Player Matchup

Khepri
Khepri
BabyRoachy3796
Khepri
Level 23
God Stats
34W - 10L
1,811 SR
Queue Stats
63W - 26L
1,863 Elo+
Party 2
Pele
Pele
HaloMaster117
Pele
Level 136
God Stats
24W - 23L
1,618 SR
Queue Stats
307W - 351L
1,494 Elo+
Party 2
Hercules
Hercules
JACKWEASEL
Hercules
Level 160
God Stats
7W - 6L
1,617 SR
Queue Stats
354W - 353L
1,607 Elo+
Party 2
Neith
Neith
Yankeekid
Neith
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 119L
1,497 Elo+
Party 2
Merlin
Merlin
ƒatboy
Merlin
Level 156
God Stats
7W - 16L
1,434 SR
Queue Stats
413W - 470L
1,547 Elo+
Party 2
Team Averages
Level 108
1,596 SR
1,602 Elo+

VS

Team Averages
Level 86
1,423 SR
1,536 Elo+
Kuzenbo
Kuzenbo
PacificCastaway
Kuzenbo
Level 88
God Stats
1W - 0L
1,311 SR
Queue Stats
107W - 119L
1,506 Elo+
Party 1
Hachiman
Hachiman
SoOdokemono
Hachiman
Level 53
God Stats
2W - 1L
1,345 SR
Queue Stats
151W - 127L
1,567 Elo+
Party 1
Athena
Athena
WhiteSpot
Athena
Level 121
God Stats
4W - 2L
1,466 SR
Queue Stats
368W - 334L
1,551 Elo+
Party 1
Baron Samedi
Baron Samedi
sloppypuddin
Baron Samedi
Level 156
God Stats
31W - 20L
1,634 SR
Queue Stats
354W - 363L
1,546 Elo+
Party 1
Nemesis
Nemesis
triggered619
Nemesis
Level 11
God Stats
2W - 1L
1,356 SR
Queue Stats
4W - 2L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 7
8,710
436
6,199
14,705
15,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 6 / 2
9,585
479
10,703
18,258
6,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
JACKWEASEL
Hercules
15
2 / 5 / 3
9,976
499
11,538
19,569
18,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Yankeekid
Neith
16
4 / 3 / 7
10,142
507
10,041
12,895
5,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
ƒatboy
Merlin
14
2 / 5 / 10
9,192
460
19,611
12,587
5,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 12
8,685
434
5,832
16,398
18,792
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
SoOdokemono
Hachiman
17
3 / 2 / 5
10,594
530
10,186
16,494
4,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
WhiteSpot
Athena
16
5 / 2 / 12
10,591
530
15,750
21,505
22,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
sloppypuddin
Baron Samedi
16
2 / 4 / 10
10,005
500
16,694
17,243
6,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
triggered619
Nemesis
19
10 / 1 / 1
11,572
579
10,751
14,528
5,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
61
14
Kills
21
21
Deaths
14
29
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
2
7
2.75
L
4
6
2
0.83
L
Hercules
JACKWEASEL
Hercules
2
5
3
0.7
W
1
5
12
1.4
W
Hachiman
SoOdokemono
Hachiman
3
2
5
2.75
W
Athena
WhiteSpot
Athena
5
2
12
5.5
L
Neith
Yankeekid
Neith
4
3
7
2.5
W
Baron Samedi
sloppypuddin
Baron Samedi
2
4
10
1.75
W
Nemesis
triggered619
Nemesis
10
1
1
10.5
L
Merlin
ƒatboy
Merlin
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,092
Damage
59,213
78,014
Taken
86,168
49,781
Mitigated
58,656
23,362
Healing
40,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,199
679
0
1,935
14,705
15,018
0
6,320
7,983
19,670
0
L
10,703
1,475
0
6,919
18,258
6,144
0
7,150
10,558
0
67,028
L
Hercules
JACKWEASEL
Hercules
11,538
3,365
0
7,985
19,569
18,239
0
10,994
7,633
0
68,680
W
5,832
2,055
1,320
3,013
16,398
18,792
297
5,478
10,414
17,000
0
W
Hachiman
SoOdokemono
Hachiman
10,186
4,858
0
7,524
16,494
4,874
3,545
2,798
13,415
0
82,647
W
Athena
WhiteSpot
Athena
15,750
3,773
862
8,158
21,505
22,432
668
7,008
13,705
54,069
0
L
Neith
Yankeekid
Neith
10,041
4,681
0
5,360
12,895
5,259
0
3,436
9,285
0
75,737
W
Baron Samedi
sloppypuddin
Baron Samedi
16,694
1,557
4,907
6,858
17,243
6,618
719
6,099
10,629
69,958
0
W
Nemesis
triggered619
Nemesis
10,751
4,012
0
7,912
14,528
5,940
630
3,219
10,969
0
87,683
L
Merlin
ƒatboy
Merlin
19,611
1,199
0
1,163
12,587
5,121
0
7,713
4,279
57,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,605
Gold Earned
51,447
472
Minions Killed
504
0
Camps Cleared
0
1,919,960
Distance Traveled
2,067,528
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,710
436
20
1
0
377,404
12
L
Pele
9,585
479
108
5
0
428,124
3
L
Hercules
9,976
499
130
7
0
404,720
5
W
Kuzenbo
8,685
434
25
1
0
405,761
3
W
Hachiman
10,594
530
135
7
0
373,983
4
W
Athena
10,591
530
95
5
0
448,174
1
L
Neith
10,142
507
127
6
0
337,664
3
W
Baron Samedi
10,005
500
115
6
0
369,028
5
W
Nemesis
11,572
579
134
7
0
470,582
4
L
Merlin
9,192
460
87
4
0
372,048
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role