Player Matchup

Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Hundos4Lyfee
Osiris
Level 152
God Stats
4W - 0L
1,500 SR
Queue Stats
129W - 68L
1,732 Elo+
Party 1
Tsukuyomi
Tsukuyomi
K1lllazo
Tsukuyomi
Level 23
God Stats
22W - 6L
1,794 SR
Queue Stats
57W - 23L
1,640 Elo+
Party 1
Zhong Kui
Zhong Kui
mando28
Zhong Kui
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 36L
1,627 Elo+
Party 1
Team Averages
Level 107
1,559 SR
1,600 Elo+

VS

Team Averages
Level 54
1,584 SR
1,518 Elo+
Ares
Ares
AlphaPreacher
Ares
Level 46
God Stats
19W - 19L
1,503 SR
Queue Stats
172W - 220L
1,465 Elo+
Solo
Chaac
Chaac
Iritaten
Chaac
Level 109
God Stats
4W - 7L
1,483 SR
Queue Stats
650W - 648L
1,537 Elo+
Party 2
Ra
Ra
RockyAceNavy
Ra
Level 41
God Stats
1W - 2L
1,509 SR
Queue Stats
33W - 38L
1,502 Elo+
Solo
Loki
Loki
Rsubi
Loki
Level 37
God Stats
6W - 4L
1,928 SR
Queue Stats
165W - 173L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
UltraCivilized
Danzaburou
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 100L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
7 / 1 / 11
6,767
677
8,870
6,094
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
 
Fenrir
10
8 / 2 / 7
6,748
675
7,213
6,234
2,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Osiris
10
2 / 3 / 1
5,951
595
7,217
7,759
5,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
K1lllazo
Tsukuyomi
10
1 / 1 / 4
5,676
568
3,075
4,545
1,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
mando28
Zhong Kui
11
4 / 1 / 2
6,309
631
2,882
4,075
2,309
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 1
4,699
470
2,325
9,614
4,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Iritaten
Chaac
10
1 / 2 / 2
5,476
548
4,186
9,642
4,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
2 / 6 / 0
4,540
454
3,057
6,671
1,615
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Loki
Rsubi
Loki
10
3 / 5 / 2
6,253
625
3,051
7,295
1,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
UltraCivilized
Danzaburou
8
1 / 3 / 1
5,147
515
2,036
5,637
1,366
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
22
Kills
8
8
Deaths
22
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
11
12.5
W
Fenrir
 
Fenrir
8
2
7
5.75
L
1
6
1
0.25
W
Osiris
2
3
1
0.83
L
Chaac
Iritaten
Chaac
1
2
2
1
W
Tsukuyomi
K1lllazo
Tsukuyomi
1
1
4
3
L
2
6
0
0.33
L
Loki
Rsubi
Loki
3
5
2
0.8
L
Danzaburou
UltraCivilized
Danzaburou
1
3
1
0.5
W
Zhong Kui
mando28
Zhong Kui
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,257
Damage
14,655
28,707
Taken
38,859
13,328
Mitigated
13,521
7,882
Healing
10,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,870
3,842
0
2,112
6,094
2,034
705
2,041
4,053
0
40,590
W
Fenrir
 
Fenrir
7,213
1,670
0
1,355
6,234
2,680
312
3,052
3,182
0
19,080
L
2,325
145
0
938
9,614
4,125
0
331
9,283
9,973
0
W
Osiris
7,217
3,051
0
1,624
7,759
5,001
0
0
7,380
0
35,943
L
Chaac
Iritaten
Chaac
4,186
736
0
4,617
9,642
4,940
0
0
9,642
0
27,629
W
Tsukuyomi
K1lllazo
Tsukuyomi
3,075
753
0
797
4,545
1,304
0
257
4,288
0
27,375
L
3,057
422
141
1,489
6,671
1,615
0
0
6,671
17,480
0
L
Loki
Rsubi
Loki
3,051
788
0
2,264
7,295
1,475
0
615
6,680
0
22,092
L
Danzaburou
UltraCivilized
Danzaburou
2,036
510
0
1,116
5,637
1,366
0
1,936
3,701
0
25,212
W
Zhong Kui
mando28
Zhong Kui
2,882
524
0
1,994
4,075
2,309
350
32
4,043
35,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,451
Gold Earned
26,115
288
Minions Killed
195
0
Camps Cleared
0
935,733
Distance Traveled
834,167
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,767
677
49
5
0
179,331
0
W
Fenrir
6,748
675
40
4
0
185,955
2
L
Ares
4,699
470
15
2
0
172,682
0
W
Osiris
5,951
595
62
6
0
185,072
1
L
Chaac
5,476
548
65
7
0
158,896
0
W
Tsukuyomi
5,676
568
66
7
0
205,227
3
L
Ra
4,540
454
26
3
0
153,928
0
L
Loki
6,253
625
47
5
0
189,246
1
L
Danzaburou
5,147
515
42
4
0
159,415
4
W
Zhong Kui
6,309
631
71
7
0
180,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role