Player Matchup

Discordia
Discordia
Artebudz
Discordia
Level 99
God Stats
0W - 2L
1,258 SR
Queue Stats
121W - 122L
1,398 Elo+
Party 2
Mulan
Mulan
KiitsuneYae
Mulan
Level 18
God Stats
1W - 3L
1,441 SR
Queue Stats
18W - 21L
1,465 Elo+
Party 3
Danzaburou
Danzaburou
Skrealing
Danzaburou
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
156W - 163L
1,399 Elo+
Party 2
Ares
Ares
TyTheGreat808
Ares
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,213 Elo+
Party 3
Loki
Loki
socho1001
Loki
Level 61
God Stats
14W - 12L
1,503 SR
Queue Stats
236W - 283L
1,409 Elo+
Solo
Team Averages
Level 77
1,440 SR
1,377 Elo+

VS

Team Averages
Level 55
1,357 SR
1,371 Elo+
Hercules
Hercules
BigPapaStaIin
Hercules
Level 49
God Stats
10W - 4L
1,419 SR
Queue Stats
107W - 108L
1,439 Elo+
Party 1
Cerberus
Cerberus
HouseKelly
Cerberus
Level 56
God Stats
1W - 2L
1,270 SR
Queue Stats
87W - 99L
1,355 Elo+
Party 1
Charybdis
Charybdis
Lugok
Charybdis
Level 72
God Stats
4W - 8L
1,294 SR
Queue Stats
86W - 105L
1,391 Elo+
Party 1
Sol
Sol
Piquis2013
Sol
Level 54
God Stats
1W - 1L
1,301 SR
Queue Stats
33W - 41L
1,410 Elo+
Solo
Ravana
Ravana
WinnerAtLosing
Ravana
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 10L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Artebudz
Discordia
14
0 / 2 / 8
8,856
521
16,974
10,652
3,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 0
7,577
446
2,839
6,199
5,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Skrealing
Danzaburou
13
1 / 2 / 2
8,163
480
7,632
8,452
2,518
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 4 / 1
6,260
368
5,857
12,749
9,392
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
15
6 / 4 / 2
9,340
549
8,427
12,591
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigPapaStaIin
Hercules
16
6 / 1 / 3
10,143
597
7,757
13,425
11,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cerberus
HouseKelly
Cerberus
12
1 / 3 / 6
7,909
465
4,764
16,356
10,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Lugok
Charybdis
13
6 / 1 / 2
8,382
493
13,309
13,455
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 2 / 3
7,625
449
4,240
9,882
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 2
9,015
530
6,549
9,400
3,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
9
Kills
16
16
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Discordia
Artebudz
Discordia
0
2
8
2
W
Hercules
BigPapaStaIin
Hercules
6
1
3
7.5
W
Cerberus
HouseKelly
Cerberus
1
3
6
1.33
L
1
4
0
0.25
W
Charybdis
Lugok
Charybdis
6
1
2
7
W
0
2
3
0.75
L
Danzaburou
Skrealing
Danzaburou
1
2
2
1
L
1
4
1
0.38
W
3
2
2
2
L
Loki
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,729
Damage
36,619
50,643
Taken
62,518
23,686
Mitigated
32,529
11,009
Healing
25,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Artebudz
Discordia
16,974
542
250
3,445
10,652
3,175
479
2,915
7,737
64,436
0
W
Hercules
BigPapaStaIin
Hercules
7,757
2,881
0
7,100
13,425
11,041
1,425
2,802
10,507
8,161
45,190
W
Cerberus
HouseKelly
Cerberus
4,764
405
0
3,340
16,356
10,284
295
5,843
10,321
23,106
0
L
2,839
581
0
748
6,199
5,085
0
361
5,838
0
28,721
W
Charybdis
Lugok
Charybdis
13,309
7,039
0
6,020
13,455
4,146
837
3,800
9,511
0
64,272
W
4,240
530
0
5,167
9,882
3,347
0
5,745
3,425
41,678
3,627
L
Danzaburou
Skrealing
Danzaburou
7,632
3,884
0
2,634
8,452
2,518
468
1,074
7,378
0
57,452
L
5,857
254
0
32
12,749
9,392
0
3,018
9,731
13,400
0
W
6,549
1,470
0
3,534
9,400
3,711
0
3,271
5,923
0
60,446
L
Loki
8,427
1,730
0
3,900
12,591
3,516
0
2,454
10,137
0
51,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,196
Gold Earned
43,074
398
Minions Killed
462
0
Camps Cleared
0
1,679,252
Distance Traveled
1,658,054
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,856
521
120
7
0
345,911
8
W
Hercules
10,143
597
111
7
0
348,759
0
W
Cerberus
7,909
465
48
3
0
314,036
7
L
Mulan
7,577
446
75
4
0
344,821
6
W
Charybdis
8,382
493
107
6
0
321,974
2
W
Sol
7,625
449
81
5
0
326,202
7
L
Danzaburou
8,163
480
97
6
0
317,771
9
L
Ares
6,260
368
17
1
0
322,406
0
W
Ravana
9,015
530
115
7
0
347,083
7
L
Loki
9,340
549
89
5
0
348,343
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role