Player Matchup

Thoth
Thoth
Kurisutofa
Thoth
Level 160
God Stats
4W - 1L
1,719 SR
Queue Stats
148W - 165L
1,580 Elo+
Solo
Susano
Susano
Mizhapx
Susano
Level 128
God Stats
3W - 4L
1,480 SR
Queue Stats
133W - 123L
1,605 Elo+
Party 1
Fenrir
Fenrir
SparcJohn
Fenrir
Level 117
God Stats
2W - 6L
1,455 SR
Queue Stats
239W - 240L
1,520 Elo+
Party 1
Scylla
Scylla
Xephizer
Scylla
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,608 Elo+
Party 1
Mulan
Mulan
xxkillacallxx
Mulan
Level 149
God Stats
1W - 1L
1,567 SR
Queue Stats
124W - 110L
1,561 Elo+
Solo
Team Averages
Level 128
1,544 SR
1,575 Elo+

VS

Team Averages
Level 137
1,561 SR
1,549 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BigBootieMan
Raijin
Level 104
God Stats
1W - 2L
1,321 SR
Queue Stats
43W - 52L
1,580 Elo+
Party 2
Odin
Odin
BobbyBantz
Odin
Level 128
God Stats
15W - 11L
1,591 SR
Queue Stats
937W - 881L
1,592 Elo+
Solo
Danzaburou
Danzaburou
Vicarfortunato
Danzaburou
Level 140
God Stats
3W - 0L
1,893 SR
Queue Stats
53W - 61L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
20
10 / 5 / 9
13,043
932
32,822
11,241
4,670
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
Mizhapx
Susano
18
4 / 6 / 12
10,648
761
9,450
12,454
5,574
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
SparcJohn
Fenrir
15
4 / 4 / 10
9,827
702
5,640
22,707
13,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Xephizer
Scylla
17
3 / 5 / 13
10,001
714
11,967
10,158
4,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 8 / 13
9,488
678
5,304
21,640
21,340
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
4 / 6 / 13
10,972
784
9,231
11,629
7,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
 
Jormungandr
19
3 / 5 / 16
10,959
783
13,347
21,657
25,172
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
18
4 / 6 / 13
10,826
773
12,906
13,684
5,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
2 / 4 / 22
10,952
782
6,104
18,963
17,000
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Vicarfortunato
Danzaburou
20
15 / 3 / 11
14,145
1,010
25,368
11,562
4,691
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
103
22
Kills
28
28
Deaths
24
57
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
6
13
1.75
W
Jormungandr
 
Jormungandr
3
5
16
2.2
W
Raijin
4
6
13
1.75
W
2
4
22
3.25
L
Thoth
10
5
9
2.9
L
Susano
Mizhapx
Susano
4
6
12
1.67
L
Fenrir
SparcJohn
Fenrir
4
4
10
2.25
W
Danzaburou
Vicarfortunato
Danzaburou
15
3
11
6.83
L
Scylla
Xephizer
Scylla
3
5
13
1.9
L
1
8
13
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,183
Damage
66,956
78,200
Taken
77,495
49,752
Mitigated
60,293
18,814
Healing
21,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,231
1,050
1,560
1,568
11,629
7,485
46
6,650
4,979
20,182
0
W
Jormungandr
 
Jormungandr
13,347
2,357
1,828
3,195
21,657
25,172
610
11,487
10,170
30,165
0
W
Raijin
12,906
1,174
0
993
13,684
5,945
1,585
9,614
4,070
26,237
0
W
6,104
985
2,469
5,608
18,963
17,000
316
8,732
10,231
0
9,616
L
Thoth
32,822
494
1,097
1,518
11,241
4,670
1,614
5,608
5,173
63,796
0
L
Susano
Mizhapx
Susano
9,450
504
1,298
1,674
12,454
5,574
284
5,141
6,888
0
14,225
L
Fenrir
SparcJohn
Fenrir
5,640
1,995
351
7,533
22,707
13,968
316
10,558
11,525
0
8,066
W
Danzaburou
Vicarfortunato
Danzaburou
25,368
13,983
751
3,515
11,562
4,691
3,804
8,306
3,256
0
51,475
L
Scylla
Xephizer
Scylla
11,967
313
944
544
10,158
4,200
720
5,038
4,896
28,406
0
L
5,304
644
1,455
2,400
21,640
21,340
271
7,639
13,456
0
15,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,007
Gold Earned
57,854
177
Minions Killed
156
0
Camps Cleared
0
1,249,436
Distance Traveled
1,229,304
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,972
784
23
2
0
232,595
0
W
Jormungandr
10,959
783
24
2
0
225,336
0
W
Raijin
10,826
773
34
2
0
221,143
2
W
Odin
10,952
782
10
1
0
273,665
1
L
Thoth
13,043
932
78
6
0
235,253
4
L
Susano
10,648
761
21
2
0
262,273
3
L
Fenrir
9,827
702
6
0
0
262,730
1
W
Danzaburou
14,145
1,010
65
5
0
276,565
1
L
Scylla
10,001
714
50
4
0
263,347
0
L
Mulan
9,488
678
22
2
0
225,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role