Player Matchup

Geb
Geb
DrolVzl
Geb
Level 120
God Stats
91W - 67L
1,603 SR
Queue Stats
131W - 122L
1,464 Elo+
Party 3
Heimdallr
Heimdallr
MelkorVzl
Heimdallr
Level 108
God Stats
12W - 20L
1,367 SR
Queue Stats
380W - 416L
1,372 Elo+
Party 3
Scylla
Scylla
TheProphetXx
Scylla
Level 69
God Stats
0W - 1L
1,352 SR
Queue Stats
3W - 2L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
VelocityZion
Sun Wukong
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,453 Elo+
Party 4
Thor
Thor
jt0424
Thor
Level 58
God Stats
1W - 3L
1,401 SR
Queue Stats
125W - 105L
1,488 Elo+
Party 4
Team Averages
Level 80
1,445 SR
1,442 Elo+

VS

Team Averages
Level 104
1,429 SR
1,411 Elo+
Sol
Sol
DrTungg
Sol
Level 160
God Stats
7W - 5L
1,526 SR
Queue Stats
440W - 480L
1,343 Elo+
Party 2
Mulan
Mulan
Kushtafah
Mulan
Level 71
God Stats
15W - 15L
1,547 SR
Queue Stats
346W - 377L
1,487 Elo+
Party 2
Gilgamesh
Gilgamesh
SeraphHand
Gilgamesh
Level 144
God Stats
14W - 12L
1,490 SR
Queue Stats
187W - 217L
1,421 Elo+
Solo
Neith
Neith
michiloid
Neith
Level 15
God Stats
8W - 15L
1,269 SR
Queue Stats
14W - 29L
1,266 Elo+
Party 1
Sobek
Sobek
spider2159
Sobek
Level 129
God Stats
2W - 4L
1,314 SR
Queue Stats
415W - 423L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
1 / 2 / 6
8,615
392
6,350
14,226
15,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
MelkorVzl
Heimdallr
18
5 / 6 / 4
11,562
526
15,482
16,408
6,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
15
3 / 4 / 5
9,603
437
8,126
10,044
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
VelocityZion
Sun Wukong
16
4 / 3 / 2
10,112
460
12,354
17,969
14,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
jt0424
Thor
15
4 / 8 / 4
10,013
455
14,442
19,207
7,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
5 / 2 / 5
11,510
523
8,785
12,201
4,331
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
Kushtafah
Mulan
20
9 / 0 / 5
12,722
578
19,241
15,146
15,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
SeraphHand
Gilgamesh
19
4 / 7 / 8
11,518
524
14,022
20,702
9,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
michiloid
Neith
15
1 / 5 / 4
9,462
430
4,469
11,150
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
15
4 / 3 / 11
10,053
457
8,497
20,997
25,376
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
56
17
Kills
23
23
Deaths
17
21
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sol
5
2
5
3.75
L
Geb
1
2
6
2
W
Mulan
Kushtafah
Mulan
9
0
5
11.5
L
Heimdallr
MelkorVzl
Heimdallr
5
6
4
1.17
W
Gilgamesh
SeraphHand
Gilgamesh
4
7
8
1.14
L
Scylla
3
4
5
1.38
L
Sun Wukong
VelocityZion
Sun Wukong
4
3
2
1.67
L
Thor
jt0424
Thor
4
8
4
0.75
W
Neith
michiloid
Neith
1
5
4
0.6
W
Sobek
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,754
Damage
55,014
77,854
Taken
80,196
48,168
Mitigated
59,300
16,419
Healing
27,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
8,785
2,743
334
5,764
12,201
4,331
628
1,900
10,209
98,455
0
L
Geb
6,350
753
0
2,941
14,226
15,403
0
4,317
9,661
21,069
0
W
Mulan
Kushtafah
Mulan
19,241
2,172
269
7,901
15,146
15,568
0
2,648
11,781
7,226
84,612
L
Heimdallr
MelkorVzl
Heimdallr
15,482
6,814
0
3,396
16,408
6,947
3,400
4,647
11,500
0
93,405
W
Gilgamesh
SeraphHand
Gilgamesh
14,022
3,250
0
4,856
20,702
9,673
0
2,379
18,189
0
91,836
L
Scylla
8,126
1,681
0
2,704
10,044
3,539
72
1,702
8,188
51,899
0
L
Sun Wukong
VelocityZion
Sun Wukong
12,354
2,074
0
2,816
17,969
14,638
0
3,062
14,112
6,815
51,112
L
Thor
jt0424
Thor
14,442
4,685
0
4,562
19,207
7,641
0
5,248
13,835
0
65,289
W
Neith
michiloid
Neith
4,469
1,680
0
3,086
11,150
4,352
830
2,477
8,232
0
39,049
W
Sobek
8,497
491
413
5,072
20,997
25,376
0
5,996
14,479
29,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,905
Gold Earned
55,265
474
Minions Killed
596
0
Camps Cleared
0
1,994,903
Distance Traveled
2,120,366
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,510
523
159
7
0
417,857
5
L
Geb
8,615
392
26
1
0
423,508
9
W
Mulan
12,722
578
181
8
0
465,590
5
L
Heimdallr
11,562
526
143
7
0
377,962
2
W
Gilgamesh
11,518
524
143
7
0
445,481
5
L
Scylla
9,603
437
98
4
0
378,248
3
L
Sun Wukong
10,112
460
107
5
0
427,083
5
L
Thor
10,013
455
100
5
0
388,102
2
W
Neith
9,462
430
89
4
0
331,770
0
W
Sobek
10,053
457
24
1
0
459,668
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role