Player Matchup

Nike
Nike
ARIES IMMORTAL
Nike
Level 97
God Stats
6W - 1L
1,968 SR
Queue Stats
47W - 32L
1,443 Elo+
Party 1
Fenrir
Fenrir
Guest7212
Fenrir
Level 25
God Stats
8W - 12L
1,405 SR
Queue Stats
11W - 17L
1,225 Elo+
Party 4
Merlin
Merlin
MrBigShot100
Merlin
Level 126
God Stats
1W - 7L
1,197 SR
Queue Stats
39W - 34L
1,395 Elo+
Party 1
Chaac
Chaac
Rona006
Chaac
Level 5
God Stats
2W - 5L
1,500 SR
Queue Stats
4W - 13L
1,138 Elo+
Party 4
Bacchus
Bacchus
Tk-joaoroxo69
Bacchus
Level 41
God Stats
15W - 25L
1,287 SR
Queue Stats
19W - 32L
1,233 Elo+
Party 4
Team Averages
Level 59
1,471 SR
1,287 Elo+

VS

Team Averages
Level 107
1,395 SR
1,315 Elo+
Skadi
Skadi
KingLouie1189
Skadi
Level 89
God Stats
20W - 19L
1,417 SR
Queue Stats
219W - 264L
1,284 Elo+
Party 2
Bacchus
Bacchus
King_Halmsterz
Bacchus
Level 115
God Stats
9W - 11L
1,297 SR
Queue Stats
523W - 924L
1,338 Elo+
Party 3
Ah Puch
Ah Puch
Kirby080808
Ah Puch
Level 138
God Stats
5W - 2L
1,403 SR
Queue Stats
910W - 1,522L
1,288 Elo+
Party 3
Nike
Nike
Reaper0416
Nike
Level 86
God Stats
25W - 21L
1,479 SR
Queue Stats
290W - 342L
1,345 Elo+
Party 2
Fenrir
Fenrir
zRush_Soria
Fenrir
Level 107
God Stats
4W - 5L
1,381 SR
Queue Stats
280W - 323L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 1
9,968
453
7,122
11,594
6,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Guest7212
Fenrir
13
0 / 8 / 1
8,432
383
4,375
15,750
5,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
17
3 / 3 / 1
10,115
460
6,868
12,049
4,429
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
Rona006
Chaac
11
0 / 12 / 0
7,178
326
3,635
18,552
13,305
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
12
0 / 10 / 1
7,379
335
4,225
14,205
11,489
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
17 / 1 / 8
13,461
612
14,889
12,375
4,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 0 / 20
13,074
594
18,166
18,882
24,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
Kirby080808
Ah Puch
18
1 / 0 / 2
12,397
564
5,349
16,419
15,456
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
2 / 1 / 4
12,762
580
9,381
15,807
11,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
18
7 / 3 / 6
12,621
574
9,233
16,017
7,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
73
4
Kills
33
34
Deaths
5
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Fenrir
Guest7212
Fenrir
0
8
1
0.06
W
17
1
8
21
W
6
0
20
16
W
Ah Puch
Kirby080808
Ah Puch
1
0
2
2
L
Merlin
3
3
1
1.17
W
2
1
4
4
L
Chaac
Rona006
Chaac
0
12
0
0
L
Bacchus
0
10
1
0.05
W
Fenrir
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,225
Damage
57,018
72,150
Taken
79,500
40,821
Mitigated
63,696
12,886
Healing
30,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,122
535
0
3,484
11,594
6,597
294
658
10,162
3,192
49,576
L
Fenrir
Guest7212
Fenrir
4,375
937
0
3,356
15,750
5,001
100
3,806
11,808
0
48,644
W
14,889
8,818
122
4,522
12,375
4,657
7,856
1,420
10,955
0
102,409
W
18,166
2,616
730
3,382
18,882
24,246
1,567
3,073
15,809
53,067
0
W
Ah Puch
Kirby080808
Ah Puch
5,349
186
278
8,481
16,419
15,456
2,107
2,601
13,818
72,411
0
L
Merlin
6,868
262
74
3,742
12,049
4,429
0
4,717
7,194
52,652
0
W
9,381
1,073
0
5,459
15,807
11,391
819
2,644
13,163
7,058
58,644
L
Chaac
Rona006
Chaac
3,635
685
0
1,154
18,552
13,305
0
9,196
9,305
0
19,207
L
Bacchus
4,225
478
0
1,076
14,205
11,489
0
6,132
8,073
24,219
0
W
Fenrir
9,233
807
0
7,204
16,017
7,946
4,496
2,238
13,779
0
78,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,072
Gold Earned
64,315
371
Minions Killed
594
0
Camps Cleared
0
1,800,496
Distance Traveled
2,078,823
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,968
453
111
5
0
411,444
3
L
Fenrir
8,432
383
90
4
0
341,062
0
W
Skadi
13,461
612
138
6
0
427,442
1
W
Bacchus
13,074
594
65
3
0
418,474
1
W
Ah Puch
12,397
564
136
6
0
364,245
3
L
Merlin
10,115
460
109
5
0
405,742
6
W
Nike
12,762
580
133
6
0
406,240
3
L
Chaac
7,178
326
35
2
0
266,647
0
L
Bacchus
7,379
335
26
1
0
375,601
0
W
Fenrir
12,621
574
122
6
0
462,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role