Player Matchup

Chiron
Chiron
PM Fibulg
Chiron
Level 82
God Stats
2W - 5L
1,332 SR
Queue Stats
120W - 192L
1,373 Elo+
Party 1
Fenrir
Fenrir
PM Fuury
Fenrir
Level 75
God Stats
2W - 3L
1,196 SR
Queue Stats
121W - 193L
1,374 Elo+
Party 1
Kukulkan
Kukulkan
PM Renshi
Kukulkan
Level 69
God Stats
5W - 3L
1,571 SR
Queue Stats
120W - 193L
1,373 Elo+
Party 1
Team Averages
Level 75
1,367 SR
1,374 Elo+

VS

Team Averages
Level 53
1,444 SR
1,479 Elo+
Sol
Sol
El_Bobert1107
Sol
Level 53
God Stats
2W - 4L
1,474 SR
Queue Stats
20W - 19L
1,482 Elo+
Party 2
Cthulhu
Cthulhu
HazzeSky
Cthulhu
Level 98
God Stats
2W - 3L
1,360 SR
Queue Stats
44W - 41L
1,456 Elo+
Party 2
Pele
Pele
Purge_Kingz56
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
PM Fibulg
Chiron
13
2 / 5 / 10
8,683
724
9,611
8,878
2,761
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
PM Fuury
Fenrir
14
11 / 3 / 5
10,602
884
13,621
13,901
9,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
PM Renshi
Kukulkan
14
3 / 3 / 8
9,024
752
7,565
7,091
2,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 6
8,272
689
10,170
11,833
3,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
HazzeSky
Cthulhu
12
7 / 6 / 4
8,902
742
12,710
13,632
8,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 5 / 7
7,522
627
2,776
11,022
3,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
16
Kills
11
11
Deaths
16
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
5
6
1.2
L
Cthulhu
HazzeSky
Cthulhu
7
6
4
1.5
W
Chiron
PM Fibulg
Chiron
2
5
10
1.4
W
Fenrir
PM Fuury
Fenrir
11
3
5
4.5
W
Kukulkan
PM Renshi
Kukulkan
3
3
8
2.33
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,797
Damage
25,656
29,870
Taken
36,487
14,248
Mitigated
16,590
4,899
Healing
9,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,170
3,100
234
4,054
11,833
3,935
33
3,070
8,584
27,110
2,678
L
Cthulhu
HazzeSky
Cthulhu
12,710
2,350
380
2,357
13,632
8,822
0
2,774
10,586
29,040
0
W
Chiron
PM Fibulg
Chiron
9,611
2,272
492
1,493
8,878
2,761
2,215
6,838
1,734
0
29,270
W
Fenrir
PM Fuury
Fenrir
13,621
2,914
152
2,728
13,901
9,300
572
9,240
4,102
798
23,747
W
Kukulkan
PM Renshi
Kukulkan
7,565
701
0
34
7,091
2,187
0
5,503
1,364
36,174
0
L
2,776
705
0
2,493
11,022
3,833
0
2,964
7,796
0
11,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,309
Gold Earned
24,696
130
Minions Killed
105
8
Camps Cleared
4
642,389
Distance Traveled
633,165
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,272
689
51
4
1
191,402
3
L
Cthulhu
8,902
742
36
3
2
207,422
2
W
Chiron
8,683
724
41
3
3
197,854
0
W
Fenrir
10,602
884
21
2
2
224,043
0
W
Kukulkan
9,024
752
68
6
3
220,492
4
L
Pele
7,522
627
18
2
1
234,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role