Player Matchup

Artemis
Artemis
AncientArcher
Artemis
Level 146
God Stats
25W - 22L
1,617 SR
Queue Stats
241W - 217L
1,589 Elo+
Solo
Bastet
Bastet
BigRopyLoads
Bastet
Level 136
God Stats
6W - 1L
1,815 SR
Queue Stats
249W - 220L
1,597 Elo+
Solo
Ymir
Ymir
Nuncio
Ymir
Level 109
God Stats
23W - 19L
1,526 SR
Queue Stats
321W - 328L
1,561 Elo+
Solo
Ra
Ra
StrudinTrelos
Ra
Level 76
God Stats
3W - 6L
1,454 SR
Queue Stats
211W - 211L
1,541 Elo+
Party 3
Vamana
Vamana
vKingCrimson
Vamana
Level 83
God Stats
4W - 4L
1,520 SR
Queue Stats
383W - 381L
1,549 Elo+
Party 3
Team Averages
Level 110
1,586 SR
1,567 Elo+

VS

Team Averages
Level 117
1,651 SR
1,610 Elo+
Freya
Freya
EluSivE TuRnZ
Freya
Level 148
God Stats
14W - 5L
1,759 SR
Queue Stats
161W - 144L
1,634 Elo+
Party 1
Tyr
Tyr
JaySeal
Tyr
Level 129
God Stats
13W - 19L
1,581 SR
Queue Stats
135W - 134L
1,613 Elo+
Solo
Ravana
Ravana
Thurmichael
Ravana
Level 63
God Stats
3W - 3L
1,709 SR
Queue Stats
83W - 77L
1,648 Elo+
Party 1
Loki
Loki
bA5H45269
Loki
Level 88
God Stats
20W - 18L
1,557 SR
Queue Stats
294W - 299L
1,586 Elo+
Party 2
Janus
Janus
dorlton
Janus
Level 156
God Stats
14W - 9L
1,647 SR
Queue Stats
439W - 388L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
6 / 0 / 4
6,393
639
7,011
3,521
1,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Bastet
10
1 / 1 / 4
5,593
559
2,780
5,532
1,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Nuncio
Ymir
9
2 / 1 / 7
5,943
594
1,928
5,088
2,389
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
1 / 1 / 1
5,709
571
1,780
3,847
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
10
2 / 1 / 1
6,195
620
5,393
6,693
3,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
4,993
499
1,932
6,617
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tyr
7
0 / 2 / 0
4,312
431
1,383
5,065
3,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
8
0 / 3 / 2
4,902
490
4,041
7,876
3,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
9
3 / 1 / 0
5,539
554
2,483
3,930
892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
dorlton
Janus
10
1 / 1 / 1
5,769
577
2,368
3,554
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
12
Kills
4
4
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
6
0
4
8
W
Bastet
1
1
4
3
L
0
5
2
0.2
L
Tyr
0
2
0
0
W
Ymir
Nuncio
Ymir
2
1
7
5.5
W
1
1
1
1.5
L
Ravana
0
3
2
0.33
L
Loki
3
1
0
3
L
Janus
dorlton
Janus
1
1
1
1.5
W
Vamana
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,892
Damage
12,207
24,681
Taken
27,042
9,757
Mitigated
9,426
8,763
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
7,011
3,307
0
654
3,521
1,367
0
1,010
2,428
0
40,437
W
Bastet
2,780
397
0
3,059
5,532
1,607
0
288
5,195
0
30,990
L
1,932
830
0
1,746
6,617
1,302
0
1,136
5,481
26,156
0
L
Tyr
1,383
189
0
1,662
5,065
3,270
0
461
4,527
0
13,753
W
Ymir
Nuncio
Ymir
1,928
907
53
1,750
5,088
2,389
0
1,984
3,080
14,266
0
W
1,780
203
190
730
3,847
1,124
0
848
2,911
37,694
0
L
Ravana
4,041
1,225
0
3,233
7,876
3,093
0
399
6,973
0
24,533
L
Loki
2,483
625
0
1,316
3,930
892
0
715
3,215
0
18,089
L
Janus
dorlton
Janus
2,368
105
0
1,500
3,554
869
0
997
2,557
37,971
0
W
Vamana
5,393
1,556
0
2,327
6,693
3,270
0
0
6,323
0
33,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,833
Gold Earned
25,515
337
Minions Killed
258
0
Camps Cleared
0
995,195
Distance Traveled
1,028,327
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,393
639
78
8
0
184,872
4
W
Bastet
5,593
559
77
8
0
205,968
5
L
Freya
4,993
499
43
4
0
176,808
0
L
Tyr
4,312
431
36
4
0
213,508
4
W
Ymir
5,943
594
19
2
0
192,331
2
W
Ra
5,709
571
89
9
0
205,654
4
L
Ravana
4,902
490
53
5
0
182,084
2
L
Loki
5,539
554
44
4
0
234,958
4
L
Janus
5,769
577
82
8
0
220,969
1
W
Vamana
6,195
620
74
7
0
206,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role