Player Matchup

Izanami
Izanami
 
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
EXODUS917
Pele
Level 4
God Stats
2W - 2L
1,493 SR
Queue Stats
26W - 28L
1,408 Elo+
Party 2
Loki
Loki
SUPPRESSEDTIMM
Loki
Level 121
God Stats
2W - 0L
1,498 SR
Queue Stats
66W - 72L
1,425 Elo+
Party 2
Hel
Hel
SterbenG5
Hel
Level 157
God Stats
1W - 1L
1,455 SR
Queue Stats
24W - 25L
1,501 Elo+
Party 2
Chaac
Chaac
flapjack99879
Chaac
Level 123
God Stats
2W - 4L
1,649 SR
Queue Stats
22W - 34L
1,434 Elo+
Party 2
Team Averages
Level 105
1,519 SR
1,454 Elo+

VS

Team Averages
Level 50
1,492 SR
1,424 Elo+
Ullr
Ullr
MUMBLEMAN
Ullr
Level 68
God Stats
0W - 2L
1,232 SR
Queue Stats
4W - 7L
1,505 Elo+
Party 1
Thor
Thor
Mango497
Thor
Level 46
God Stats
1W - 2L
1,730 SR
Queue Stats
26W - 35L
1,475 Elo+
Solo
Atlas
Atlas
Zattanos
Atlas
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 76L
1,470 Elo+
Party 3
Ra
Ra
katatoe
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,266 Elo+
Party 1
Baron Samedi
Baron Samedi
pablonm666
Baron Samedi
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 35L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
7 / 4 / 24
10,562
1,174
20,228
11,587
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
16
2 / 2 / 21
9,066
1,007
10,310
9,366
3,028
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
7 / 3 / 18
10,017
1,113
11,958
8,525
2,974
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
7 / 3 / 28
11,315
1,257
13,806
12,564
6,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
16 / 0 / 16
11,656
1,295
30,727
18,555
15,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

313

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
3 / 4 / 6
9,325
1,036
14,806
21,932
7,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
15
8 / 7 / 2
10,817
1,202
14,486
21,741
7,690
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Zattanos
Atlas
15
1 / 8 / 7
8,763
974
7,550
18,410
12,395
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 10 / 6
8,111
901
6,982
15,390
5,404
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
pablonm666
Baron Samedi
14
0 / 10 / 7
8,364
929
7,667
14,856
6,947
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
40
39
Kills
12
12
Deaths
39
107
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
4
24
4.75
W
Pele
2
2
21
6.25
L
Ullr
3
4
6
1.5
L
Thor
8
7
2
1.29
W
7
3
18
5.33
W
7
3
28
7
L
Atlas
Zattanos
Atlas
1
8
7
0.56
W
16
0
16
24
L
0
10
6
0.3
L
Baron Samedi
pablonm666
Baron Samedi
0
10
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,029
Damage
51,491
60,597
Taken
92,329
32,389
Mitigated
40,022
30,387
Healing
4,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
20,228
14,660
0
2,785
11,587
4,097
0
3,040
8,547
0
41,530
W
Pele
10,310
2,999
0
489
9,366
3,028
0
4,431
4,935
0
26,176
L
Ullr
14,806
7,615
0
68
21,932
7,586
0
2,723
18,573
0
28,397
L
Thor
14,486
2,053
0
0
21,741
7,690
0
3,310
18,008
0
21,982
W
11,958
2,661
0
447
8,525
2,974
0
1,848
6,677
0
28,159
W
13,806
407
8,722
7,187
12,564
6,668
0
6,128
6,436
23,719
0
L
Atlas
Zattanos
Atlas
7,550
3,317
281
463
18,410
12,395
0
1,324
16,546
22,466
0
W
30,727
7,348
0
10,757
18,555
15,622
0
6,752
11,648
336
45,894
L
6,982
1,467
813
1,299
15,390
5,404
0
2,621
12,509
15,561
0
L
Baron Samedi
pablonm666
Baron Samedi
7,667
632
1,208
828
14,856
6,947
0
3,328
11,221
19,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,616
Gold Earned
45,380
186
Minions Killed
121
5
Camps Cleared
4
892,314
Distance Traveled
751,225
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,562
1,174
47
5
1
125,735
0
W
Pele
9,066
1,007
29
3
0
209,366
0
L
Ullr
9,325
1,036
36
4
1
176,343
0
L
Thor
10,817
1,202
8
1
1
155,907
0
W
Loki
10,017
1,113
44
5
2
169,138
2
W
Hel
11,315
1,257
31
3
0
182,534
0
L
Atlas
8,763
974
36
4
0
145,242
0
W
Chaac
11,656
1,295
35
4
2
205,541
0
L
Ra
8,111
901
11
1
2
146,384
0
L
Baron Samedi
8,364
929
30
3
0
127,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role