Player Matchup

Ah Puch
Ah Puch
Droznock52
Ah Puch
Level 148
God Stats
6W - 5L
1,534 SR
Queue Stats
115W - 136L
1,322 Elo+
Solo
Ymir
Ymir
VRTX14
Ymir
Level 76
God Stats
1W - 2L
1,473 SR
Queue Stats
36W - 41L
1,533 Elo+
Party 2
Odin
Odin
XxDIE_HARDMANxX
Odin
Level 7
God Stats
1W - 0L
1,475 SR
Queue Stats
1W - 3L
1,166 Elo+
Party 2
Team Averages
Level 77
1,494 SR
1,340 Elo+

VS

Team Averages
Level 81
1,546 SR
1,453 Elo+
Fafnir
Fafnir
ScionRabbit7948
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,412 Elo+
Party 1
Hun Batz
Hun Batz
VashtaNerada85
Hun Batz
Level 146
God Stats
2W - 6L
1,366 SR
Queue Stats
577W - 631L
1,437 Elo+
Party 1
Kukulkan
Kukulkan
erickamane
Kukulkan
Level 79
God Stats
0W - 1L
1,773 SR
Queue Stats
11W - 7L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Droznock52
Ah Puch
13
3 / 0 / 9
7,531
753
10,061
1,901
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
VRTX14
Ymir
12
7 / 1 / 6
7,910
791
6,390
8,651
3,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 0 / 10
7,322
732
3,525
6,729
2,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
6,094
609
2,774
9,563
6,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
8
0 / 5 / 1
5,753
575
4,212
7,446
2,517
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
erickamane
Kukulkan
10
0 / 3 / 1
6,218
622
6,060
5,889
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
13
Kills
1
1
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Droznock52
Ah Puch
3
0
9
7.5
L
1
5
0
0.2
W
Ymir
VRTX14
Ymir
7
1
6
10
L
Hun Batz
0
5
1
0.1
W
3
0
10
8
L
Kukulkan
erickamane
Kukulkan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,976
Damage
13,046
17,281
Taken
22,898
7,372
Mitigated
11,310
5,193
Healing
2,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Droznock52
Ah Puch
10,061
201
140
1,241
1,901
671
96
1,312
589
28,928
0
L
2,774
602
0
618
9,563
6,739
0
6,728
2,403
7,258
0
W
Ymir
VRTX14
Ymir
6,390
2,807
0
1,467
8,651
3,800
0
4,755
3,896
22,005
1,463
L
Hun Batz
4,212
716
324
586
7,446
2,517
0
5,141
2,098
0
13,036
W
3,525
1,197
156
2,189
6,729
2,901
0
3,054
3,675
0
11,382
L
Kukulkan
erickamane
Kukulkan
6,060
573
0
480
5,889
2,054
0
3,903
1,581
23,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,763
Gold Earned
18,065
112
Minions Killed
83
7
Camps Cleared
3
541,249
Distance Traveled
452,315
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,531
753
48
5
0
195,413
2
L
Fafnir
6,094
609
10
1
1
151,750
0
W
Ymir
7,910
791
44
4
6
184,734
1
L
Hun Batz
5,753
575
23
2
2
146,281
1
W
Odin
7,322
732
20
2
1
161,102
0
L
Kukulkan
6,218
622
50
5
0
154,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role