Player Matchup

Amaterasu
Amaterasu
Leohe
Amaterasu
Level 138
God Stats
0W - 1L
1,544 SR
Queue Stats
2W - 1L
1,682 Elo+
Party 1
Merlin
Merlin
MiqueYisus
Merlin
Level 84
God Stats
0W - 1L
1,564 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
hudan-damian
Artemis
Level 127
God Stats
0W - 1L
1,627 SR
Queue Stats
2W - 1L
1,682 Elo+
Party 1
Hercules
Hercules
meekah
Hercules
Level 58
God Stats
1W - 4L
1,101 SR
Queue Stats
7W - 6L
1,718 Elo+
Solo
Team Averages
Level 102
1,459 SR
1,646 Elo+

VS

Team Averages
Level 83
1,717 SR
1,854 Elo+
Xing Tian
Xing Tian
BbyDontNerfMe
Xing Tian
Level 47
God Stats
2W - 0L
1,590 SR
Queue Stats
22W - 5L
1,912 Elo+
Party 2
Sol
Sol
Deedeezly
Sol
Level 105
God Stats
3W - 0L
1,646 SR
Queue Stats
30W - 19L
1,662 Elo+
Party 2
Rama
Rama
IExistForΑnal
Rama
Level 25
God Stats
2W - 0L
2,039 SR
Queue Stats
21W - 0L
2,090 Elo+
Party 2
Gilgamesh
Gilgamesh
Noresss
Gilgamesh
Level 153
God Stats
15W - 7L
1,593 SR
Queue Stats
70W - 32L
1,753 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Leohe
Amaterasu
13
3 / 6 / 6
7,943
883
4,771
13,357
9,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
MiqueYisus
Merlin
14
3 / 6 / 4
8,038
893
7,636
9,613
3,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
hudan-damian
Artemis
13
1 / 5 / 5
7,173
797
5,138
9,035
3,356
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
meekah
Hercules
13
4 / 3 / 3
8,288
921
8,505
13,286
10,439
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BbyDontNerfMe
Xing Tian
13
1 / 1 / 8
8,549
950
7,364
11,931
13,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
0 / 3 / 9
7,868
874
7,696
8,193
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 4 / 5
8,865
985
12,374
9,358
3,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Noresss
Gilgamesh
16
13 / 3 / 0
9,796
1,088
12,683
10,892
9,667
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
11
Kills
20
20
Deaths
11
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
BbyDontNerfMe
Xing Tian
1
1
8
5
W
0
3
9
1.5
W
6
4
5
2.13
L
Amaterasu
Leohe
Amaterasu
3
6
6
1
L
Merlin
MiqueYisus
Merlin
3
6
4
0.83
W
Gilgamesh
Noresss
Gilgamesh
13
3
0
4.33
L
Artemis
hudan-damian
Artemis
1
5
5
0.7
L
Hercules
meekah
Hercules
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,050
Damage
40,117
45,291
Taken
40,374
27,008
Mitigated
29,645
9,872
Healing
7,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
BbyDontNerfMe
Xing Tian
7,364
610
344
1,826
11,931
13,353
48
1,823
9,873
17,854
0
W
7,696
3,059
0
2,141
8,193
2,745
1,905
2,423
5,381
29,660
0
W
12,374
10,927
0
2,031
9,358
3,880
2,309
1,823
7,392
0
35,948
L
Amaterasu
Leohe
Amaterasu
4,771
2,151
238
2,902
13,357
9,599
0
4,692
8,478
0
12,518
L
Merlin
MiqueYisus
Merlin
7,636
593
63
1,103
9,613
3,614
0
4,361
5,137
26,240
0
W
Gilgamesh
Noresss
Gilgamesh
12,683
3,693
0
1,130
10,892
9,667
1,386
3,390
7,223
273
28,069
L
Artemis
hudan-damian
Artemis
5,138
2,122
0
695
9,035
3,356
0
1,759
7,102
0
23,208
L
Hercules
meekah
Hercules
8,505
1,849
326
4,545
13,286
10,439
0
5,078
8,044
5,601
12,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,442
Gold Earned
35,078
130
Minions Killed
141
8
Camps Cleared
8
615,498
Distance Traveled
746,486
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,549
950
18
2
0
186,633
2
W
Sol
7,868
874
36
4
1
190,675
1
W
Rama
8,865
985
57
6
4
160,952
3
L
Amaterasu
7,943
883
17
2
1
164,625
1
L
Merlin
8,038
893
56
6
3
146,605
0
W
Gilgamesh
9,796
1,088
30
3
3
208,226
0
L
Artemis
7,173
797
45
5
2
138,357
1
L
Hercules
8,288
921
12
1
2
165,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role