Player Matchup

Awilix
Awilix
CLM1301
Awilix
Level 69
God Stats
2W - 7L
1,137 SR
Queue Stats
6W - 15L
1,126 Elo+
Party 2
Achilles
Achilles
DestinedAce
Achilles
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 59L
1,405 Elo+
Party 2
Apollo
Apollo
FeanorOfValinor
Apollo
Level 88
God Stats
1W - 0L
1,271 SR
Queue Stats
49W - 59L
1,410 Elo+
Party 2
Ares
Ares
Logan5015
Ares
Level 75
God Stats
6W - 4L
1,291 SR
Queue Stats
47W - 44L
1,405 Elo+
Party 2
Scylla
Scylla
Pepsico8
Scylla
Level 43
God Stats
3W - 0L
1,398 SR
Queue Stats
50W - 45L
1,415 Elo+
Party 2
Team Averages
Level 61
1,319 SR
1,352 Elo+

VS

Team Averages
Level 35
1,466 SR
1,298 Elo+
Ymir
Ymir
DuckFail
Ymir
Level 13
God Stats
2W - 2L
1,459 SR
Queue Stats
3W - 4L
1,320 Elo+
Party 1
Chiron
Chiron
Sirtwidelsnap
Chiron
Level 26
God Stats
0W - 3L
1,273 SR
Queue Stats
41W - 49L
1,315 Elo+
Party 1
Sun Wukong
Sun Wukong
TomBoel
Sun Wukong
Level 67
God Stats
18W - 12L
1,599 SR
Queue Stats
157W - 191L
1,297 Elo+
Party 1
Hera
Hera
chibixami
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 57L
1,262 Elo+
Party 1
Susano
Susano
space gerbils
Susano
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 97L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
CLM1301
Awilix
17
8 / 1 / 11
11,728
533
8,843
14,565
6,491
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
DestinedAce
Achilles
16
0 / 4 / 8
10,312
469
8,978
20,298
16,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
16 / 3 / 9
13,243
602
22,778
16,904
7,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
18
10 / 1 / 19
13,407
609
18,777
24,177
34,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
Pepsico8
Scylla
20
11 / 1 / 14
13,611
619
20,063
14,512
6,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 8 / 2
8,495
386
4,297
21,852
14,236
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 11 / 3
9,525
433
12,745
18,225
6,010
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
TomBoel
Sun Wukong
15
4 / 6 / 1
10,122
460
15,407
23,774
20,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
13
0 / 11 / 1
8,418
383
6,317
15,151
4,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 9 / 1
11,066
503
9,553
20,981
7,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
18
45
Kills
10
10
Deaths
45
61
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Awilix
CLM1301
Awilix
8
1
11
13.5
W
Achilles
DestinedAce
Achilles
0
4
8
1
L
Ymir
0
8
2
0.13
W
16
3
9
6.83
W
Ares
10
1
19
19.5
W
Scylla
Pepsico8
Scylla
11
1
14
18
L
2
11
3
0.32
L
Sun Wukong
TomBoel
Sun Wukong
4
6
1
0.75
L
Hera
0
11
1
0.05
L
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,439
Damage
48,319
90,456
Taken
99,983
71,792
Mitigated
52,690
31,247
Healing
21,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
CLM1301
Awilix
8,843
2,966
0
2,753
14,565
6,491
547
2,970
11,370
0
45,379
W
Achilles
DestinedAce
Achilles
8,978
2,005
0
5,987
20,298
16,986
627
1,561
17,679
5,241
42,856
L
Ymir
4,297
1,043
0
1,417
21,852
14,236
171
10,495
11,223
24,753
0
W
22,778
13,818
1,060
7,359
16,904
7,456
4,733
2,677
14,096
0
107,682
W
Ares
18,777
1,047
1,275
6,943
24,177
34,263
960
6,427
17,383
51,736
0
W
Scylla
Pepsico8
Scylla
20,063
1,812
140
5,730
14,512
6,596
3,404
2,058
12,098
102,233
0
L
12,745
4,377
1,623
3,338
18,225
6,010
829
8,592
9,445
0
42,610
L
Sun Wukong
TomBoel
Sun Wukong
15,407
2,639
0
8,457
23,774
20,241
0
7,750
15,854
0
54,298
L
Hera
6,317
2,464
51
2,626
15,151
4,272
498
5,361
9,502
36,233
0
L
9,553
2,661
0
4,246
20,981
7,931
0
7,271
13,608
0
67,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,301
Gold Earned
47,626
518
Minions Killed
384
0
Camps Cleared
0
2,214,243
Distance Traveled
1,830,019
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,728
533
62
3
0
511,252
0
W
Achilles
10,312
469
97
4
0
416,641
3
L
Ymir
8,495
386
46
2
0
356,681
6
W
Apollo
13,243
602
156
7
0
433,342
2
W
Ares
13,407
609
38
2
0
435,801
0
W
Scylla
13,611
619
165
8
0
417,207
9
L
Chiron
9,525
433
64
3
0
368,816
3
L
Sun Wukong
10,122
460
103
5
0
392,995
6
L
Hera
8,418
383
66
3
0
343,368
2
L
Susano
11,066
503
105
5
0
368,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role