Player Matchup

Jing Wei
Jing Wei
Extraflame
Jing Wei
Level 79
God Stats
0W - 1L
1,552 SR
Queue Stats
62W - 55L
1,410 Elo+
Solo
Ra
Ra
Zunomon3
Ra
Level 88
God Stats
2W - 2L
1,796 SR
Queue Stats
120W - 136L
1,402 Elo+
Solo
Achilles
Achilles
astuto240lince
Achilles
Level 69
God Stats
7W - 15L
1,427 SR
Queue Stats
286W - 314L
1,433 Elo+
Solo
Nox
Nox
master rudolf
Nox
Level 138
God Stats
1W - 2L
1,539 SR
Queue Stats
358W - 376L
1,429 Elo+
Solo
Set
Set
xPokGaix
Set
Level 155
God Stats
5W - 5L
1,486 SR
Queue Stats
760W - 748L
1,408 Elo+
Solo
Team Averages
Level 106
1,560 SR
1,416 Elo+

VS

Team Averages
Level 66
1,536 SR
1,403 Elo+
Nike
Nike
NINJAproMax056
Nike
Level 17
God Stats
8W - 10L
1,390 SR
Queue Stats
14W - 22L
1,304 Elo+
Party 1
Bacchus
Bacchus
Prime293
Bacchus
Level 117
God Stats
16W - 9L
1,613 SR
Queue Stats
73W - 68L
1,463 Elo+
Party 1
Neith
Neith
TeaNtacoBagn
Neith
Level 63
God Stats
10W - 11L
1,451 SR
Queue Stats
80W - 93L
1,394 Elo+
Solo
Sylvanus
Sylvanus
lNlSonnylNl
Sylvanus
Level 107
God Stats
4W - 2L
1,767 SR
Queue Stats
44W - 39L
1,518 Elo+
Party 1
Loki
Loki
xl-F4NTASMA-lz
Loki
Level 26
God Stats
6W - 6L
1,458 SR
Queue Stats
22W - 28L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Extraflame
Jing Wei
1
0 / 0 / 0
3,753
198
0
0
0
14
4 / 4 / 4
9,527
501
12,781
15,994
9,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
14
2 / 4 / 2
8,362
440
7,653
16,122
13,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
1 / 2 / 0
8,491
447
7,108
12,587
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 5 / 2
10,145
534
13,987
20,729
8,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 4
8,505
448
6,132
13,810
8,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bacchus
Prime293
Bacchus
14
6 / 1 / 7
9,963
524
9,547
16,962
22,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 3 / 7
8,683
457
7,902
10,392
3,365
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
lNlSonnylNl
Sylvanus
16
4 / 1 / 5
9,676
509
17,148
15,072
7,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 2 / 4
9,388
494
4,667
14,145
5,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
14
Kills
15
15
Deaths
14
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Extraflame
Jing Wei
0
0
0
0
W
1
7
4
0.43
W
Bacchus
Prime293
Bacchus
6
1
7
9.5
W
1
3
7
1.5
L
4
4
4
1.5
L
Achilles
2
4
2
0.75
W
Sylvanus
lNlSonnylNl
Sylvanus
4
1
5
6.5
L
1
2
0
0.5
L
7
5
2
1.6
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,529
Damage
45,396
65,432
Taken
70,381
34,770
Mitigated
47,836
23,012
Healing
28,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Extraflame
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
6,132
1,183
0
1,897
13,810
8,685
516
5,077
8,290
6,738
36,941
W
Bacchus
Prime293
Bacchus
9,547
1,095
247
3,429
16,962
22,374
22
4,724
11,447
25,904
0
W
7,902
3,932
0
4,113
10,392
3,365
507
1,922
8,146
0
57,874
L
12,781
1,567
1,099
7,121
15,994
9,104
155
7,088
8,365
53,184
0
L
Achilles
7,653
2,129
39
4,800
16,122
13,508
640
6,194
9,928
0
42,059
W
Sylvanus
lNlSonnylNl
Sylvanus
17,148
2,316
4,008
8,989
15,072
7,573
187
3,416
11,195
57,610
0
L
7,108
425
0
2,893
12,587
4,122
0
6,661
5,889
52,273
0
L
13,987
6,370
0
7,060
20,729
8,036
1,540
8,316
12,175
0
76,897
W
4,667
433
0
6,156
14,145
5,839
243
3,206
10,583
0
60,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,278
Gold Earned
46,215
423
Minions Killed
405
0
Camps Cleared
0
1,499,008
Distance Traveled
1,834,471
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,753
198
0
0
0
0
0
W
Nike
8,505
448
80
4
0
382,275
0
W
Bacchus
9,963
524
32
2
0
382,941
1
W
Neith
8,683
457
105
6
0
328,334
0
L
Ra
9,527
501
104
5
0
365,002
8
L
Achilles
8,362
440
72
4
0
363,621
6
W
Sylvanus
9,676
509
81
4
0
343,750
5
L
Nox
8,491
447
120
6
0
370,714
6
L
Set
10,145
534
127
7
0
399,671
2
W
Loki
9,388
494
107
6
0
397,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role