Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
AzianJason
Cthulhu
Level 49
God Stats
7W - 7L
1,579 SR
Queue Stats
12W - 10L
1,371 Elo+
Party 2
Horus
Horus
NewBlueWorld
Horus
Level 78
God Stats
7W - 6L
1,517 SR
Queue Stats
49W - 46L
1,308 Elo+
Party 2
Team Averages
Level 72
1,532 SR
1,393 Elo+

VS

Team Averages
Level 69
1,538 SR
1,312 Elo+
Zeus
Zeus
KING_OF_DEATH552
Zeus
Level 28
God Stats
5W - 2L
1,624 SR
Queue Stats
47W - 50L
1,298 Elo+
Party 1
Cernunnos
Cernunnos
Teh_Bum
Cernunnos
Level 89
God Stats
6W - 5L
1,489 SR
Queue Stats
52W - 67L
1,285 Elo+
Party 1
Sylvanus
Sylvanus
keneth12001
Sylvanus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
11 / 2 / 4
11,993
705
20,514
16,040
11,590
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
AzianJason
Cthulhu
14
1 / 2 / 12
11,341
667
10,824
15,290
18,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
4 / 0 / 12
12,263
721
8,331
24,315
27,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 1
10,119
595
19,109
9,471
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
Teh_Bum
Cernunnos
13
2 / 4 / 1
9,947
585
16,479
13,598
5,020
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
keneth12001
Sylvanus
13
0 / 5 / 3
10,351
609
4,453
20,186
15,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
16
Kills
4
4
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
11
2
4
6.5
W
Cthulhu
AzianJason
Cthulhu
1
2
12
3.5
L
2
7
1
0.36
W
4
0
12
10
L
Cernunnos
Teh_Bum
Cernunnos
2
4
1
0.63
L
Sylvanus
keneth12001
Sylvanus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,669
Damage
40,041
55,645
Taken
43,255
57,734
Mitigated
23,028
25,970
Healing
12,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
20,514
2,772
0
7,518
16,040
11,590
1,352
5,208
10,494
50,191
0
W
Cthulhu
AzianJason
Cthulhu
10,824
374
0
4,158
15,290
18,345
790
6,832
8,012
29,275
0
L
19,109
2,360
822
456
9,471
2,894
0
6,461
3,010
34,027
0
W
8,331
4,083
3,797
10,497
24,315
27,799
678
10,639
13,164
0
27,781
L
Cernunnos
Teh_Bum
Cernunnos
16,479
8,176
553
3,053
13,598
5,020
0
9,510
4,088
0
38,595
L
Sylvanus
keneth12001
Sylvanus
4,453
896
1,575
5,941
20,186
15,114
0
15,515
4,671
21,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,597
Gold Earned
30,417
172
Minions Killed
143
6
Camps Cleared
2
895,689
Distance Traveled
756,831
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,993
705
95
6
4
292,120
4
W
Cthulhu
11,341
667
34
2
1
291,121
0
L
Zeus
10,119
595
38
2
1
229,532
1
W
Horus
12,263
721
43
3
1
312,448
0
L
Cernunnos
9,947
585
73
4
1
257,366
4
L
Sylvanus
10,351
609
32
2
0
269,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role