Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
BananaAnd2Kiwis
Amaterasu
Level 158
God Stats
6W - 0L
2,218 SR
Queue Stats
165W - 24L
2,093 Elo+
Party 2
Sol
Sol
Zebidezing
Sol
Level 160
God Stats
5W - 3L
1,769 SR
Queue Stats
114W - 20L
1,908 Elo+
Party 2
Team Averages
Level 159
1,829 SR
1,834 Elo+

VS

Team Averages
Level 136
1,614 SR
1,670 Elo+
Anhur
Anhur
 
Anhur
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
CrimsonFox42
Tiamat
Level 141
God Stats
10W - 3L
1,700 SR
Queue Stats
119W - 49L
1,839 Elo+
Party 1
Yemoja
Yemoja
carlitostevez13
Yemoja
Level 128
God Stats
40W - 16L
1,642 SR
Queue Stats
252W - 168L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
1 / 0 / 2
5,392
770
3,331
5,159
2,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
BananaAnd2Kiwis
Amaterasu
9
1 / 1 / 2
5,737
820
1,545
5,582
3,850
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 0 / 2
5,643
806
1,588
1,105
349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
0 / 1 / 0
4,276
611
466
1,959
383
Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
8
1 / 1 / 0
4,942
706
2,248
3,221
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 0
4,356
622
1,098
2,162
917
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
3
Kills
1
1
Deaths
3
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
0
2
2
L
Anhur
 
Anhur
0
1
0
0
W
Amaterasu
BananaAnd2Kiwis
Amaterasu
1
1
2
2
L
Tiamat
1
1
0
1
W
1
0
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,464
Damage
3,812
11,846
Taken
7,342
6,338
Mitigated
2,428
5,221
Healing
1,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,331
502
0
1,674
5,159
2,139
834
1,746
3,239
0
17,362
L
Anhur
 
Anhur
466
389
0
192
1,959
383
0
126
1,766
0
3,303
W
Amaterasu
BananaAnd2Kiwis
Amaterasu
1,545
518
520
2,479
5,582
3,850
534
1,326
4,065
1,856
6,125
L
Tiamat
2,248
116
0
581
3,221
1,128
0
788
2,226
7,851
0
W
1,588
442
0
548
1,105
349
1,100
758
293
23,181
2,371
L
1,098
309
336
624
2,162
917
0
528
1,605
4,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,772
Gold Earned
13,574
87
Minions Killed
27
6
Camps Cleared
0
414,003
Distance Traveled
361,408
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,392
770
19
3
3
128,663
3
L
Anhur
4,276
611
5
1
0
147,716
1
W
Amaterasu
5,737
820
21
3
1
151,817
3
L
Tiamat
4,942
706
18
3
0
109,616
1
W
Sol
5,643
806
47
7
2
133,523
2
L
Yemoja
4,356
622
4
1
0
104,076
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role