Player Matchup

Sylvanus
Sylvanus
Platinum I
AstarothPL
Sylvanus
Platinum I
Level 157
God Stats
22W - 18L
1,620 SR
Queue Stats
63W - 47L
2,027 MMR
Solo
Janus
Janus
Diamond III
BerdiaIito
Janus
Diamond III
Level 84
God Stats
6W - 10L
1,555 SR
Queue Stats
199W - 195L
2,251 MMR
Party 2
Izanami
Izanami
Diamond IV
Kanzu
Izanami
Diamond IV
Level 143
God Stats
25W - 19L
1,717 SR
Queue Stats
149W - 128L
2,082 MMR
Solo
Rama
Rama
Masters
Meganeitor350
Rama
Masters
Level 101
God Stats
2W - 0L
1,752 SR
Queue Stats
170W - 163L
2,072 MMR
Party 2
Bakasura
Bakasura
Diamond V
SateIla
Bakasura
Diamond V
Level 77
God Stats
40W - 33L
1,766 SR
Queue Stats
293W - 282L
2,120 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 112
1,682 SR
2,110 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,581 SR
2,006 MMR
Bacchus
Bacchus
Diamond V
 
Bacchus
Diamond V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
CastOnCritical
Hou Yi
Diamond IV
Level 160
God Stats
12W - 10L
1,737 SR
Queue Stats
457W - 458L
2,097 MMR
Solo
Xbalanque
Xbalanque
Diamond V
RiCeAdViCe14
Xbalanque
Diamond V
Level 81
God Stats
0W - 1L
1,829 SR
Queue Stats
38W - 21L
2,252 MMR
Party 1
Chaac
Chaac
Platinum I
apokin
Chaac
Platinum I
Level 154
God Stats
2W - 7L
1,337 SR
Queue Stats
282W - 286L
2,021 MMR
Solo
Sobek
Sobek
Platinum III
marto2pointzero
Sobek
Platinum III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
2,159 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AstarothPL
Sylvanus
13
3 / 2 / 0
7,317
665
4,363
7,536
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Janus
12
2 / 0 / 3
6,927
630
4,265
4,335
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Kanzu
Izanami
11
2 / 2 / 4
6,649
604
6,715
6,080
1,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 2 / 4
6,739
613
4,126
6,273
2,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
SateIla
Bakasura
12
2 / 1 / 1
6,860
624
3,235
7,172
2,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CupidCliodhnaCamazotzArachne

VS

Bans
MulanAh PuchBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 3 / 1
4,508
410
2,796
9,184
4,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 2 / 0
5,725
520
5,487
5,914
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
RiCeAdViCe14
Xbalanque
9
3 / 3 / 0
5,703
518
3,030
6,445
1,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
apokin
Chaac
10
1 / 3 / 1
5,670
515
4,414
9,305
4,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 2 / 3
4,758
433
1,682
5,831
2,016
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
13
Kills
6
7
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
1
0.17
W
Sylvanus
AstarothPL
Sylvanus
3
2
0
1.5
W
Janus
2
0
3
3.5
L
2
2
0
1
W
Izanami
Kanzu
Izanami
2
2
4
2
W
4
2
4
3
L
Xbalanque
RiCeAdViCe14
Xbalanque
3
3
0
1
W
Bakasura
SateIla
Bakasura
2
1
1
2.5
L
Chaac
apokin
Chaac
1
3
1
0.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,704
Damage
17,409
31,396
Taken
36,679
11,667
Mitigated
14,942
8,884
Healing
9,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,796
388
126
1,849
9,184
4,643
0
397
8,751
12,440
0
W
Sylvanus
AstarothPL
Sylvanus
4,363
1,698
0
3,315
7,536
3,906
129
0
7,023
35,355
6,876
W
Janus
4,265
62
0
1,117
4,335
930
0
474
3,861
39,709
0
L
5,487
2,153
0
1,725
5,914
1,752
0
1,059
4,513
0
40,685
W
Izanami
Kanzu
Izanami
6,715
5,145
0
1,190
6,080
1,790
1,289
2,535
3,545
0
45,282
W
4,126
3,683
0
1,374
6,273
2,804
711
988
5,285
0
23,915
L
Xbalanque
RiCeAdViCe14
Xbalanque
3,030
1,511
0
346
6,445
1,912
78
1,139
5,248
0
23,178
W
Bakasura
SateIla
Bakasura
3,235
2,311
0
1,888
7,172
2,237
0
481
6,691
0
38,494
L
Chaac
apokin
Chaac
4,414
678
0
4,003
9,305
4,619
0
3,779
5,241
0
29,720
L
1,682
176
0
1,102
5,831
2,016
0
1,346
3,958
8,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,492
Gold Earned
26,364
423
Minions Killed
217
0
Camps Cleared
0
1,112,657
Distance Traveled
1,065,926
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,508
410
17
2
0
226,525
0
W
Sylvanus
7,317
665
99
9
0
175,386
1
W
Janus
6,927
630
95
9
0
265,320
0
L
Hou Yi
5,725
520
72
7
0
184,440
3
W
Izanami
6,649
604
78
7
0
200,139
1
W
Rama
6,739
613
46
4
0
215,083
2
L
Xbalanque
5,703
518
46
4
0
215,551
0
W
Bakasura
6,860
624
105
10
0
256,729
2
L
Chaac
5,670
515
66
6
0
198,283
1
L
Sobek
4,758
433
16
1
0
241,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role