Player Matchup

Izanami
Izanami
Harambevich
Izanami
Level 22
God Stats
2W - 1L
1,542 SR
Queue Stats
11W - 6L
1,589 Elo+
Solo
Bacchus
Bacchus
Myrmidon001
Bacchus
Level 26
God Stats
1W - 2L
1,139 SR
Queue Stats
15W - 17L
1,355 Elo+
Solo
Kukulkan
Kukulkan
Tutrankamon87
Kukulkan
Level 29
God Stats
1W - 0L
1,193 SR
Queue Stats
9W - 8L
1,443 Elo+
Solo
Zhong Kui
Zhong Kui
balbes420
Zhong Kui
Level 41
God Stats
6W - 7L
1,500 SR
Queue Stats
35W - 49L
1,372 Elo+
Party 1
Ullr
Ullr
cuteNate
Ullr
Level 55
God Stats
54W - 36L
1,455 SR
Queue Stats
120W - 107L
1,411 Elo+
Party 1
Team Averages
Level 35
1,366 SR
1,434 Elo+

VS

Team Averages
Level 105
1,549 SR
1,364 Elo+
Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
CrimsonFox42
Tiamat
Level 141
God Stats
4W - 5L
1,709 SR
Queue Stats
70W - 78L
1,508 Elo+
Party 2
Ne Zha
Ne Zha
Tropius2006
Ne Zha
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
923 Elo+
Solo
Yemoja
Yemoja
carlitostevez13
Yemoja
Level 128
God Stats
24W - 25L
1,645 SR
Queue Stats
121W - 131L
1,532 Elo+
Party 2
Izanami
Izanami
fmflucia
Izanami
Level 29
God Stats
7W - 13L
1,391 SR
Queue Stats
16W - 35L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Harambevich
Izanami
17
7 / 3 / 6
10,323
938
17,822
11,049
4,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Myrmidon001
Bacchus
13
0 / 2 / 12
8,180
744
5,380
11,393
13,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Tutrankamon87
Kukulkan
16
5 / 1 / 7
9,537
867
6,124
3,882
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
balbes420
Zhong Kui
12
2 / 2 / 8
8,050
732
4,706
7,523
6,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
15
3 / 1 / 7
8,933
812
8,782
6,467
2,511
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 3 / 0
8,398
763
7,749
7,532
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
15
3 / 2 / 5
9,428
857
9,903
9,959
4,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
12
0 / 5 / 4
6,909
628
4,349
10,793
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 4 / 6
9,393
854
8,224
13,308
8,901
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
fmflucia
Izanami
14
1 / 3 / 2
7,217
656
2,537
7,449
2,048
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
17
Kills
9
9
Deaths
17
40
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
0
1
L
Tiamat
3
2
5
2.75
W
Izanami
Harambevich
Izanami
7
3
6
3.33
W
Bacchus
Myrmidon001
Bacchus
0
2
12
3
L
Ne Zha
0
5
4
0.4
W
Kukulkan
Tutrankamon87
Kukulkan
5
1
7
8.5
W
Zhong Kui
balbes420
Zhong Kui
2
2
8
3
L
2
4
6
1.25
W
Ullr
3
1
7
6.5
L
Izanami
fmflucia
Izanami
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,814
Damage
32,762
40,314
Taken
49,041
28,175
Mitigated
21,322
8,862
Healing
9,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,749
1,289
0
1,405
7,532
2,744
0
2,413
4,957
36,441
1,976
L
Tiamat
9,903
345
0
1,393
9,959
4,733
0
3,374
6,585
22,058
0
W
Izanami
Harambevich
Izanami
17,822
10,202
0
2,623
11,049
4,585
1,414
7,606
3,115
0
56,974
W
Bacchus
Myrmidon001
Bacchus
5,380
780
528
3,273
11,393
13,228
51
5,354
5,700
9,987
0
L
Ne Zha
4,349
1,436
0
466
10,793
2,896
0
3,509
7,144
0
11,922
W
Kukulkan
Tutrankamon87
Kukulkan
6,124
259
0
1,163
3,882
1,736
156
2,456
1,334
32,663
0
W
Zhong Kui
balbes420
Zhong Kui
4,706
119
0
1,134
7,523
6,115
337
5,248
2,099
6,851
0
L
8,224
1,049
1,699
2,439
13,308
8,901
1
3,862
9,205
22,148
0
W
Ullr
8,782
2,671
0
141
6,467
2,511
719
4,005
2,290
0
31,956
L
Izanami
fmflucia
Izanami
2,537
1,053
643
1,405
7,449
2,048
0
2,725
4,684
0
16,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,023
Gold Earned
41,345
279
Minions Killed
219
8
Camps Cleared
6
1,115,443
Distance Traveled
1,065,771
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,398
763
96
9
2
207,387
0
L
Tiamat
9,428
857
50
5
1
229,708
2
W
Izanami
10,323
938
109
10
6
198,063
0
W
Bacchus
8,180
744
10
1
0
239,130
1
L
Ne Zha
6,909
628
12
1
2
208,898
2
W
Kukulkan
9,537
867
82
7
1
225,298
1
W
Zhong Kui
8,050
732
9
1
1
226,136
2
L
Yemoja
9,393
854
21
2
1
206,372
6
W
Ullr
8,933
812
69
6
0
226,816
5
L
Izanami
7,217
656
40
4
0
213,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role