Player Matchup

Agni
Agni
 
Agni
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ChaacleyCooper
Osiris
Level 38
God Stats
1W - 1L
1,844 SR
Queue Stats
12W - 16L
1,394 Elo+
Party 2
Charybdis
Charybdis
Siegranf
Charybdis
Level 64
God Stats
4W - 6L
1,392 SR
Queue Stats
4W - 12L
1,074 Elo+
Solo
Cabrakan
Cabrakan
bambicito_sensua
Cabrakan
Level 122
God Stats
3W - 1L
1,429 SR
Queue Stats
9W - 14L
1,371 Elo+
Party 2
Chronos
Chronos
mahoemada
Chronos
Level 107
God Stats
3W - 3L
1,483 SR
Queue Stats
14W - 22L
1,360 Elo+
Party 2
Team Averages
Level 70
1,530 SR
1,340 Elo+

VS

Team Averages
Level 59
1,522 SR
1,452 Elo+
Geb
Geb
LILIANAVORNICU
Geb
Level 29
God Stats
11W - 8L
1,540 SR
Queue Stats
52W - 52L
1,461 Elo+
Party 1
Ao Kuang
Ao Kuang
NuSuntTiganRoman
Ao Kuang
Level 17
God Stats
0W - 1L
1,281 SR
Queue Stats
32W - 28L
1,397 Elo+
Party 1
Tyr
Tyr
SN0CK
Tyr
Level 26
God Stats
2W - 6L
1,568 SR
Queue Stats
45W - 36L
1,563 Elo+
Solo
Serqet
Serqet
Saki104
Serqet
Level 126
God Stats
1W - 2L
1,502 SR
Queue Stats
5W - 5L
1,451 Elo+
Solo
Jing Wei
Jing Wei
phantomonas19000
Jing Wei
Level 97
God Stats
1W - 1L
1,718 SR
Queue Stats
17W - 20L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 0 / 2
6,066
1,011
5,255
2,695
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
1 / 1 / 6
5,478
913
4,906
3,232
2,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Siegranf
Charybdis
9
0 / 0 / 3
4,581
764
1,848
2,384
729
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 0 / 3
5,993
999
2,706
2,289
2,025
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
mahoemada
Chronos
10
1 / 1 / 3
5,480
913
2,305
3,887
1,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
4,669
778
2,192
2,078
1,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 2 / 0
4,700
783
1,030
3,790
1,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tyr
SN0CK
Tyr
10
1 / 2 / 1
4,898
816
4,338
8,928
4,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Serqet
Saki104
Serqet
7
0 / 0 / 0
3,966
661
208
1,487
609
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 1
4,311
719
1,823
5,243
1,623
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
8
Kills
2
2
Deaths
8
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
0
2
4
W
1
1
6
4
L
0
0
1
0.5
L
1
2
0
0.5
L
Tyr
SN0CK
Tyr
1
2
1
0.75
L
Serqet
Saki104
Serqet
0
0
0
0
W
Charybdis
Siegranf
Charybdis
0
0
3
1.5
W
3
0
3
4.5
W
Chronos
mahoemada
Chronos
1
1
3
2.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,020
Damage
9,591
14,487
Taken
21,526
7,045
Mitigated
9,721
2,129
Healing
4,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,255
522
0
500
2,695
921
200
961
1,706
22,138
0
W
4,906
1,222
0
392
3,232
2,148
378
1,080
2,017
0
13,216
L
2,192
144
0
1,313
2,078
1,167
0
727
1,280
7,260
0
L
1,030
147
0
695
3,790
1,509
0
2,173
1,544
6,212
714
L
Tyr
SN0CK
Tyr
4,338
688
0
2,290
8,928
4,813
0
4,668
4,074
0
14,894
L
Serqet
Saki104
Serqet
208
30
0
250
1,487
609
0
685
736
0
1,895
W
Charybdis
Siegranf
Charybdis
1,848
1,137
0
0
2,384
729
812
352
1,966
0
3,671
W
2,706
469
0
381
2,289
2,025
358
331
1,924
8,127
0
W
Chronos
mahoemada
Chronos
2,305
1,141
98
758
3,887
1,222
1,726
441
3,348
11,422
0
L
1,823
1,234
0
0
5,243
1,623
0
2,333
2,758
0
7,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,598
Gold Earned
22,544
115
Minions Killed
69
6
Camps Cleared
4
666,769
Distance Traveled
489,366
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,066
1,011
54
9
0
134,471
3
W
Osiris
5,478
913
18
3
0
141,731
1
L
Geb
4,669
778
4
1
0
94,909
1
L
Ao Kuang
4,700
783
16
3
2
104,024
1
L
Tyr
4,898
816
32
5
1
128,416
2
L
Serqet
3,966
661
4
1
0
49,595
0
W
Charybdis
4,581
764
7
1
1
134,866
2
W
Cabrakan
5,993
999
11
2
0
126,584
0
W
Chronos
5,480
913
25
4
5
129,117
0
L
Jing Wei
4,311
719
13
2
1
112,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role