Player Matchup

Ne Zha
Ne Zha
Itz_Suki
Ne Zha
Level 125
God Stats
3W - 7L
1,600 SR
Queue Stats
337W - 277L
1,609 Elo+
Party 1
Geb
Geb
JorgeProZomber
Geb
Level 106
God Stats
57W - 38L
1,723 SR
Queue Stats
279W - 283L
1,586 Elo+
Party 1
Mulan
Mulan
PharahSinManos
Mulan
Level 49
God Stats
43W - 13L
1,809 SR
Queue Stats
284W - 108L
1,689 Elo+
Party 1
Danzaburou
Danzaburou
Zhache_
Danzaburou
Level 54
God Stats
75W - 44L
1,685 SR
Queue Stats
173W - 108L
1,636 Elo+
Party 1
Scylla
Scylla
superlolo-ESP
Scylla
Level 156
God Stats
72W - 58L
1,635 SR
Queue Stats
730W - 699L
1,640 Elo+
Party 1
Team Averages
Level 98
1,690 SR
1,632 Elo+

VS

Team Averages
Level 58
1,383 SR
1,388 Elo+
Loki
Loki
 
Loki
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Alex_Berta
Ra
Level 14
God Stats
0W - 1L
1,165 SR
Queue Stats
4W - 12L
1,186 Elo+
Party 2
Bastet
Bastet
Devil_Dark_-666
Bastet
Level 48
God Stats
8W - 10L
1,514 SR
Queue Stats
142W - 145L
1,406 Elo+
Party 2
Chernobog
Chernobog
SniPeRzZ-484
Chernobog
Level 67
God Stats
12W - 7L
1,194 SR
Queue Stats
83W - 110L
1,411 Elo+
Party 2
Ymir
Ymir
vQ1--x
Ymir
Level 118
God Stats
3W - 2L
1,543 SR
Queue Stats
126W - 125L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Itz_Suki
Ne Zha
13
4 / 1 / 4
8,132
581
7,170
8,349
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 8
7,050
504
3,952
9,710
7,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
7 / 0 / 2
9,459
676
13,489
9,586
8,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Zhache_
Danzaburou
12
0 / 2 / 4
7,258
518
2,520
7,521
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
6 / 0 / 4
8,507
608
4,816
3,020
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
0 / 4 / 0
7,283
520
3,602
8,834
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 0
5,986
428
384
5,663
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 3 / 0
6,922
494
5,190
8,568
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chernobog
SniPeRzZ-484
Chernobog
12
1 / 4 / 2
6,952
497
4,577
8,480
2,947
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
vQ1--x
Ymir
10
1 / 2 / 0
6,301
450
2,638
15,587
10,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
17
Kills
4
4
Deaths
17
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
4
0
0
L
0
4
0
0
L
2
3
0
0.67
W
Ne Zha
Itz_Suki
Ne Zha
4
1
4
6
W
0
1
8
4
W
7
0
2
8
L
Chernobog
SniPeRzZ-484
Chernobog
1
4
2
0.5
W
Danzaburou
Zhache_
Danzaburou
0
2
4
1
W
6
0
4
8
L
Ymir
vQ1--x
Ymir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,947
Damage
16,391
38,186
Taken
47,132
21,526
Mitigated
21,301
13,781
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,602
871
0
2,408
8,834
2,632
0
1,070
7,281
0
44,124
L
384
0
0
141
5,663
2,081
0
1,910
3,585
22,635
0
L
5,190
1,409
0
3,520
8,568
2,967
0
1,487
6,890
0
41,720
W
Ne Zha
Itz_Suki
Ne Zha
7,170
1,462
0
4,725
8,349
2,754
144
276
8,034
0
54,311
W
3,952
246
0
1,357
9,710
7,053
0
740
8,803
19,403
0
W
13,489
1,311
0
5,432
9,586
8,535
0
430
9,086
7,705
54,935
L
Chernobog
SniPeRzZ-484
Chernobog
4,577
2,551
0
1,004
8,480
2,947
506
1,946
6,446
0
47,861
W
Danzaburou
Zhache_
Danzaburou
2,520
609
0
2,068
7,521
2,197
2,174
1,147
6,221
0
40,737
W
4,816
205
0
199
3,020
987
316
0
3,020
47,349
0
L
Ymir
vQ1--x
Ymir
2,638
109
0
2,600
15,587
10,674
0
3,440
11,992
28,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,406
Gold Earned
33,444
424
Minions Killed
378
0
Camps Cleared
0
1,493,594
Distance Traveled
1,326,933
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,283
520
93
7
0
300,247
6
L
Ra
5,986
428
58
4
0
197,051
0
L
Bastet
6,922
494
82
6
0
302,925
2
W
Ne Zha
8,132
581
106
8
0
325,586
1
W
Geb
7,050
504
17
1
0
302,332
2
W
Mulan
9,459
676
129
9
0
291,098
6
L
Chernobog
6,952
497
99
7
0
256,578
3
W
Danzaburou
7,258
518
78
6
0
281,508
3
W
Scylla
8,507
608
94
7
0
293,070
3
L
Ymir
6,301
450
46
3
0
270,132
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role