Player Matchup

Jormungandr
Jormungandr
MrEagleScout
Jormungandr
Level 157
God Stats
2W - 1L
1,567 SR
Queue Stats
55W - 48L
1,510 Elo+
Solo
Bastet
Bastet
OGnightOwl
Bastet
Level 62
God Stats
2W - 2L
1,551 SR
Queue Stats
73W - 100L
1,285 Elo+
Party 1
Hachiman
Hachiman
PinkieToeGod
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,167 Elo+
Party 1
Olorun
Olorun
lilmatt2298
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,204 Elo+
Party 1
Amaterasu
Amaterasu
red_tyler
Amaterasu
Level 109
God Stats
20W - 31L
1,370 SR
Queue Stats
175W - 207L
1,310 Elo+
Solo
Team Averages
Level 68
1,498 SR
1,295 Elo+

VS

Team Averages
Level 83
1,352 SR
1,330 Elo+
Medusa
Medusa
Deadkid269
Medusa
Level 146
God Stats
12W - 5L
1,519 SR
Queue Stats
234W - 249L
1,340 Elo+
Solo
Atlas
Atlas
Drunkwhiteguy69
Atlas
Level 82
God Stats
3W - 2L
1,380 SR
Queue Stats
241W - 289L
1,408 Elo+
Solo
Agni
Agni
PsychicPeaches
Agni
Level 84
God Stats
1W - 2L
1,251 SR
Queue Stats
65W - 61L
1,349 Elo+
Solo
Achilles
Achilles
Saint-Eric-13
Achilles
Level 44
God Stats
1W - 1L
1,138 SR
Queue Stats
8W - 19L
1,237 Elo+
Solo
Bellona
Bellona
fut12edu
Bellona
Level 57
God Stats
5W - 4L
1,473 SR
Queue Stats
128W - 161L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MrEagleScout
Jormungandr
7
0 / 2 / 0
4,606
461
3,411
6,288
2,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
OGnightOwl
Bastet
8
0 / 2 / 1
4,897
490
1,740
7,127
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
PinkieToeGod
Hachiman
6
0 / 7 / 0
4,202
420
1,991
6,223
1,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
7
0 / 4 / 0
4,484
448
1,465
4,932
1,781
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
red_tyler
Amaterasu
10
1 / 1 / 0
5,651
565
3,207
7,038
5,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Deadkid269
Medusa
11
8 / 0 / 2
7,082
708
4,694
5,352
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 0 / 8
5,829
583
3,493
6,735
4,505
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
4 / 0 / 0
6,210
621
2,374
3,430
1,133
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Saint-Eric-13
Achilles
9
1 / 1 / 1
5,441
544
3,542
4,922
2,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
fut12edu
Bellona
11
2 / 0 / 3
6,542
654
4,050
5,284
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
16
16
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
Deadkid269
Medusa
8
0
2
9
W
1
0
8
5
L
Jormungandr
MrEagleScout
Jormungandr
0
2
0
0
L
Bastet
OGnightOwl
Bastet
0
2
1
0.25
L
Hachiman
PinkieToeGod
Hachiman
0
7
0
0
W
4
0
0
4
W
Achilles
Saint-Eric-13
Achilles
1
1
1
1.5
W
Bellona
fut12edu
Bellona
2
0
3
3.5
L
Olorun
0
4
0
0
L
Amaterasu
red_tyler
Amaterasu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,814
Damage
18,153
31,608
Taken
25,723
12,424
Mitigated
12,947
7,306
Healing
10,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Deadkid269
Medusa
4,694
3,076
0
2,569
5,352
1,668
2,350
1,121
4,231
0
37,776
W
3,493
1,350
285
1,185
6,735
4,505
641
2,096
4,639
14,830
0
L
Jormungandr
MrEagleScout
Jormungandr
3,411
974
249
946
6,288
2,532
0
1,875
4,413
19,932
0
L
Bastet
OGnightOwl
Bastet
1,740
442
0
2,508
7,127
1,742
0
647
6,480
0
21,388
L
Hachiman
PinkieToeGod
Hachiman
1,991
1,573
0
664
6,223
1,124
0
702
5,521
0
9,784
W
2,374
83
0
1,941
3,430
1,133
528
1,018
2,412
28,080
0
W
Achilles
Saint-Eric-13
Achilles
3,542
1,504
0
2,178
4,922
2,240
470
0
4,922
0
19,673
W
Bellona
fut12edu
Bellona
4,050
1,341
0
2,829
5,284
3,401
0
641
4,643
0
36,712
L
Olorun
1,465
766
155
551
4,932
1,781
0
2,643
2,289
15,767
0
L
Amaterasu
red_tyler
Amaterasu
3,207
1,420
0
2,233
7,038
5,245
330
0
7,038
0
28,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,840
Gold Earned
31,104
191
Minions Killed
268
0
Camps Cleared
0
888,119
Distance Traveled
973,481
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,082
708
76
8
0
169,909
1
W
Atlas
5,829
583
17
2
0
202,865
0
L
Jormungandr
4,606
461
32
3
0
170,332
7
L
Bastet
4,897
490
49
5
0
207,039
0
L
Hachiman
4,202
420
24
2
0
151,152
0
W
Agni
6,210
621
49
5
0
193,903
0
W
Achilles
5,441
544
42
4
0
200,983
3
W
Bellona
6,542
654
84
8
0
205,821
1
L
Olorun
4,484
448
26
3
0
161,018
0
L
Amaterasu
5,651
565
60
6
0
198,578
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role