Player Matchup

Da Ji
Da Ji
Kalcier
Da Ji
Level 87
God Stats
18W - 19L
1,639 SR
Queue Stats
521W - 403L
1,671 Elo+
Solo
Horus
Horus
WilsonFarm
Horus
Level 129
God Stats
6W - 11L
1,501 SR
Queue Stats
288W - 203L
1,680 Elo+
Party 1
Baron Samedi
Baron Samedi
bza995
Baron Samedi
Level 104
God Stats
60W - 37L
1,670 SR
Queue Stats
370W - 261L
1,579 Elo+
Party 1
Team Averages
Level 107
1,604 SR
1,643 Elo+

VS

Team Averages
Level 111
1,479 SR
1,681 Elo+
Bacchus
Bacchus
Mizhapx
Bacchus
Level 128
God Stats
16W - 13L
1,668 SR
Queue Stats
178W - 132L
1,663 Elo+
Party 2
Nemesis
Nemesis
SparcJohn
Nemesis
Level 117
God Stats
2W - 0L
1,406 SR
Queue Stats
54W - 35L
1,727 Elo+
Party 2
Discordia
Discordia
Xephizer
Discordia
Level 88
God Stats
1W - 0L
1,364 SR
Queue Stats
4W - 3L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kalcier
Da Ji
14
3 / 7 / 3
11,047
552
10,258
20,704
9,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
16
2 / 2 / 5
11,335
567
12,340
30,826
31,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
bza995
Baron Samedi
15
2 / 5 / 4
11,293
565
10,590
16,152
6,850
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mizhapx
Bacchus
17
4 / 1 / 10
13,688
684
15,493
19,215
30,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
SparcJohn
Nemesis
16
4 / 3 / 7
12,358
618
18,482
17,678
12,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
Xephizer
Discordia
16
6 / 3 / 8
12,968
648
25,737
8,813
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
7
Kills
14
14
Deaths
7
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Kalcier
Da Ji
3
7
3
0.64
W
Bacchus
Mizhapx
Bacchus
4
1
10
9
W
Nemesis
SparcJohn
Nemesis
4
3
7
2.5
L
Horus
2
2
5
2.25
W
Discordia
Xephizer
Discordia
6
3
8
3.33
L
Baron Samedi
bza995
Baron Samedi
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,188
Damage
59,712
67,682
Taken
45,706
48,328
Mitigated
47,073
29,609
Healing
11,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Kalcier
Da Ji
10,258
1,836
0
1,661
20,704
9,780
0
11,613
8,436
0
21,374
W
Bacchus
Mizhapx
Bacchus
15,493
1,732
0
5,566
19,215
30,876
68
5,382
12,813
37,310
0
W
Nemesis
SparcJohn
Nemesis
18,482
5,462
0
5,346
17,678
12,819
1,094
3,962
12,631
0
47,422
L
Horus
12,340
5,266
4,530
15,863
30,826
31,698
146
17,942
11,835
455
38,759
W
Discordia
Xephizer
Discordia
25,737
1,460
0
420
8,813
3,378
914
2,235
6,025
80,207
0
L
Baron Samedi
bza995
Baron Samedi
10,590
832
3,129
4,426
16,152
6,850
126
12,186
3,749
50,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,675
Gold Earned
39,014
192
Minions Killed
222
7
Camps Cleared
9
1,059,970
Distance Traveled
1,121,892
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,047
552
32
2
5
332,649
1
W
Bacchus
13,688
684
47
2
3
386,792
6
W
Nemesis
12,358
618
60
3
2
372,136
6
L
Horus
11,335
567
70
4
2
396,077
3
W
Discordia
12,968
648
115
6
4
362,964
3
L
Baron Samedi
11,293
565
90
5
0
331,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role