Player Matchup

Gilgamesh
Gilgamesh
Platinum V
A CapitaIist
Gilgamesh
Platinum V
Level 105
God Stats
7W - 6L
1,582 SR
Queue Stats
170W - 170L
1,781 MMR
Solo
Ganesha
Ganesha
Gold I
Hammzilla
Ganesha
Gold I
Level 160
God Stats
1W - 1L
1,747 SR
Queue Stats
127W - 118L
1,762 MMR
Solo
Izanami
Izanami
Platinum V
I Sojiro I
Izanami
Platinum V
Level 107
God Stats
2W - 3L
1,612 SR
Queue Stats
60W - 55L
1,791 MMR
Solo
Zeus
Zeus
Gold III
Light And Flame
Zeus
Gold III
Level 157
God Stats
17W - 10L
1,613 SR
Queue Stats
126W - 126L
1,792 MMR
Solo
Mulan
Mulan
Platinum IV
saintsjimmy
Mulan
Platinum IV
Level 156
God Stats
2W - 2L
1,607 SR
Queue Stats
273W - 266L
1,776 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,632 SR
1,781 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,703 SR
1,780 MMR
Discordia
Discordia
Platinum V
HungerGato
Discordia
Platinum V
Level 156
God Stats
8W - 4L
1,773 SR
Queue Stats
77W - 57L
1,854 MMR
Party 1
Sol
Sol
Platinum V
Regret6428
Sol
Platinum V
Level 45
God Stats
6W - 4L
1,500 SR
Queue Stats
33W - 36L
1,757 MMR
Solo
Hercules
Hercules
Gold II
UltimateFlyleaf9
Hercules
Gold II
Level 120
God Stats
1W - 0L
1,578 SR
Queue Stats
30W - 26L
1,750 MMR
Solo
Chaac
Chaac
Platinum V
cowardenemy
Chaac
Platinum V
Level 127
God Stats
2W - 0L
1,985 SR
Queue Stats
70W - 60L
1,766 MMR
Party 1
Bastet
Bastet
Platinum V
slacker288
Bastet
Platinum V
Level 152
God Stats
29W - 21L
1,679 SR
Queue Stats
236W - 227L
1,772 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
A CapitaIist
Gilgamesh
11
1 / 6 / 3
6,526
502
6,649
11,301
7,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
Hammzilla
Ganesha
10
0 / 1 / 4
5,356
412
4,866
9,766
7,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
I Sojiro I
Izanami
8
1 / 3 / 0
5,508
424
3,249
5,467
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 1 / 1
6,754
520
7,733
3,893
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
3 / 1 / 1
7,707
593
5,725
9,472
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
LokiCliodhnaCharybdisArtio

VS

Bans
Guan YuGebAchillesNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HungerGato
Discordia
12
2 / 3 / 3
7,253
558
4,753
7,312
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 1
7,717
594
4,785
6,824
2,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
0 / 2 / 2
6,326
487
5,670
11,365
6,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 1 / 2
7,717
594
6,378
11,173
6,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
slacker288
Bastet
12
4 / 1 / 2
7,566
582
7,006
6,896
2,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
9
Kills
12
12
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
A CapitaIist
Gilgamesh
1
6
3
0.42
L
Ganesha
Hammzilla
Ganesha
0
1
4
2
W
Discordia
HungerGato
Discordia
2
3
3
1.17
L
Izanami
I Sojiro I
Izanami
1
3
0
0.33
L
4
1
1
4.5
W
1
2
1
0.75
W
0
2
2
0.5
W
5
1
2
6
L
3
1
1
3.5
W
Bastet
slacker288
Bastet
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,222
Damage
28,592
39,899
Taken
43,570
20,988
Mitigated
19,695
9,820
Healing
17,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
A CapitaIist
Gilgamesh
6,649
1,146
0
1,927
11,301
7,275
0
2,351
8,950
0
33,114
L
Ganesha
Hammzilla
Ganesha
4,866
265
0
1,291
9,766
7,502
0
3,751
6,015
18,909
0
W
Discordia
HungerGato
Discordia
4,753
242
72
2,067
7,312
1,727
396
2,616
4,478
42,049
0
L
Izanami
I Sojiro I
Izanami
3,249
1,866
0
1,426
5,467
1,397
0
1,951
3,516
0
29,533
L
7,733
380
0
952
3,893
1,147
0
926
2,967
36,772
0
W
4,785
1,990
0
3,099
6,824
2,293
2,908
1,149
5,609
45,527
8,769
W
5,670
1,340
0
3,467
11,365
6,772
209
4,997
6,038
3,400
14,302
W
6,378
1,580
0
4,457
11,173
6,714
415
1,915
8,644
1,706
35,272
L
5,725
505
0
4,224
9,472
3,667
0
2,005
7,467
0
53,284
W
Bastet
slacker288
Bastet
7,006
1,507
0
4,300
6,896
2,189
0
1,360
5,422
0
43,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,851
Gold Earned
36,579
337
Minions Killed
380
0
Camps Cleared
0
1,222,907
Distance Traveled
1,310,212
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,526
502
64
5
0
246,626
0
L
Ganesha
5,356
412
6
0
0
252,785
1
W
Discordia
7,253
558
83
6
0
247,477
2
L
Izanami
5,508
424
71
5
0
179,002
4
L
Zeus
6,754
520
73
6
0
268,758
6
W
Sol
7,717
594
104
8
0
224,085
2
W
Hercules
6,326
487
31
2
0
268,122
6
W
Chaac
7,717
594
75
6
0
270,428
0
L
Mulan
7,707
593
123
9
0
275,736
1
W
Bastet
7,566
582
87
7
0
300,100
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role