Player Matchup

Kukulkan
Kukulkan
Nereafdzzz
Kukulkan
Level 31
God Stats
0W - 3L
1,204 SR
Queue Stats
33W - 64L
1,238 Elo+
Party 3
Rama
Rama
TSMsloth
Rama
Level 29
God Stats
7W - 3L
1,514 SR
Queue Stats
20W - 17L
1,400 Elo+
Party 1
Thor
Thor
TohTuzMuertohz
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,111 Elo+
Party 3
Ares
Ares
flukey rage
Ares
Level 74
God Stats
2W - 2L
1,250 SR
Queue Stats
37W - 29L
1,346 Elo+
Party 1
Gilgamesh
Gilgamesh
mamotoneitor
Gilgamesh
Level 67
God Stats
2W - 6L
1,378 SR
Queue Stats
43W - 123L
1,204 Elo+
Party 3
Team Averages
Level 41
1,369 SR
1,260 Elo+

VS

Team Averages
Level 59
1,520 SR
1,307 Elo+
Ganesha
Ganesha
DuckFail
Ganesha
Level 13
God Stats
1W - 0L
1,675 SR
Queue Stats
3W - 4L
1,265 Elo+
Party 2
Izanami
Izanami
MarekPawel777
Izanami
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 130L
1,390 Elo+
Solo
Odin
Odin
Sirtwidelsnap
Odin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 49L
1,306 Elo+
Party 2
Zeus
Zeus
TomBoel
Zeus
Level 67
God Stats
7W - 7L
1,468 SR
Queue Stats
157W - 191L
1,288 Elo+
Party 2
Mercury
Mercury
space gerbils
Mercury
Level 41
God Stats
14W - 14L
1,458 SR
Queue Stats
72W - 97L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Nereafdzzz
Kukulkan
15
1 / 7 / 0
9,753
443
5,295
13,026
5,109
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rama
15
5 / 1 / 3
9,519
433
11,971
11,011
4,168
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 7 / 1
7,956
362
3,904
13,365
5,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 4 / 4
8,684
395
9,411
20,318
20,035
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
mamotoneitor
Gilgamesh
13
2 / 8 / 1
8,491
386
4,165
17,408
8,977

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DuckFail
Ganesha
16
0 / 5 / 3
10,695
486
5,364
16,423
15,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
18
2 / 1 / 5
11,933
542
11,088
9,568
3,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 1 / 4
11,475
522
5,730
16,643
11,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
TomBoel
Zeus
20
11 / 0 / 6
14,075
640
22,677
12,810
5,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
19
10 / 3 / 4
12,839
584
10,212
16,544
7,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
10
Kills
27
27
Deaths
10
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ganesha
DuckFail
Ganesha
0
5
3
0.3
W
Izanami
2
1
5
4.5
L
Kukulkan
Nereafdzzz
Kukulkan
1
7
0
0.14
W
4
1
4
6
L
Rama
5
1
3
6.5
L
0
7
1
0.07
W
Zeus
TomBoel
Zeus
11
0
6
14
L
2
4
4
1
L
Gilgamesh
mamotoneitor
Gilgamesh
2
8
1
0.31
W
Mercury
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,746
Damage
55,071
75,128
Taken
71,988
43,539
Mitigated
44,325
10,725
Healing
26,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
DuckFail
Ganesha
5,364
297
0
2,866
16,423
15,818
459
5,290
11,133
23,136
0
W
Izanami
11,088
8,047
0
5,061
9,568
3,975
2,818
2,760
6,808
0
99,900
L
Kukulkan
Nereafdzzz
Kukulkan
5,295
861
0
2,548
13,026
5,109
496
6,748
6,278
59,349
0
W
5,730
2,939
663
3,240
16,643
11,363
2,918
1,222
15,421
0
53,870
L
Rama
11,971
10,414
896
2,643
11,011
4,168
995
3,048
7,963
0
55,346
L
3,904
1,606
0
2,354
13,365
5,250
413
3,017
10,348
0
43,913
W
Zeus
TomBoel
Zeus
22,677
2,854
0
10,479
12,810
5,806
1,685
5,038
7,772
110,779
0
L
9,411
322
636
1,620
20,318
20,035
131
9,131
11,187
31,753
0
L
Gilgamesh
mamotoneitor
Gilgamesh
4,165
1,270
0
28
17,408
8,977
372
6,235
11,173
0
31,589
W
Mercury
10,212
4,222
0
4,626
16,544
7,363
1,672
3,672
12,872
0
98,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,403
Gold Earned
61,017
389
Minions Killed
598
0
Camps Cleared
0
1,781,410
Distance Traveled
2,038,001
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,695
486
9
0
0
415,802
2
W
Izanami
11,933
542
190
9
0
401,063
0
L
Kukulkan
9,753
443
130
6
0
301,297
4
W
Odin
11,475
522
105
5
0
395,764
1
L
Rama
9,519
433
95
4
0
389,330
6
L
Thor
7,956
362
62
3
0
302,697
0
W
Zeus
14,075
640
164
7
0
377,286
3
L
Ares
8,684
395
41
2
0
417,838
2
L
Gilgamesh
8,491
386
61
3
0
370,248
3
W
Mercury
12,839
584
130
6
0
448,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role