Player Matchup

Chaac
Chaac
ColtIsLegend
Chaac
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 30L
1,416 Elo+
Party 3
Nox
Nox
ItsMcCordTime
Nox
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 37L
1,457 Elo+
Party 3
Charybdis
Charybdis
iSunWukong
Charybdis
Level 89
God Stats
1W - 3L
1,693 SR
Queue Stats
20W - 35L
1,508 Elo+
Party 3
Thor
Thor
lomaty
Thor
Level 40
God Stats
208W - 232L
1,468 SR
Queue Stats
229W - 248L
1,453 Elo+
Solo
Kumbhakarna
Kumbhakarna
mojofinkmeister
Kumbhakarna
Level 7
God Stats
1W - 1L
1,700 SR
Queue Stats
11W - 19L
1,675 Elo+
Party 3
Team Averages
Level 31
1,572 SR
1,502 Elo+

VS

Team Averages
Level 71
1,547 SR
1,507 Elo+
Ares
Ares
 
Ares
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Mehthose
Cliodhna
Level 127
God Stats
3W - 2L
1,544 SR
Queue Stats
562W - 636L
1,525 Elo+
Party 2
Gilgamesh
Gilgamesh
TBonkerz
Gilgamesh
Level 109
God Stats
27W - 27L
1,625 SR
Queue Stats
673W - 756L
1,537 Elo+
Party 2
Nox
Nox
karmandy
Nox
Level 27
God Stats
30W - 21L
1,604 SR
Queue Stats
101W - 92L
1,551 Elo+
Party 2
Fafnir
Fafnir
wheatking84
Fafnir
Level 88
God Stats
11W - 11L
1,463 SR
Queue Stats
31W - 32L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 1
9,687
969
13,522
17,073
13,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
0 / 5 / 3
9,223
922
8,905
9,287
3,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
iSunWukong
Charybdis
15
0 / 4 / 2
8,999
900
10,631
11,038
3,976
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
lomaty
Thor
15
1 / 11 / 1
8,778
878
9,417
18,280
7,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
mojofinkmeister
Kumbhakarna
15
0 / 7 / 3
8,557
856
2,305
16,897
15,209
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

82

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
18
5 / 1 / 25
11,987
1,199
16,381
13,917
21,425
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cliodhna
Mehthose
Cliodhna
18
11 / 0 / 17
12,684
1,268
20,173
10,628
6,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
TBonkerz
Gilgamesh
18
10 / 1 / 18
11,499
1,150
13,633
10,834
11,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
5 / 1 / 16
10,480
1,048
12,738
6,882
3,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
17
3 / 0 / 20
10,441
1,044
4,587
9,790
12,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
130
3
Kills
34
34
Deaths
3
10
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
1
25
17.5
L
2
7
1
0.36
L
0
5
3
0.3
W
Cliodhna
Mehthose
Cliodhna
11
0
17
19.5
W
Gilgamesh
TBonkerz
Gilgamesh
10
1
18
19
L
Charybdis
iSunWukong
Charybdis
0
4
2
0.25
W
5
1
16
13
L
Thor
lomaty
Thor
1
11
1
0.14
L
Kumbhakarna
mojofinkmeister
Kumbhakarna
0
7
3
0.21
W
Fafnir
3
0
20
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,780
Damage
67,512
72,575
Taken
52,051
43,606
Mitigated
56,624
3,206
Healing
6,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
16,381
646
1,442
1,768
13,917
21,425
0
2,794
10,786
22,774
0
L
13,522
2,188
0
2,685
17,073
13,697
0
7,597
9,326
0
30,254
L
8,905
1,645
0
0
9,287
3,294
0
3,178
6,057
35,993
0
W
Cliodhna
Mehthose
Cliodhna
20,173
5,008
0
873
10,628
6,705
0
3,016
7,485
0
49,363
W
Gilgamesh
TBonkerz
Gilgamesh
13,633
4,807
0
806
10,834
11,937
0
2,334
8,373
4,103
21,510
L
Charybdis
iSunWukong
Charybdis
10,631
5,535
0
491
11,038
3,976
0
4,939
6,013
0
40,694
W
12,738
1,695
0
434
6,882
3,945
0
1,103
5,702
35,326
0
L
Thor
lomaty
Thor
9,417
1,577
0
30
18,280
7,430
0
10,862
7,174
0
15,585
L
Kumbhakarna
mojofinkmeister
Kumbhakarna
2,305
765
0
0
16,897
15,209
0
8,350
8,154
4,513
0
W
Fafnir
4,587
1,565
0
1,256
9,790
12,612
0
1,963
7,433
10,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,244
Gold Earned
57,091
169
Minions Killed
181
4
Camps Cleared
10
861,803
Distance Traveled
1,061,325
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,987
1,199
12
1
2
221,772
3
L
Chaac
9,687
969
37
4
0
194,172
1
L
Nox
9,223
922
65
7
1
175,208
0
W
Cliodhna
12,684
1,268
82
8
6
252,223
0
W
Gilgamesh
11,499
1,150
23
2
0
210,147
0
L
Charybdis
8,999
900
57
6
3
165,994
0
W
Nox
10,480
1,048
56
6
2
197,154
2
L
Thor
8,778
878
6
1
0
198,127
0
L
Kumbhakarna
8,557
856
4
0
0
128,302
0
W
Fafnir
10,441
1,044
8
1
0
180,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role