Player Matchup

Ra
Ra
Lionz1957
Ra
Level 129
God Stats
0W - 1L
1,497 SR
Queue Stats
30W - 28L
1,459 Elo+
Party 2
Neith
Neith
OohNayla
Neith
Level 28
God Stats
2W - 2L
1,459 SR
Queue Stats
22W - 21L
1,475 Elo+
Party 2
Cthulhu
Cthulhu
Peridoux
Cthulhu
Level 103
God Stats
0W - 1L
1,525 SR
Queue Stats
7W - 4L
1,680 Elo+
Party 2
Kukulkan
Kukulkan
Swizzanin
Kukulkan
Level 13
God Stats
6W - 9L
1,409 SR
Queue Stats
10W - 15L
1,330 Elo+
Party 2
Susano
Susano
UpwardKeyboard7
Susano
Level 100
God Stats
5W - 3L
1,347 SR
Queue Stats
36W - 27L
1,509 Elo+
Party 2
Team Averages
Level 75
1,447 SR
1,491 Elo+

VS

Team Averages
Level 65
1,596 SR
1,563 Elo+
Danzaburou
Danzaburou
Cubanomo
Danzaburou
Level 35
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 11L
1,649 Elo+
Party 1
Zeus
Zeus
Mafia_Spaghetti
Zeus
Level 42
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 5L
1,384 Elo+
Solo
Hercules
Hercules
Sllabamkcus
Hercules
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 4L
1,500 Elo+
Party 3
Khepri
Khepri
That1guyloki
Khepri
Level 122
God Stats
1W - 2L
1,733 SR
Queue Stats
44W - 45L
1,554 Elo+
Party 1
Sun Wukong
Sun Wukong
Velzhi
Sun Wukong
Level 122
God Stats
10W - 3L
1,745 SR
Queue Stats
942W - 512L
1,731 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 4
11,527
961
13,637
15,416
6,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
OohNayla
Neith
16
1 / 10 / 3
10,535
878
13,278
20,119
6,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Peridoux
Cthulhu
17
0 / 4 / 5
10,575
881
12,456
22,973
24,529
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Swizzanin
Kukulkan
16
1 / 14 / 2
10,659
888
8,006
19,609
8,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 12 / 2
10,104
842
8,534
18,132
5,895
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cubanomo
Danzaburou
20
7 / 0 / 18
13,976
1,165
17,663
9,211
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 0 / 15
12,512
1,043
11,018
3,243
1,190
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
Sllabamkcus
Hercules
20
14 / 3 / 20
13,350
1,113
32,343
21,073
13,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
20
3 / 0 / 26
12,914
1,076
7,350
10,448
16,565
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Velzhi
Sun Wukong
20
15 / 2 / 19
14,438
1,203
22,689
17,365
16,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
145
5
Kills
47
47
Deaths
5
16
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cubanomo
Danzaburou
7
0
18
16
L
1
7
4
0.43
W
8
0
15
15.5
L
Neith
OohNayla
Neith
1
10
3
0.25
L
Cthulhu
Peridoux
Cthulhu
0
4
5
0.63
W
Hercules
Sllabamkcus
Hercules
14
3
20
8
L
Kukulkan
Swizzanin
Kukulkan
1
14
2
0.14
W
Khepri
3
0
26
16
L
2
12
2
0.25
W
Sun Wukong
Velzhi
Sun Wukong
15
2
19
12.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,911
Damage
91,063
96,249
Taken
61,340
52,013
Mitigated
51,671
8,025
Healing
16,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cubanomo
Danzaburou
17,663
9,640
0
3,364
9,211
4,357
0
6,455
2,756
0
61,763
L
13,637
643
1,829
948
15,416
6,146
0
3,409
11,753
52,364
0
W
11,018
285
0
357
3,243
1,190
0
809
2,434
32,062
0
L
Neith
OohNayla
Neith
13,278
6,961
0
2,311
20,119
6,877
0
4,165
15,684
0
34,454
L
Cthulhu
Peridoux
Cthulhu
12,456
798
511
2,426
22,973
24,529
0
4,998
17,882
32,067
0
W
Hercules
Sllabamkcus
Hercules
32,343
11,001
0
7,595
21,073
13,036
0
10,864
10,209
0
39,251
L
Kukulkan
Swizzanin
Kukulkan
8,006
27
0
0
19,609
8,566
0
3,349
15,771
34,067
0
W
Khepri
7,350
431
747
2,251
10,448
16,565
0
6,207
4,241
14,886
0
L
8,534
1,267
0
0
18,132
5,895
0
2,447
15,382
0
11,914
W
Sun Wukong
Velzhi
Sun Wukong
22,689
5,021
0
2,175
17,365
16,523
0
9,764
7,496
0
40,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,400
Gold Earned
67,190
232
Minions Killed
243
4
Camps Cleared
11
1,068,495
Distance Traveled
1,209,101
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,976
1,165
133
11
1
236,872
0
L
Ra
11,527
961
73
6
1
239,671
1
W
Zeus
12,512
1,043
47
4
1
243,676
0
L
Neith
10,535
878
42
4
0
199,014
1
L
Cthulhu
10,575
881
51
4
1
248,370
0
W
Hercules
13,350
1,113
12
1
5
242,538
0
L
Kukulkan
10,659
888
60
5
0
187,223
0
W
Khepri
12,914
1,076
7
1
0
257,590
1
L
Susano
10,104
842
6
1
2
194,217
0
W
Sun Wukong
14,438
1,203
44
4
4
228,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role