Player Matchup

Cupid
Cupid
DarkNamikaze
Cupid
Level 149
God Stats
0W - 1L
1,539 SR
Queue Stats
231W - 181L
1,558 Elo+
Party 2
Nemesis
Nemesis
DraeusSoulX
Nemesis
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 98L
1,500 Elo+
Party 2
Zeus
Zeus
LuizDragon14
Zeus
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 109L
1,543 Elo+
Party 2
Team Averages
Level 118
1,513 SR
1,534 Elo+

VS

Team Averages
Level 129
1,422 SR
1,471 Elo+
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BlueLips
Baron Samedi
Level 134
God Stats
1W - 1L
1,132 SR
Queue Stats
52W - 43L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
YKTS
Gilgamesh
Level 129
God Stats
9W - 7L
1,635 SR
Queue Stats
46W - 71L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 0
10,406
650
8,125
15,681
5,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
DraeusSoulX
Nemesis
11
0 / 10 / 3
8,613
538
7,150
18,372
13,809
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 6 / 3
10,169
636
11,823
8,736
4,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
13 / 1 / 9
12,548
784
16,668
10,933
4,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
BlueLips
Baron Samedi
15
3 / 2 / 17
10,995
687
11,040
10,369
6,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
YKTS
Gilgamesh
15
8 / 2 / 15
11,571
723
12,057
20,208
14,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
65
5
Kills
24
24
Deaths
5
6
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
13
1
9
17.5
W
Baron Samedi
BlueLips
Baron Samedi
3
2
17
5.75
L
3
8
0
0.38
L
Nemesis
DraeusSoulX
Nemesis
0
10
3
0.15
L
2
6
3
0.58
W
Gilgamesh
YKTS
Gilgamesh
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,098
Damage
39,765
42,789
Taken
41,510
23,730
Mitigated
25,532
2,777
Healing
13,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,668
6,837
0
2,729
10,933
4,879
2,249
4,145
6,604
0
60,610
W
Baron Samedi
BlueLips
Baron Samedi
11,040
342
1,337
4,350
10,369
6,000
576
3,956
6,209
40,120
0
L
8,125
5,266
367
1,216
15,681
5,121
0
3,613
11,760
0
35,067
L
Nemesis
DraeusSoulX
Nemesis
7,150
1,064
0
911
18,372
13,809
0
6,286
11,658
2,492
8,770
L
11,823
217
0
283
8,736
4,800
0
2,215
6,338
35,824
0
W
Gilgamesh
YKTS
Gilgamesh
12,057
1,856
0
5,278
20,208
14,653
579
5,717
14,255
4,068
36,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,188
Gold Earned
35,114
124
Minions Killed
202
1
Camps Cleared
13
730,771
Distance Traveled
894,242
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,548
784
113
7
4
303,249
3
W
Baron Samedi
10,995
687
47
3
1
283,941
3
L
Cupid
10,406
650
67
4
0
247,040
3
L
Nemesis
8,613
538
13
1
0
272,831
2
L
Zeus
10,169
636
44
3
1
210,900
4
W
Gilgamesh
11,571
723
42
3
8
307,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role