Player Matchup

Nemesis
Nemesis
Gnuqed
Nemesis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,682 Elo+
Party 2
Achilles
Achilles
NixonGaming420
Achilles
Level 21
God Stats
2W - 1L
1,344 SR
Queue Stats
51W - 22L
1,744 Elo+
Party 2
Khepri
Khepri
ObamaGaming420
Khepri
Level 66
God Stats
6W - 3L
1,890 SR
Queue Stats
25W - 14L
1,672 Elo+
Party 2
Chiron
Chiron
ShortedFuse
Chiron
Level 17
God Stats
3W - 1L
1,872 SR
Queue Stats
13W - 9L
1,611 Elo+
Party 2
Agni
Agni
flyingjakhammer
Agni
Level 45
God Stats
12W - 12L
1,540 SR
Queue Stats
116W - 112L
1,549 Elo+
Party 2
Team Averages
Level 32
1,629 SR
1,651 Elo+

VS

Team Averages
Level 56
1,552 SR
1,581 Elo+
Chaac
Chaac
DidItForDale
Chaac
Level 21
God Stats
0W - 3L
1,224 SR
Queue Stats
28W - 23L
1,578 Elo+
Party 3
Danzaburou
Danzaburou
Dmakasaur
Danzaburou
Level 47
God Stats
106W - 103L
1,549 SR
Queue Stats
178W - 182L
1,541 Elo+
Solo
Kuzenbo
Kuzenbo
MiniQTLOL
Kuzenbo
Level 21
God Stats
3W - 3L
1,685 SR
Queue Stats
15W - 19L
1,488 Elo+
Party 1
Raijin
Raijin
olmCanadiano
Raijin
Level 147
God Stats
1W - 1L
1,598 SR
Queue Stats
51W - 31L
1,690 Elo+
Party 3
Nemesis
Nemesis
vCxrqe
Nemesis
Level 43
God Stats
3W - 4L
1,704 SR
Queue Stats
57W - 53L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gnuqed
Nemesis
20
16 / 4 / 8
16,456
609
33,164
25,167
11,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
20
10 / 3 / 7
15,462
573
25,411
34,305
59,140
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
1 / 0 / 13
12,516
464
4,208
18,777
23,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
18
0 / 5 / 2
11,916
441
5,072
16,384
6,652
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 2 / 12
13,931
516
17,381
14,071
6,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 8 / 3
13,729
508
12,069
24,422
19,825
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Dmakasaur
Danzaburou
20
5 / 2 / 2
13,993
518
16,697
20,346
7,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
MiniQTLOL
Kuzenbo
16
0 / 4 / 5
10,984
407
6,843
18,495
23,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Raijin
19
5 / 7 / 3
13,508
500
15,738
19,950
7,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
vCxrqe
Nemesis
19
1 / 9 / 4
11,966
443
9,929
25,064
9,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
30
30
Kills
13
14
Deaths
30
42
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
8
3
0.44
L
Danzaburou
Dmakasaur
Danzaburou
5
2
2
3
W
Nemesis
Gnuqed
Nemesis
16
4
8
5
L
Kuzenbo
MiniQTLOL
Kuzenbo
0
4
5
0.63
W
Achilles
10
3
7
4.5
W
1
0
13
7.5
W
Chiron
0
5
2
0.2
W
3
2
12
4.5
L
Raijin
5
7
3
0.93
L
Nemesis
vCxrqe
Nemesis
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,236
Damage
61,276
108,704
Taken
108,277
107,608
Mitigated
66,728
39,112
Healing
17,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,069
2,751
0
3,804
24,422
19,825
0
3,067
20,366
7,378
74,693
L
Danzaburou
Dmakasaur
Danzaburou
16,697
7,011
0
3,594
20,346
7,157
3,134
3,717
16,325
0
119,354
W
Nemesis
Gnuqed
Nemesis
33,164
17,242
0
6,909
25,167
11,829
7,524
6,777
16,882
0
155,302
L
Kuzenbo
MiniQTLOL
Kuzenbo
6,843
3,144
209
1,728
18,495
23,453
0
5,382
12,528
28,642
0
W
Achilles
25,411
6,371
17
15,125
34,305
59,140
741
6,282
27,030
0
106,031
W
4,208
646
1,297
4,986
18,777
23,916
185
4,880
11,626
32,015
0
W
Chiron
5,072
3,287
480
4,755
16,384
6,652
1,289
2,428
13,926
0
84,437
W
17,381
895
303
5,240
14,071
6,071
1,423
4,482
9,389
118,321
0
L
Raijin
15,738
1,263
337
1,510
19,950
7,025
0
3,563
15,642
85,732
0
L
Nemesis
vCxrqe
Nemesis
9,929
4,590
0
6,471
25,064
9,268
0
5,321
19,075
0
93,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,281
Gold Earned
64,180
734
Minions Killed
710
0
Camps Cleared
0
2,696,617
Distance Traveled
2,524,098
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,729
508
172
6
0
488,803
4
L
Danzaburou
13,993
518
193
7
0
503,061
7
W
Nemesis
16,456
609
180
7
0
627,057
2
L
Kuzenbo
10,984
407
43
2
0
501,166
0
W
Achilles
15,462
573
170
6
0
516,044
0
W
Khepri
12,516
464
36
1
0
586,709
0
W
Chiron
11,916
441
143
5
0
440,894
0
W
Agni
13,931
516
205
8
0
525,913
7
L
Raijin
13,508
500
168
6
0
490,598
2
L
Nemesis
11,966
443
134
5
0
540,470
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role