Player Matchup

Discordia
Discordia
 
Discordia
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CaSfFnx14
Merlin
Level 77
God Stats
1W - 2L
1,503 SR
Queue Stats
27W - 32L
1,434 Elo+
Solo
Amaterasu
Amaterasu
ObiWanaTokey69
Amaterasu
Level 90
God Stats
46W - 50L
1,536 SR
Queue Stats
420W - 452L
1,410 Elo+
Party 1
Atlas
Atlas
WISEGUYTRUTH
Atlas
Level 88
God Stats
1W - 6L
1,258 SR
Queue Stats
66W - 80L
1,427 Elo+
Party 1
Bastet
Bastet
prize_wreath9
Bastet
Level 68
God Stats
34W - 16L
1,676 SR
Queue Stats
551W - 567L
1,479 Elo+
Solo
Team Averages
Level 78
1,494 SR
1,450 Elo+

VS

Team Averages
Level 99
1,384 SR
1,486 Elo+
Cupid
Cupid
Evo8gohard
Cupid
Level 128
God Stats
8W - 7L
1,534 SR
Queue Stats
70W - 56L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
FroggyNader
Gilgamesh
Level 80
God Stats
2W - 1L
1,288 SR
Queue Stats
24W - 15L
1,563 Elo+
Solo
Osiris
Osiris
ROGU3CRUSAD3R1
Osiris
Level 60
God Stats
5W - 3L
1,391 SR
Queue Stats
58W - 67L
1,442 Elo+
Party 2
Sun Wukong
Sun Wukong
SSJDKHERO
Sun Wukong
Level 109
God Stats
3W - 1L
1,447 SR
Queue Stats
105W - 123L
1,459 Elo+
Party 2
Sol
Sol
ratedr24
Sol
Level 118
God Stats
12W - 23L
1,260 SR
Queue Stats
251W - 268L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
0 / 6 / 2
8,894
889
10,262
13,612
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
CaSfFnx14
Merlin
15
0 / 4 / 4
8,631
863
3,930
6,997
2,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
ObiWanaTokey69
Amaterasu
15
0 / 4 / 4
8,721
872
4,969
23,027
16,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
1 / 5 / 3
8,933
893
11,045
17,931
8,021
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
4 / 4 / 0
10,171
1,017
14,362
16,367
8,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

155

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
18
13 / 1 / 2
12,464
1,246
24,321
10,388
3,978
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
FroggyNader
Gilgamesh
17
1 / 0 / 11
9,810
981
8,629
9,371
9,133
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
1 / 1 / 13
9,725
973
6,923
9,172
6,762
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
SSJDKHERO
Sun Wukong
17
5 / 2 / 8
10,665
1,067
17,298
11,973
8,443
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 1 / 8
10,303
1,030
15,712
9,117
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
65
5
Kills
23
23
Deaths
5
13
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
6
2
0.17
L
Merlin
CaSfFnx14
Merlin
0
4
4
0.5
W
Cupid
13
1
2
14
W
Gilgamesh
FroggyNader
Gilgamesh
1
0
11
6.5
L
Amaterasu
ObiWanaTokey69
Amaterasu
0
4
4
0.5
W
1
1
13
7.5
W
Sun Wukong
SSJDKHERO
Sun Wukong
5
2
8
4.5
L
1
5
3
0.5
L
4
4
0
1
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,568
Damage
72,883
77,934
Taken
50,021
39,615
Mitigated
31,137
6,587
Healing
13,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
10,262
1,461
70
648
13,612
3,790
0
1,187
12,425
36,379
0
L
Merlin
CaSfFnx14
Merlin
3,930
244
0
0
6,997
2,338
0
1,043
5,954
11,927
0
W
Cupid
24,321
19,995
281
4,990
10,388
3,978
0
5,117
5,119
0
42,375
W
Gilgamesh
FroggyNader
Gilgamesh
8,629
1,649
413
787
9,371
9,133
0
4,028
5,091
779
22,761
L
Amaterasu
ObiWanaTokey69
Amaterasu
4,969
1,929
144
3,827
23,027
16,926
0
5,186
17,841
0
17,257
W
6,923
1,360
421
879
9,172
6,762
0
6,030
2,976
2,570
14,962
W
Sun Wukong
SSJDKHERO
Sun Wukong
17,298
4,206
575
2,104
11,973
8,443
0
4,965
6,817
0
39,924
L
11,045
3,236
173
125
17,931
8,021
0
5,698
12,233
16,447
0
L
14,362
2,757
0
1,600
16,367
8,540
0
4,191
12,176
0
40,704
W
15,712
5,908
0
2,836
9,117
2,821
0
4,166
4,781
35,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,350
Gold Earned
52,967
183
Minions Killed
213
4
Camps Cleared
14
879,544
Distance Traveled
988,874
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,894
889
61
6
2
163,855
0
L
Merlin
8,631
863
18
2
1
119,821
0
W
Cupid
12,464
1,246
46
5
5
197,395
1
W
Gilgamesh
9,810
981
37
4
1
178,323
0
L
Amaterasu
8,721
872
24
2
1
198,669
0
W
Osiris
9,725
973
16
2
2
209,965
0
W
Sun Wukong
10,665
1,067
62
6
6
210,039
1
L
Atlas
8,933
893
18
2
0
177,291
0
L
Bastet
10,171
1,017
62
6
0
219,908
0
W
Sol
10,303
1,030
52
5
0
193,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role