Player Matchup

Bellona
Bellona
Galatyn
Bellona
Level 59
God Stats
0W - 2L
1,080 SR
Queue Stats
2W - 6L
1,303 Elo+
Party 1
Bacchus
Bacchus
baccrosfille
Bacchus
Level 85
God Stats
1W - 4L
1,183 SR
Queue Stats
7W - 26L
1,226 Elo+
Solo
Ra
Ra
blagdorfinguy
Ra
Level 7
God Stats
0W - 2L
1,681 SR
Queue Stats
2W - 6L
1,303 Elo+
Party 1
Team Averages
Level 50
1,315 SR
1,277 Elo+

VS

Team Averages
Level 49
1,598 SR
1,475 Elo+
Baron Samedi
Baron Samedi
Dirtypusss
Baron Samedi
Level 84
God Stats
3W - 1L
1,784 SR
Queue Stats
170W - 173L
1,455 Elo+
Party 2
Ymir
Ymir
Ligmaballz3
Ymir
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Neith
Neith
SliitherPuss
Neith
Level 59
God Stats
30W - 33L
1,511 SR
Queue Stats
93W - 94L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Galatyn
Bellona
11
3 / 6 / 2
7,909
659
7,976
12,249
13,201
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bacchus
baccrosfille
Bacchus
10
1 / 4 / 4
7,131
594
5,649
18,099
15,990
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
2 / 8 / 5
8,178
682
5,483
9,673
5,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dirtypusss
Baron Samedi
14
10 / 3 / 7
9,961
830
14,997
8,242
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 3 / 16
9,046
754
4,023
11,736
10,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 1 / 10
9,366
781
17,150
9,647
4,212
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
6
Kills
18
18
Deaths
7
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dirtypusss
Baron Samedi
10
3
7
4.5
L
Bellona
Galatyn
Bellona
3
6
2
0.67
W
1
3
16
3
W
7
1
10
12
L
Bacchus
baccrosfille
Bacchus
1
4
4
0.75
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,108
Damage
36,170
40,021
Taken
29,625
34,851
Mitigated
19,421
5,244
Healing
12,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dirtypusss
Baron Samedi
14,997
3,260
1,563
3,730
8,242
4,386
736
3,911
4,331
39,156
4,373
L
Bellona
Galatyn
Bellona
7,976
1,078
0
168
12,249
13,201
0
3,708
8,541
689
14,478
W
4,023
541
0
1,265
11,736
10,823
236
5,024
6,712
8,263
0
W
17,150
6,880
687
5,062
9,647
4,212
1,638
4,005
5,642
0
52,744
L
Bacchus
baccrosfille
Bacchus
5,649
403
0
3,161
18,099
15,990
0
8,986
9,113
13,240
0
L
5,483
931
1,283
632
9,673
5,660
0
5,656
4,017
19,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,218
Gold Earned
28,373
68
Minions Killed
129
1
Camps Cleared
8
501,982
Distance Traveled
602,734
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,961
830
53
4
6
208,850
2
L
Bellona
7,909
659
14
1
0
169,149
0
W
Ymir
9,046
754
10
1
0
187,466
0
W
Neith
9,366
781
66
6
2
206,418
3
L
Bacchus
7,131
594
22
2
0
190,938
2
L
Ra
8,178
682
32
3
1
141,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role