Player Matchup

Apollo
Apollo
ColdThought16
Apollo
Level 58
God Stats
1W - 1L
1,692 SR
Queue Stats
103W - 124L
1,271 Elo+
Party 2
Raijin
Raijin
Major FIuffy
Raijin
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 72L
1,249 Elo+
Party 2
Nemesis
Nemesis
SirFolivora
Nemesis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Tyr
Tyr
creaxxxm
Tyr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,427 Elo+
Party 1
Sobek
Sobek
wot Puma
Sobek
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,362 Elo+
Party 1
Team Averages
Level 57
1,538 SR
1,362 Elo+

VS

Team Averages
Level 85
1,499 SR
1,402 Elo+
Pele
Pele
 
Pele
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
DemonLordd_Donzo
Izanami
Level 43
God Stats
9W - 5L
1,491 SR
Queue Stats
25W - 25L
1,368 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Ryptyde15
Morgan Le Fay
Level 47
God Stats
17W - 20L
1,392 SR
Queue Stats
97W - 140L
1,294 Elo+
Solo
Chang'e
Chang'e
iMightBeDucky
Chang'e
Level 126
God Stats
16W - 8L
1,626 SR
Queue Stats
150W - 164L
1,444 Elo+
Party 3
Khepri
Khepri
jmanparty
Khepri
Level 125
God Stats
3W - 2L
1,489 SR
Queue Stats
88W - 96L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 1
8,116
406
10,683
15,370
4,351
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
12
0 / 11 / 0
7,554
378
9,080
15,937
4,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
SirFolivora
Nemesis
11
0 / 8 / 0
7,166
358
6,219
16,200
5,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 8 / 0
7,370
369
4,635
19,427
18,033
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
wot Puma
Sobek
10
1 / 6 / 1
7,132
357
5,772
21,903
19,728
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
19
11 / 0 / 9
12,037
602
11,013
16,447
6,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 1 / 6
11,133
557
12,415
12,938
5,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Ryptyde15
Morgan Le Fay
17
10 / 0 / 7
11,585
579
12,814
8,378
4,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
18
15 / 0 / 10
12,443
622
25,100
13,394
6,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
jmanparty
Khepri
15
2 / 1 / 21
10,695
535
8,568
19,930
19,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
96
2
Kills
43
43
Deaths
2
2
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
0
9
15.5
L
1
10
1
0.15
W
5
1
6
8
L
Raijin
0
11
0
0
W
Morgan Le Fay
Ryptyde15
Morgan Le Fay
10
0
7
13.5
L
Nemesis
SirFolivora
Nemesis
0
8
0
0
L
0
8
0
0
W
Chang'e
15
0
10
20
W
Khepri
jmanparty
Khepri
2
1
21
12.5
L
Sobek
wot Puma
Sobek
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,389
Damage
69,910
88,837
Taken
71,087
52,358
Mitigated
42,325
9,201
Healing
41,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
11,013
1,643
0
8,272
16,447
6,996
2,570
2,005
14,288
0
96,250
L
10,683
7,887
0
1,724
15,370
4,351
659
6,524
8,732
0
55,040
W
12,415
10,268
0
5,500
12,938
5,038
1,309
2,505
10,433
0
79,019
L
Raijin
9,080
736
0
530
15,937
4,930
0
8,491
7,292
49,495
0
W
Morgan Le Fay
Ryptyde15
Morgan Le Fay
12,814
1,418
125
3,035
8,378
4,333
2,518
1,391
6,719
69,641
0
L
Nemesis
SirFolivora
Nemesis
6,219
3,885
0
775
16,200
5,316
0
6,099
9,937
0
48,132
L
4,635
696
0
2,586
19,427
18,033
0
14,024
4,845
0
39,482
W
Chang'e
25,100
2,005
3,832
9,959
13,394
6,218
3,759
3,032
10,172
86,078
0
W
Khepri
jmanparty
Khepri
8,568
1,711
126
10,334
19,930
19,740
974
5,351
14,374
30,758
0
L
Sobek
wot Puma
Sobek
5,772
1,048
0
3,586
21,903
19,728
108
10,228
11,549
14,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,338
Gold Earned
57,893
372
Minions Killed
567
0
Camps Cleared
0
1,560,691
Distance Traveled
1,943,829
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,037
602
138
7
0
462,165
0
L
Apollo
8,116
406
102
5
0
283,420
2
W
Izanami
11,133
557
132
7
0
330,249
0
L
Raijin
7,554
378
98
5
0
296,595
6
W
Morgan Le Fay
11,585
579
124
6
0
394,772
3
L
Nemesis
7,166
358
64
3
0
339,064
0
L
Tyr
7,370
369
84
4
0
329,033
1
W
Chang'e
12,443
622
139
7
0
374,249
1
W
Khepri
10,695
535
34
2
0
382,394
3
L
Sobek
7,132
357
24
1
0
312,579
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role