Player Matchup

Ne Zha
Ne Zha
Burkowitz88
Ne Zha
Level 73
God Stats
0W - 2L
1,338 SR
Queue Stats
45W - 78L
1,369 Elo+
Solo
Cabrakan
Cabrakan
Jos Liciti Sunt
Cabrakan
Level 123
God Stats
1W - 2L
1,536 SR
Queue Stats
33W - 23L
1,541 Elo+
Solo
Baron Samedi
Baron Samedi
WhippyOsprey313
Baron Samedi
Level 127
God Stats
82W - 69L
1,579 SR
Queue Stats
594W - 671L
1,557 Elo+
Solo
Team Averages
Level 108
1,485 SR
1,489 Elo+

VS

Team Averages
Level 86
1,750 SR
1,708 Elo+
Ra
Ra
JJpaddon
Ra
Level 17
God Stats
3W - 1L
1,647 SR
Queue Stats
16W - 7L
1,669 Elo+
Party 1
Gilgamesh
Gilgamesh
iLLUSiONAL-Blitz
Gilgamesh
Level 153
God Stats
9W - 1L
1,742 SR
Queue Stats
86W - 41L
1,654 Elo+
Party 1
Izanami
Izanami
iLLUSiONAL-Chaos
Izanami
Level 89
God Stats
2W - 1L
1,862 SR
Queue Stats
22W - 5L
1,801 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
2 / 7 / 5
8,002
667
4,194
10,752
3,658
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cabrakan
12
5 / 5 / 2
8,481
707
8,411
16,191
14,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
WhippyOsprey313
Baron Samedi
11
2 / 6 / 3
8,097
675
7,457
11,126
5,731
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 15
8,630
719
4,942
5,514
1,782
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
15
7 / 3 / 11
9,835
820
14,010
12,828
8,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
11 / 4 / 5
10,602
884
12,047
8,759
3,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
9
Kills
18
18
Deaths
9
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
2
7
5
0.64
W
0
2
15
3.75
L
Cabrakan
5
5
2
1.2
L
Baron Samedi
WhippyOsprey313
Baron Samedi
2
6
3
0.58
W
Gilgamesh
7
3
11
4.17
W
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,062
Damage
30,999
38,069
Taken
27,101
23,495
Mitigated
13,622
6,987
Healing
6,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
4,194
710
10
959
10,752
3,658
0
1,450
9,018
0
15,596
W
4,942
879
1,679
1,515
5,514
1,782
968
3,070
2,298
25,598
0
L
Cabrakan
8,411
1,346
0
2,798
16,191
14,106
0
4,768
11,011
19,503
0
L
Baron Samedi
WhippyOsprey313
Baron Samedi
7,457
260
800
2,420
11,126
5,731
0
717
10,109
32,394
0
W
Gilgamesh
14,010
4,045
65
2,505
12,828
8,508
1,021
6,234
6,263
3,714
19,054
W
12,047
7,321
0
868
8,759
3,332
627
6,271
2,292
0
45,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,580
Gold Earned
29,067
115
Minions Killed
160
2
Camps Cleared
8
614,214
Distance Traveled
644,836
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,002
667
24
2
0
210,615
4
W
Ra
8,630
719
61
5
2
228,882
2
L
Cabrakan
8,481
707
30
3
0
214,403
4
L
Baron Samedi
8,097
675
61
5
2
189,196
3
W
Gilgamesh
9,835
820
23
2
0
214,306
2
W
Izanami
10,602
884
76
6
6
201,648
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role