
Hou Yi
Level 47
God Stats
16W - 18L
1,622 SR
Queue Stats
257W - 218L
1,582 Elo+
Party 2
Amaterasu
Amaterasu
JJustin
Amaterasu
Level 47
God Stats
13W - 6L
1,554 SR
Queue Stats
66W - 48L
1,537 Elo+
Party 3
Raijin
Raijin
YuhMuddah
Raijin
Level 89
God Stats
6W - 7L
1,523 SR
Queue Stats
475W - 432L
1,576 Elo+
Party 2
Bastet
Bastet
jay7375
Bastet
Level 129
God Stats
5W - 6L
1,736 SR
Queue Stats
517W - 468L
1,548 Elo+
Party 2
Team Averages
Level 71
1,644 SR
1,566 Elo+

VS

Team Averages
Level 101
1,620 SR
1,588 Elo+
Sun Wukong
Sun Wukong
DarkAwakenin
Sun Wukong
Level 62
God Stats
3W - 1L
1,515 SR
Queue Stats
177W - 196L
1,454 Elo+
Solo
Sol
Sol
DasiWedge
Sol
Level 129
God Stats
9W - 4L
1,548 SR
Queue Stats
185W - 160L
1,590 Elo+
Party 1
Gilgamesh
Gilgamesh
FlashRewind
Gilgamesh
Level 126
God Stats
12W - 7L
1,646 SR
Queue Stats
220W - 190L
1,622 Elo+
Party 1
Danzaburou
Danzaburou
LuckyRenegade
Danzaburou
Level 157
God Stats
15W - 8L
1,676 SR
Queue Stats
296W - 250L
1,620 Elo+
Party 1
Cthulhu
Cthulhu
SlinkerSquid
Cthulhu
Level 29
God Stats
19W - 9L
1,714 SR
Queue Stats
22W - 13L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bradderall
Athena
16
2 / 4 / 5
10,969
457
7,541
25,883
30,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
5 / 7 / 1
12,211
509
15,895
20,633
8,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
JJustin
Amaterasu
20
5 / 4 / 4
12,502
521
13,242
19,863
27,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Raijin
YuhMuddah
Raijin
19
7 / 7 / 8
13,076
545
18,510
17,108
6,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
jay7375
Bastet
19
5 / 5 / 8
12,458
519
10,276
18,818
7,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkAwakenin
Sun Wukong
17
1 / 7 / 5
11,926
497
5,333
17,487
15,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 5 / 8
13,786
574
15,168
18,316
6,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
FlashRewind
Gilgamesh
20
13 / 7 / 6
14,883
620
24,986
27,877
11,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
LuckyRenegade
Danzaburou
20
6 / 4 / 10
15,364
640
17,822
17,265
6,757
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
SlinkerSquid
Cthulhu
18
2 / 2 / 11
13,083
545
8,224
19,511
28,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
67
24
Kills
27
27
Deaths
25
26
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Athena
Bradderall
Athena
2
4
5
1.13
W
Sun Wukong
DarkAwakenin
Sun Wukong
1
7
5
0.5
W
5
5
8
1.8
W
Gilgamesh
FlashRewind
Gilgamesh
13
7
6
2.29
L
5
7
1
0.79
L
Amaterasu
JJustin
Amaterasu
5
4
4
1.75
W
Danzaburou
LuckyRenegade
Danzaburou
6
4
10
2.75
W
Cthulhu
SlinkerSquid
Cthulhu
2
2
11
3.75
L
Raijin
YuhMuddah
Raijin
7
7
8
1.57
L
Bastet
jay7375
Bastet
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,464
Damage
71,533
102,305
Taken
100,456
81,271
Mitigated
68,739
27,038
Healing
35,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Bradderall
Athena
7,541
1,762
3,546
4,573
25,883
30,879
0
5,506
20,193
37,961
0
W
Sun Wukong
DarkAwakenin
Sun Wukong
5,333
1,186
0
3,608
17,487
15,147
461
3,153
14,308
0
47,019
W
15,168
4,700
0
9,767
18,316
6,096
4,475
6,524
11,694
94,075
9,598
W
Gilgamesh
FlashRewind
Gilgamesh
24,986
11,069
0
12,077
27,877
11,813
1,485
11,035
16,485
0
118,532
L
15,895
7,866
0
5,755
20,633
8,561
2,010
8,651
11,931
0
97,402
L
Amaterasu
JJustin
Amaterasu
13,242
2,619
0
4,600
19,863
27,704
1,395
1,274
17,877
1,971
81,454
W
Danzaburou
LuckyRenegade
Danzaburou
17,822
10,147
0
3,091
17,265
6,757
2,929
2,689
14,454
0
135,700
W
Cthulhu
SlinkerSquid
Cthulhu
8,224
533
1,744
5,396
19,511
28,926
428
3,627
15,802
33,158
0
L
Raijin
YuhMuddah
Raijin
18,510
1,456
0
1,592
17,108
6,356
648
4,039
13,035
88,784
0
L
Bastet
jay7375
Bastet
10,276
3,531
0
6,972
18,818
7,771
2,182
3,020
15,798
0
89,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,216
Gold Earned
69,042
681
Minions Killed
602
0
Camps Cleared
0
2,284,687
Distance Traveled
2,326,048
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,969
457
53
2
0
532,632
6
W
Sun Wukong
11,926
497
89
4
0
459,280
0
W
Sol
13,786
574
169
7
0
431,870
3
W
Gilgamesh
14,883
620
149
6
0
467,163
1
L
Hou Yi
12,211
509
164
7
0
400,833
4
L
Amaterasu
12,502
521
142
6
0
459,101
2
W
Danzaburou
15,364
640
171
7
0
467,584
3
W
Cthulhu
13,083
545
24
1
0
500,151
1
L
Raijin
13,076
545
174
7
0
405,625
0
L
Bastet
12,458
519
148
6
0
486,496
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role