Player Matchup

Scylla
Scylla
Badger8069
Scylla
Level 115
God Stats
9W - 1L
1,993 SR
Queue Stats
27W - 20L
1,544 Elo+
Party 1
Ares
Ares
Decxpitated
Ares
Level 154
God Stats
2W - 1L
1,578 SR
Queue Stats
39W - 34L
1,544 Elo+
Solo
Bellona
Bellona
FG Odyssey
Bellona
Level 126
God Stats
1W - 2L
1,329 SR
Queue Stats
79W - 67L
1,549 Elo+
Party 1
Heimdallr
Heimdallr
SawzyBonk
Heimdallr
Level 123
God Stats
4W - 4L
1,384 SR
Queue Stats
55W - 38L
1,556 Elo+
Party 2
Mercury
Mercury
StockierGuide33
Mercury
Level 153
God Stats
3W - 1L
1,595 SR
Queue Stats
224W - 212L
1,595 Elo+
Party 2
Team Averages
Level 134
1,576 SR
1,558 Elo+

VS

Team Averages
Level 130
1,594 SR
1,536 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
FarNotFar
Anhur
Level 117
God Stats
0W - 3L
1,711 SR
Queue Stats
39W - 35L
1,568 Elo+
Party 3
King Arthur
King Arthur
Xerthys
King Arthur
Level 102
God Stats
5W - 3L
1,676 SR
Queue Stats
113W - 91L
1,585 Elo+
Party 3
Geb
Geb
XxArcticECOxX
Geb
Level 149
God Stats
16W - 17L
1,584 SR
Queue Stats
305W - 316L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Badger8069
Scylla
16
3 / 2 / 6
9,339
778
6,771
6,296
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 2 / 6
9,844
820
9,971
16,023
18,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
FG Odyssey
Bellona
15
2 / 0 / 9
8,826
736
5,980
15,316
16,531
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
SawzyBonk
Heimdallr
16
3 / 1 / 8
9,219
768
12,196
8,181
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 2 / 6
9,394
783
6,283
7,978
3,492
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
1 / 5 / 3
8,224
685
9,440
9,969
4,282
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
 
Merlin
15
1 / 2 / 3
7,998
667
7,305
5,221
2,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
FarNotFar
Anhur
14
3 / 5 / 2
8,362
697
10,990
10,922
4,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Xerthys
King Arthur
14
2 / 3 / 3
7,989
666
8,740
10,981
10,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 2 / 3
8,174
681
7,622
13,013
12,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
17
Kills
7
7
Deaths
17
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
5
3
0.5
L
Merlin
 
Merlin
1
2
3
1.25
W
Scylla
Badger8069
Scylla
3
2
6
3
W
5
2
6
4
W
Bellona
FG Odyssey
Bellona
2
0
9
6.5
L
Anhur
FarNotFar
Anhur
3
5
2
0.8
W
Heimdallr
SawzyBonk
Heimdallr
3
1
8
7
W
4
2
6
3.5
L
King Arthur
Xerthys
King Arthur
2
3
3
1.17
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,201
Damage
44,097
53,794
Taken
50,106
44,501
Mitigated
34,414
12,716
Healing
9,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
9,440
1,745
0
421
9,969
4,282
417
4,975
4,955
36,628
1,481
L
Merlin
 
Merlin
7,305
101
0
1,810
5,221
2,698
0
1,371
3,850
34,583
0
W
Scylla
Badger8069
Scylla
6,771
151
39
887
6,296
2,470
776
3,948
2,270
33,098
0
W
9,971
1,055
0
2,691
16,023
18,097
1
5,730
9,903
22,088
0
W
Bellona
FG Odyssey
Bellona
5,980
1,536
0
5,150
15,316
16,531
169
6,140
8,821
0
24,391
L
Anhur
FarNotFar
Anhur
10,990
5,261
0
481
10,922
4,625
1
4,203
6,719
0
26,357
W
Heimdallr
SawzyBonk
Heimdallr
12,196
4,921
0
2,977
8,181
3,911
0
4,304
3,793
0
43,060
W
6,283
1,937
0
972
7,978
3,492
0
4,170
3,693
0
21,235
L
King Arthur
Xerthys
King Arthur
8,740
923
0
3,692
10,981
10,133
0
2,704
8,274
0
24,772
L
7,622
688
0
2,913
13,013
12,676
0
3,742
9,271
27,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,622
Gold Earned
40,747
275
Minions Killed
285
7
Camps Cleared
8
1,199,942
Distance Traveled
1,167,319
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,224
685
93
8
2
215,029
3
L
Merlin
7,998
667
67
6
0
199,941
0
W
Scylla
9,339
778
77
6
1
227,906
3
W
Ares
9,844
820
21
2
1
262,628
2
W
Bellona
8,826
736
41
3
3
233,189
2
L
Anhur
8,362
697
46
4
3
202,939
2
W
Heimdallr
9,219
768
90
8
1
228,282
0
W
Mercury
9,394
783
46
4
1
247,937
0
L
King Arthur
7,989
666
41
3
2
305,736
0
L
Geb
8,174
681
38
3
1
243,674
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role