Player Matchup

Scylla
Scylla
JayBird_409
Scylla
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 144L
1,410 Elo+
Solo
Atlas
Atlas
RadicalDevin
Atlas
Level 100
God Stats
8W - 6L
1,637 SR
Queue Stats
220W - 316L
1,383 Elo+
Party 2
Da Ji
Da Ji
Sakuradoll
Da Ji
Level 82
God Stats
8W - 18L
1,296 SR
Queue Stats
194W - 293L
1,377 Elo+
Party 2
Team Averages
Level 83
1,478 SR
1,390 Elo+

VS

Team Averages
Level 112
1,564 SR
1,437 Elo+
Baron Samedi
Baron Samedi
JordanRyn
Baron Samedi
Level 146
God Stats
7W - 5L
1,549 SR
Queue Stats
421W - 470L
1,429 Elo+
Party 1
Da Ji
Da Ji
Sirfunkalot
Da Ji
Level 126
God Stats
9W - 6L
1,578 SR
Queue Stats
412W - 463L
1,424 Elo+
Party 1
Cerberus
Cerberus
Zakorta
Cerberus
Level 63
God Stats
8W - 3L
1,564 SR
Queue Stats
13W - 8L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 8 / 7
10,312
645
6,689
12,827
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 7
10,775
673
11,247
19,501
19,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
14
5 / 6 / 2
10,705
669
11,489
15,965
5,123
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JordanRyn
Baron Samedi
16
5 / 1 / 12
11,351
709
15,838
13,274
6,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
11 / 5 / 6
12,190
762
14,700
14,787
7,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Zakorta
Cerberus
14
2 / 4 / 15
10,868
679
8,550
17,615
18,844
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
8
Kills
18
18
Deaths
10
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
8
7
0.69
W
Baron Samedi
JordanRyn
Baron Samedi
5
1
12
11
L
1
4
7
1.13
L
Da Ji
5
6
2
1
W
11
5
6
2.8
W
Cerberus
Zakorta
Cerberus
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,425
Damage
39,088
48,293
Taken
45,676
27,876
Mitigated
32,489
9,166
Healing
15,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,689
966
0
0
12,827
3,530
0
6,617
6,210
31,731
0
W
Baron Samedi
JordanRyn
Baron Samedi
15,838
885
4,719
5,655
13,274
6,607
1,233
5,768
7,416
48,832
0
L
11,247
3,842
341
6,427
19,501
19,223
234
10,980
8,521
34,182
0
L
Da Ji
11,489
1,252
0
2,398
15,965
5,123
27
7,050
8,915
0
27,618
W
14,700
2,624
0
2,504
14,787
7,038
1,296
4,997
9,674
0
42,958
W
Cerberus
Zakorta
Cerberus
8,550
561
0
3,102
17,615
18,844
551
7,421
9,969
31,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,792
Gold Earned
34,409
141
Minions Killed
176
5
Camps Cleared
9
812,474
Distance Traveled
828,481
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,312
645
80
5
1
241,599
2
W
Baron Samedi
11,351
709
64
4
2
293,916
3
L
Atlas
10,775
673
40
3
0
271,846
3
L
Da Ji
10,705
669
21
1
4
299,029
6
W
Da Ji
12,190
762
51
3
7
275,962
0
W
Cerberus
10,868
679
61
4
0
258,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role