Player Matchup

Fenrir
Fenrir
Burgermeister316
Fenrir
Level 40
God Stats
1W - 2L
1,408 SR
Queue Stats
27W - 34L
1,342 Elo+
Party 3
Neith
Neith
Cpt Tsubasa7746
Neith
Level 26
God Stats
0W - 3L
1,421 SR
Queue Stats
8W - 24L
1,341 Elo+
Party 1
Hades
Hades
Kingg0a
Hades
Level 27
God Stats
1W - 3L
1,311 SR
Queue Stats
21W - 24L
1,351 Elo+
Party 3
Yemoja
Yemoja
LEO xtrose
Yemoja
Level 87
God Stats
4W - 7L
1,475 SR
Queue Stats
360W - 374L
1,462 Elo+
Party 1
Zeus
Zeus
iTz_HumaX
Zeus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 54L
1,356 Elo+
Solo
Team Averages
Level 45
1,423 SR
1,371 Elo+

VS

Team Averages
Level 95
1,589 SR
1,395 Elo+
Fenrir
Fenrir
Cudajit
Fenrir
Level 42
God Stats
6W - 0L
1,753 SR
Queue Stats
73W - 103L
1,355 Elo+
Solo
Kuzenbo
Kuzenbo
MRmarmo
Kuzenbo
Level 146
God Stats
3W - 2L
1,728 SR
Queue Stats
609W - 605L
1,502 Elo+
Solo
Sol
Sol
Regular_Pancake
Sol
Level 48
God Stats
89W - 107L
1,418 SR
Queue Stats
132W - 178L
1,347 Elo+
Party 2
Chaac
Chaac
clo_udz
Chaac
Level 139
God Stats
10W - 6L
1,573 SR
Queue Stats
640W - 823L
1,413 Elo+
Party 2
Nox
Nox
wolf-Hunter2003
Nox
Level 99
God Stats
9W - 8L
1,474 SR
Queue Stats
342W - 497L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,088
409
2,374
6,942
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
1 / 2 / 2
5,168
517
2,646
4,091
1,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
Kingg0a
Hades
7
0 / 6 / 1
4,286
429
1,152
5,777
1,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
LEO xtrose
Yemoja
7
0 / 4 / 3
5,149
515
1,839
9,116
4,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
11
5 / 3 / 0
6,780
678
5,658
5,884
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cudajit
Fenrir
10
2 / 1 / 5
5,841
584
2,272
5,585
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kuzenbo
MRmarmo
Kuzenbo
9
1 / 1 / 6
5,735
574
4,728
8,542
6,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
3 / 1 / 0
6,061
606
3,325
4,113
1,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
clo_udz
Chaac
11
7 / 1 / 2
6,957
696
7,603
7,110
6,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
6 / 2 / 4
5,898
590
5,744
5,338
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
19
19
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
1
2
2
1
W
Fenrir
Cudajit
Fenrir
2
1
5
4.5
L
Hades
Kingg0a
Hades
0
6
1
0.08
L
Yemoja
LEO xtrose
Yemoja
0
4
3
0.38
W
Kuzenbo
MRmarmo
Kuzenbo
1
1
6
4
W
3
1
0
3
W
Chaac
clo_udz
Chaac
7
1
2
8
L
Zeus
5
3
0
1.67
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,669
Damage
23,672
31,810
Taken
30,688
11,686
Mitigated
18,069
7,180
Healing
12,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,374
722
0
1,708
6,942
2,067
0
1,376
5,354
0
12,450
L
2,646
976
0
1,100
4,091
1,205
0
2,342
1,729
0
23,180
W
Fenrir
Cudajit
Fenrir
2,272
629
0
2,175
5,585
1,745
0
214
5,361
0
24,805
L
Hades
Kingg0a
Hades
1,152
232
0
269
5,777
1,873
0
539
4,861
8,696
0
L
Yemoja
LEO xtrose
Yemoja
1,839
463
1,209
1,940
9,116
4,769
0
5,513
3,353
13,240
0
W
Kuzenbo
MRmarmo
Kuzenbo
4,728
1,458
1,413
2,474
8,542
6,410
118
2,729
5,707
17,302
0
W
3,325
1,014
345
1,187
4,113
1,260
972
739
3,368
30,774
3,805
W
Chaac
clo_udz
Chaac
7,603
1,093
150
3,831
7,110
6,931
526
1,530
5,506
0
34,962
L
Zeus
5,658
1,502
0
954
5,884
1,772
44
3,160
2,506
30,503
0
W
5,744
362
587
642
5,338
1,723
387
3,029
2,035
18,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,471
Gold Earned
30,492
195
Minions Killed
253
0
Camps Cleared
0
850,673
Distance Traveled
983,295
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,088
409
31
3
0
166,592
1
L
Neith
5,168
517
47
5
0
191,956
4
W
Fenrir
5,841
584
57
6
0
220,870
2
L
Hades
4,286
429
23
2
0
162,288
1
L
Yemoja
5,149
515
22
2
0
156,712
2
W
Kuzenbo
5,735
574
24
2
0
198,412
0
W
Sol
6,061
606
72
7
0
175,077
2
W
Chaac
6,957
696
71
7
0
198,368
0
L
Zeus
6,780
678
72
7
0
173,125
0
W
Nox
5,898
590
29
3
0
190,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role