Player Matchup

Anhur
Anhur
Bronze III
Blaze0o0
Anhur
Bronze III
Level 68
God Stats
0W - 1L
1,481 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
Bluefox2o2
Nu Wa
Bronze III
Level 69
God Stats
0W - 1L
1,515 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Ares
Ares
Bronze III
Matteoi27
Ares
Bronze III
Level 47
God Stats
0W - 1L
1,294 SR
Queue Stats
0W - 3L
1,400 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 61
1,430 SR
1,467 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,551 SR
1,537 MMR
Scylla
Scylla
Silver IV
 
Scylla
Silver IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Gold I
KCKilling
Achilles
Gold I
Level 128
God Stats
1W - 1L
1,534 SR
Queue Stats
17W - 20L
1,654 MMR
Party 2
Bastet
Bastet
Gold II
Prometheus5451
Bastet
Gold II
Level 145
God Stats
7W - 3L
1,620 SR
Queue Stats
237W - 285L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Blaze0o0
Anhur
8
0 / 8 / 0
5,605
561
2,783
10,314
4,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
9
1 / 5 / 0
6,404
640
3,658
8,321
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
10
0 / 4 / 1
6,544
654
3,663
11,346
7,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AnubisAphroditeKukulkanArtioHeimdallr

VS

Bans
OdinGilgameshGebCliodhnaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
3 / 0 / 12
7,645
765
6,222
4,632
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
KCKilling
Achilles
12
7 / 1 / 9
8,225
823
11,124
9,436
7,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
7 / 0 / 9
7,969
797
9,893
6,115
1,902
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
1
Kills
17
17
Deaths
1
1
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
0
12
9
L
Anhur
Blaze0o0
Anhur
0
8
0
0
L
Nu Wa
1
5
0
0.2
W
Achilles
KCKilling
Achilles
7
1
9
11.5
L
Ares
0
4
1
0.13
W
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,104
Damage
27,239
29,981
Taken
20,183
14,119
Mitigated
11,304
3,560
Healing
8,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,222
293
156
1,792
4,632
1,491
417
1,839
2,793
32,857
0
L
Anhur
Blaze0o0
Anhur
2,783
1,960
0
338
10,314
4,013
0
1,618
8,298
0
13,027
L
Nu Wa
3,658
1,268
150
950
8,321
2,338
0
2,619
5,489
14,965
0
W
Achilles
KCKilling
Achilles
11,124
3,856
0
3,495
9,436
7,911
881
3,641
5,526
0
21,115
L
Ares
3,663
102
0
2,122
11,346
7,768
0
2,009
8,807
11,001
0
W
9,893
2,919
0
2,942
6,115
1,902
418
2,099
3,881
0
25,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,553
Gold Earned
23,839
80
Minions Killed
119
3
Camps Cleared
6
460,714
Distance Traveled
597,606
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,645
765
58
6
1
184,497
4
L
Anhur
5,605
561
38
4
0
142,571
1
L
Nu Wa
6,404
640
25
3
3
144,897
1
W
Achilles
8,225
823
28
3
1
188,897
1
L
Ares
6,544
654
17
2
0
173,246
2
W
Bastet
7,969
797
33
3
4
224,212
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role