Player Matchup

Ares
Ares
DiegoMm_04
Ares
Level 48
God Stats
0W - 1L
1,445 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Joseobando19
Kukulkan
Level 55
God Stats
1W - 2L
1,608 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Sol
Sol
arigatito26
Sol
Level 109
God Stats
0W - 1L
1,376 SR
Queue Stats
7W - 11L
1,357 Elo+
Party 1
Chaac
Chaac
jpramirezsoto
Chaac
Level 29
God Stats
0W - 2L
1,471 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
sugarbabysaurio
Izanami
Level 95
God Stats
1W - 2L
1,488 SR
Queue Stats
3W - 6L
1,255 Elo+
Party 1
Team Averages
Level 67
1,477 SR
1,422 Elo+

VS

Team Averages
Level 74
1,328 SR
1,356 Elo+
Loki
Loki
Devin Petri fat
Loki
Level 30
God Stats
2W - 3L
1,305 SR
Queue Stats
36W - 42L
1,375 Elo+
Party 2
Medusa
Medusa
JadetheBarbarian
Medusa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,150 Elo+
Solo
Zhong Kui
Zhong Kui
Kaptain SKUM
Zhong Kui
Level 108
God Stats
1W - 0L
1,498 SR
Queue Stats
56W - 51L
1,417 Elo+
Party 2
Tiamat
Tiamat
bipedalfrog
Tiamat
Level 60
God Stats
4W - 1L
1,085 SR
Queue Stats
13W - 11L
1,386 Elo+
Solo
Atlas
Atlas
xGoRxSnake
Atlas
Level 147
God Stats
1W - 2L
1,252 SR
Queue Stats
14W - 16L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 8
9,010
901
7,425
16,707
15,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
Joseobando19
Kukulkan
16
5 / 4 / 3
9,715
972
10,128
7,621
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 8 / 6
7,967
797
5,463
11,701
4,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 5 / 6
7,209
721
8,839
14,098
9,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 3 / 6
8,498
850
7,064
11,169
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 6 / 8
12,188
1,219
22,251
13,070
5,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
3 / 5 / 8
7,979
798
4,586
8,953
3,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Kaptain SKUM
Zhong Kui
13
3 / 4 / 10
8,104
810
9,835
9,171
6,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
15
0 / 0 / 12
7,749
775
6,758
7,139
4,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
15
5 / 1 / 14
9,568
957
12,188
11,515
8,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
77
16
Kills
25
25
Deaths
16
29
Assists
52
Player
Kills
Deaths
Assists
KDA
W
14
6
8
3
L
3
5
8
1.4
W
3
5
8
1.4
L
Kukulkan
Joseobando19
Kukulkan
5
4
3
1.63
W
Zhong Kui
Kaptain SKUM
Zhong Kui
3
4
10
2
L
3
8
6
0.75
W
Tiamat
0
0
12
6
L
2
5
6
1
L
3
3
6
2
W
Atlas
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,919
Damage
55,618
61,296
Taken
49,848
36,639
Mitigated
28,446
12,477
Healing
9,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,251
7,939
0
1,885
13,070
5,937
1,116
5,693
7,275
0
53,566
L
7,425
378
257
2,008
16,707
15,085
1
8,588
8,119
14,511
0
W
4,586
1,933
527
1,260
8,953
3,119
0
5,153
3,764
0
17,613
L
Kukulkan
Joseobando19
Kukulkan
10,128
947
56
1,017
7,621
3,320
0
2,857
4,764
38,050
0
W
Zhong Kui
Kaptain SKUM
Zhong Kui
9,835
2,224
0
1,170
9,171
6,365
203
3,263
5,678
18,525
0
L
5,463
1,556
0
2,831
11,701
4,301
127
6,230
5,471
15,573
1,405
W
Tiamat
6,758
786
0
1,518
7,139
4,073
0
4,282
2,755
26,239
0
L
8,839
1,869
135
4,488
14,098
9,748
0
7,877
6,221
0
14,863
L
7,064
4,923
0
1,685
11,169
4,185
198
3,410
7,759
0
32,844
W
Atlas
12,188
4,297
0
3,291
11,515
8,952
318
4,382
6,776
22,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,399
Gold Earned
45,588
234
Minions Killed
224
7
Camps Cleared
7
895,672
Distance Traveled
966,311
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,188
1,219
84
8
7
199,371
1
L
Ares
9,010
901
22
2
0
186,356
2
W
Medusa
7,979
798
29
3
0
183,729
1
L
Kukulkan
9,715
972
91
9
3
192,107
2
W
Zhong Kui
8,104
810
24
2
0
174,822
0
L
Sol
7,967
797
33
3
3
164,975
4
W
Tiamat
7,749
775
58
6
0
213,343
0
L
Chaac
7,209
721
19
2
0
178,729
0
L
Izanami
8,498
850
69
7
1
173,505
3
W
Atlas
9,568
957
29
3
0
195,046
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role