Player Matchup

Ullr
Ullr
L3GIT Sebastien
Ullr
Level 111
God Stats
4W - 6L
1,681 SR
Queue Stats
35W - 31L
1,605 Elo+
Party 2
Zeus
Zeus
Tuohretso
Zeus
Level 65
God Stats
0W - 1L
1,809 SR
Queue Stats
4W - 10L
1,467 Elo+
Solo
Loki
Loki
illu6ionss
Loki
Level 125
God Stats
5W - 1L
1,719 SR
Queue Stats
168W - 173L
1,635 Elo+
Party 2
Team Averages
Level 100
1,736 SR
1,569 Elo+

VS

Team Averages
Level 120
1,530 SR
1,523 Elo+
Medusa
Medusa
DioGee2ptOh
Medusa
Level 114
God Stats
8W - 4L
1,570 SR
Queue Stats
19W - 33L
1,430 Elo+
Party 1
Baron Samedi
Baron Samedi
MajorAshton
Baron Samedi
Level 137
God Stats
9W - 3L
1,742 SR
Queue Stats
269W - 195L
1,625 Elo+
Party 1
Bacchus
Bacchus
aceazure
Bacchus
Level 109
God Stats
1W - 0L
1,277 SR
Queue Stats
62W - 64L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
7,218
722
2,888
8,595
2,749
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zeus
11
0 / 4 / 6
6,961
696
8,168
6,091
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 6 / 2
7,920
792
7,443
8,884
2,932
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
7 / 1 / 6
9,096
910
8,049
6,859
2,133
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
MajorAshton
Baron Samedi
12
3 / 4 / 8
8,330
833
6,820
7,671
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bacchus
aceazure
Bacchus
12
5 / 2 / 6
8,757
876
5,330
9,308
10,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
7
Kills
15
15
Deaths
7
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
1
6
10
L
2
5
3
0.7
W
Baron Samedi
MajorAshton
Baron Samedi
3
4
8
1.75
L
Zeus
0
4
6
0.75
W
Bacchus
aceazure
Bacchus
5
2
6
4
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,499
Damage
20,199
23,570
Taken
23,838
7,898
Mitigated
16,153
1,942
Healing
7,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,049
3,882
0
2,656
6,859
2,133
557
1,863
4,816
0
34,967
L
2,888
746
0
874
8,595
2,749
98
3,577
5,018
0
18,364
W
Baron Samedi
MajorAshton
Baron Samedi
6,820
751
442
2,783
7,671
3,356
505
2,559
4,888
21,450
0
L
Zeus
8,168
1,167
0
690
6,091
2,217
292
5,048
1,043
22,483
0
W
Bacchus
aceazure
Bacchus
5,330
218
0
1,541
9,308
10,664
286
3,738
5,256
10,959
0
L
7,443
1,830
0
378
8,884
2,932
240
3,795
5,089
0
19,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,099
Gold Earned
26,183
106
Minions Killed
108
5
Camps Cleared
4
525,831
Distance Traveled
594,610
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,096
910
60
6
3
202,348
2
L
Ullr
7,218
722
32
3
1
177,142
1
W
Baron Samedi
8,330
833
46
5
1
175,577
3
L
Zeus
6,961
696
47
5
3
168,351
3
W
Bacchus
8,757
876
2
0
0
216,685
2
L
Loki
7,920
792
27
3
1
180,338
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role